SvC chaos, insta-kill glitch

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Archedgar
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Post by Archedgar » Fri Nov 18, 2005 10:58

AcidicEnema wrote: Let me qualify what I said then. The game is fun and unique until you try to play it competitively.
I've never believed that, with the exception of the hidden characters, most of the cast is pretty well balanced.

I can give any character a run for their money using Earthquake, Genjyuro, Shiki, Kasumi, Sagat, Tessa(Tabasa) and some of the others. While some characters do retain a certain edge, again, if you exclude the secret characters, its pretty even.

I don't think Shiki vs. Guile is any less fair-unfair than Seth vs. Billy Kane in KoF 2002.

Edit:

Uh, just to point out, Buktooth's guide states multiple times that Guile and Chun Li mow down the rest of the (non secret) cast, which is horribly mistaken, I would put my Tessa game against anyone's Guile or Chun Li game.

I 'could' probably lose, but it would at LEAST be a fairly even match (both).

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Post by AcidicEnema » Fri Nov 18, 2005 11:07

Until SNKP releases the game SvC:Chaos- No Hidden Characters, I stand by that statement. Hidden characters are easily selectable, and hence part of the game.

Buktooth actually states that a Chun-li Tessa match would go 6:4.

Go read the FAQ.

Btw, we've argued this before, and I'm not going to argue it again.

SvC is poorly balanced. I would agree that it is fun, but that's until you play it in a COMPETITIVE environment, meaning everyone does everything which is possible (within the confines of the game) required to WIN. In which case, the bad balance significantly reduces the gameplay options available to each competitive player.

</End my involvement in this thread>

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Post by Archedgar » Mon Nov 21, 2005 14:20

AcidicEnema wrote: Buktooth actually states that a Chun-li Tessa match would go 6:4.

Go read the FAQ.
I had read it before, I hadn't taken it seriously when I did , which was a year ago , possibly two. Anyway, I went over it again, and I'm amazed you would outright say:
Buktooth's Chunli FAQ at gamefaqs is a pretty good description of what the game is like at high level.
....
Buktooth wrote:(tessa)
every single Tessa looks for is GCFS into command grab, into
ghosts cross up.
Once you take that away (with low B's buffered into grab) the
only thing she really has left is a weak keepaway game. She can't even stop
Chun Li's jump from the ground; she has to do her jumping bird thingie.
Just be
sure to watch out for her Exceed since it's a super grab.

At first I thought it might have been a joke, but since it seems I was wrong... lets 'correct' this...

Tessa is probably the character with the 'most' anti air options, she can stop Chun Li's jump with the following:

- Restive Kitten(DF + D)
- Haul Flapper(DF + B)
- C Flask
- Death Phenomeno(Heart special)
- Tricicle Edge(Ice special)
- Inroad Fowl(Bird)

In fact, the only thing she 'can't' stop Chun Li's jump with is her uppercut(Reverie Sword), other than that, she has a vast myriad of options which effectively counter a simple jump in.

Assuming that for some unknown reason a Tessa player decides to 'not' use the Inroad Fowl at ALL against a Chun Li player's jumps, there are still plenty of other ways of stopping the aerial attacks.

To call Tessa's keep away game 'weak' is... laughable.
Chun Li vs Demitri - 7:3
------------------

Just keep jumping at him. At worst, his uppercut will trade with your jumping
D in your favor.
Ummm... lol?

I can see why you believe the high end game in SvC chaos is broken now, if these are really what you consider 'accurate assesments of high level play'.

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Post by Empyrian » Mon Nov 21, 2005 15:17

Since the other prey is not here, I shall entertain myself with the likes of you.

Just because you are a master of a broken game does not disguise the fact that it is a broken game.

*Hyper hops away from thread faster than O.Iori.*

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Post by AcidicEnema » Mon Nov 21, 2005 16:31

Empyrian wrote:Since the other prey is not here, I shall entertain myself with the likes of you.

Just because you are a master of a broken game does not disguise the fact that it is a broken game.

*Hyper hops away from thread faster than O.Iori.*
He doesn't know jack shit Empy.

He's won how many tournaments and he's talking down to top American players?

Oh that's right, he's won none. Just a random internet jackass typing louder than his skills.

Ignore him.

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Post by Burningfist » Tue Nov 22, 2005 01:00

Good christ guys, it's a fucking game; you can already see the hostility rising in this thread. This is one of the least popular SNK games, I could list many reasons why in addition to the indirect sequel coming out why this game will never see true high level play again. I'll be 100% honest when I say if anyone even replies to this thread after this post with something remotely bashing anyone else, that they need to reevaluate what the hell they are even posting for.

Some people like SNK vs. Capom, some people don't because it may or may not be balanced. Can we leave it at that? :?

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Post by frionel » Tue Nov 22, 2005 13:14

Archedgar wrote:
AcidicEnema wrote: Buktooth actually states that a Chun-li Tessa match would go 6:4.

Go read the FAQ.
I had read it before, I hadn't taken it seriously when I did , which was a year ago , possibly two. Anyway, I went over it again, and I'm amazed you would outright say:
Buktooth's Chunli FAQ at gamefaqs is a pretty good description of what the game is like at high level.
....
Buktooth wrote:(tessa)
every single Tessa looks for is GCFS into command grab, into
ghosts cross up.
Once you take that away (with low B's buffered into grab) the
only thing she really has left is a weak keepaway game. She can't even stop
Chun Li's jump from the ground; she has to do her jumping bird thingie.
Just be
sure to watch out for her Exceed since it's a super grab.

At first I thought it might have been a joke, but since it seems I was wrong... lets 'correct' this...

Tessa is probably the character with the 'most' anti air options, she can stop Chun Li's jump with the following:

- Restive Kitten(DF + D)
- Haul Flapper(DF + B)
- C Flask
- Death Phenomeno(Heart special)
- Tricicle Edge(Ice special)
- Inroad Fowl(Bird)

In fact, the only thing she 'can't' stop Chun Li's jump with is her uppercut(Reverie Sword), other than that, she has a vast myriad of options which effectively counter a simple jump in.

Assuming that for some unknown reason a Tessa player decides to 'not' use the Inroad Fowl at ALL against a Chun Li player's jumps, there are still plenty of other ways of stopping the aerial attacks.

To call Tessa's keep away game 'weak' is... laughable.
Chun Li vs Demitri - 7:3
------------------

Just keep jumping at him. At worst, his uppercut will trade with your jumping
D in your favor.
Ummm... lol?

I can see why you believe the high end game in SvC chaos is broken now, if these are really what you consider 'accurate assesments of high level play'.


A good exemple : http://www.ffjc.net/videos/wcg/MDJ%20-% ... tessa).avi

:D :D

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