Probably the best post I have read here so far.Perfect Stranger wrote:I think the people who play hardcore RTS like Starcraft or Warcraft 3 will disagree - the button taps per second of world class players on those games are *astounding*.Empyrian wrote:Eczema: NO, FGs are easy to play yet diffcult to master. No other gaming genre features that much movement of the hands + thinking. No FPS, RPGs, racing games, sim games can surpass this.
While arguably a lot more of it is mechanical in nature (i.e. click base 3 times to build 3 units), there is still a remarkable amount of information to process in those games when a battle occurs - a top class player will not only be able to march his hero with pixel perfect position in to slaughter his enenmy, he'll also be able to switch quickly back to his base to build the reinforcements he knows he'll need.
In fighting games, however, there is so much incredible emphasis on timing - yes, move y might beat fireball x, but only on 2 particular frames, and when move y is done by doing 2 halfcircle motions, you're going to have to be unbelievably precise to pull it off consistently.
As for the general topic on hand:
I do believe you can teach fighting games. Certain information is universal - knowing that K' has an unblockable fireball bug, for example, can benefit everyone, and is unlikely to be discovered by anyone other than the adventurous, or the expert player hunting for gameplay bugs.
As for something as nebulous as play style though - yes, obviously when someone tries to teach you a fighting game, he will try and teach you his style. Let me paint the analogy - it's like asking a world famous portrait artist to teach you how to draw sunset pictures. Sure he'll be able to teach you some basics, but he can only teach what he knows, and what he has found effective for him. I think it's fine trying to learn the playing style of someone - it obviously works if he's beaten you with it (which is why I assume you'd want to learn from him in the first place). On the long hard road to self discovery of your own style, I think it's fine to see the perspective of others who've found theirs already.
I whole heartedly agree with this statement. I've been playing CvS2 competitively for about 5 years now. And the things I have learned and picked up from others in communities like SRK have really helped me out, now, I haven't played anyone like Biggzie (South Atlantic Division's best player - He lives close to me here in Florida).
But my friend Robert used to be Florida state champ in CvS2 till he quit the game, though he still plays me in it when ever I want him to play (thats right, I beg for him to kick my ass). There are only 4-5 ppl in the state of Florida that can beat me in CvS2, im including Biggzie even though i've never played the guy, and ranks and titles dont usually mean a thing to me, but if hese up there, then hese up there I guess.
My friend Robert, I actually tried to pick things up from him, the guy would toss my ass around, the same way I'd do to 97% of the people that I have dominated in CvS2. And although hese taught me many things (from his way of playing). Hese still the master of his sword (meaning, theres no way I can surpass Robert - i've played him over and over).
He taught me how throwing out limbs can give you an advantage when you got someone cornered, and how you can pressure ppl with small jumps. And untill this day, I still cant beat him. So if I cant beat Robert using his own style, that means only one thing - I have to figure out another way to take him down, using the things hese taught me, and up untill now, the closest i've come to beating him is 2 out of 3 rounds. I keep getting closer using the things hese taught me.
I guess you pretty much need to build your own technique, now that I think about it, it is kinda like real fighting. Your sensei teaches you the proper ways of using certain techniques - its up to you how to use them.
The most vital part however, is not the things you learn, but how you use them, how fast you react, Thats why you see many players procrastinating in games like Tekken 5 and CvS2. They are playing really carefully because they dont want to end up making mistakes or doing something that will get them punished, they know when and when not to use these moves.
But even when their not procrastinating, i've seen some really mean and well played out rush down games. I can immitate them easily, but using them effectively is what is most important.
And even though I understand what the hell is going on. I am still not a "Top Tier Player". I just know these things, but i've yet to use them effectively or in a certain manner/fashion. I can still teach everything that I know to a newbie, but I would never teach him how I play.
The best thing to do, is to also never play a certain character repeatadly, because if theres one thing i've learned - my friend Robert can pick up your characters in his first fight.
Some other things in fighting games are just universal, like modified special moves, they can be found in pretty much any 2D Fighter...
2k2 Vice (while on ground)

or Robert's modified dragon kick, exactly performed the same way as Cable''s modified grenade toss.
You have to learn the basic elements of a fighting game first, 2D Fighting Games usually have the same exploits.