KOF XIV Gameplay Information

For the diehards! :)
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Yuki Yagami
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KOF XIV Gameplay Information

Post by Yuki Yagami » Sun Dec 06, 2015 11:54

(This gameplay basics is a work in progress)

Buttons
NG - PS4
.A - Square - Light Punch
.B - X - Light Kick
.C - Triangle - Heavy Punch
.D - Circle - Heavy Kick

https://twitter.com/skullokei/status/673322361349791744" onclick="window.open(this.href);return false;

Dash - fwd fwd
Backstep - bk bk
Evasive Roll - bk /neutral/ fwd .A .B
Blowback - .C .D
Recovery Roll - .A .B (before falling)
MAX Activation - .B .C
Q MAX - .B .C during attack (From KOF '98 UM Extra)
Rush - Tap .A (near the opponent)
Just Defend - Block during an attack

EX Moves - Special Move Input + .A .C or .B .D (Max Mode only)
SDM - DM Input + .A .C or .B .D

Retained Mechanics from KOF XIII
- EX Moves (Max Mode only, depletes the MAX Mode gauge quickly
- NeoMAX (renamed as Climax Desperation Move)

Removed Mechanics from KOF XIII
- Drive Cancels
- HD Mode

Returned Mechanics from other games
- Just Defend (from Garou: MOTW)
- Q MAX (from KOF '98 UM Extra, but works like 2002)
- MAX Mode (KOF '98 version)
- Super Cancel (KOF 2003/XI, only requires 1 stock for DM)

New Mechanic
Rush - Tap .A near to your opponent, which causes a Persona 4 Arena style Autocombo.
Advanced Cancel - Cancel from DM to SDM (only requires 1 stock for DM + 2 stocks for SDM), not sure if it works in MAX Mode though.

KOF '98 MAX mode is back. HD Mode is gone.
EX Moves are limited to MAX Mode only.
'98 Style SDMs are back in some form.

Update 1:
Just Defend can reduce the depletion of the character's guard gauge.
Blowback now causes wall bounce.

Additional inputs are welcome. Mods can freely edit this post.

Last edited by Yuki Yagami on Fri Jan 29, 2016 16:31, edited 2 times in total.

Max
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Re: KOF XIV Gameplay Information

Post by Max » Sun Dec 06, 2015 18:06

As long as SDM aren't MAX Mode exclusive, I can accept everything else.

I'm surprised that Just Defend is in and CD guard cancel in not on the list. Coincidence?

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Yuki Yagami
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Re: KOF XIV Gameplay Information

Post by Yuki Yagami » Sun Dec 06, 2015 19:07

Watching a video, I saw Iori's current stock is 3, -1 stock for (MAX Activation), -2 stocks for Climax DM/NeoMAX.

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Re: KOF XIV Gameplay Information

Post by Dark_Chaotix » Wed Dec 09, 2015 01:11

CDGC is still in.

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Re: KOF XIV Gameplay Information

Post by Dark_Chaotix » Wed Dec 09, 2015 01:13



A system breakdown of what we know so far

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