Re: King Of Fighters XIV
Posted: Tue Oct 27, 2015 19:49
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tl;drOn December 6, 2015, we had the opportunity to speak with the producer of the new King of Fighters At the Sony Experience in Sanfransisco, USA
Famitsu: The booth is a big hit this year. How are you feeling about it?
Mr. Oda: Ahhh, I'm relieved. The KOF series is really popular among people from both Central and Couth America, and there are a lot of those people came to see.
Famitsu: This time around there are 16 teams, with 50 characters in total.
Of course, this includes some new characters as well?
Oda: That's right. Between the old characters and new characters, there will be 16 teams.
Famitsu: About how many new characters will there be?
Oda: Sorry but I can't answer that right now. Please wait for more information later on.
Famitsu: At this year's PSX build Kyo, Iori, Andy, Leona, Chang, and Kula are included as playable characters. In addition you revealed Billy, King, and Angel in the new trailer. It really gives you the sense that this is a real "KOF" lineup. What are your thoughts on this?
Oda: That's true, isn't it. We wanted to release the more staple "KOF" for this game. Having said that, the KOF series has a lot of characters so it's hard to say who is a "staple" and who isn't haha. Keeping that in mind we also want to make some interesting character lineup choices.
Famitsu: In this new version, we only see one power gauge on the bottom of the screen. The drive gauge from KOF XIII seems to be gone.
Oda: Yes, that's right. This time around there's just a simple, single power gauge. EX special moves can be used through MAX mode, which costs 1 bar to activate.
Famitsu: The drive gauge from XIII is gone?
Oda: In the last game, players could use both EX moves and drive cancels freely, and XIII kind of became known as a "combo game." There were many people who liked that style of game, but on the other hand there quite a few people started to say "ah, I'm bad at long combos." That's why we decided to strike a balance between those two opinions in this new game.
Famitsu: I see. That's why EX specials are only available in max mode isn't it? Has the Desperation Move (Translator's note: supers and ex supers) system changed as well?
Oda: This time there are 3 types of DM's: DM's, MAX DM's, and Climax DM's. MAX DM's do more damage than their regular counterparts. You can activate MAX DM's by pressing two of the same button types together (note: same as XIII's EXDM's).
Famitsu: What are Climax DM's?
Oda: These are DM's that use up 3 stocks of the power gauge, and are the most powerful moves in the game. In XIII there were NEOMAX supers, but they didn't always suit the character. This time, we've made each Climax DM more appropriate for every single character.
Famitsu: Furthermore, guard blowbacks have changed this time too, haven't they?
Oda: In KOFXIV, when you use a blowback attack it will wall-stick the opponent; you can follow up for an attack afterwards.
Famitsu: I got the impression that the fighting system has been fully implemented. Are we going to see any changes to the system mechanics until the game is released?
Oda: We're going to be making some minute adjustments, but I don't want any major changes to occur.
Famitsu: The mindset was an "easy to understand" system, right?
Oda: Yes. Recently, more so than at arcades, the home version and netplay is where people spend the majority of their time playing; this includes players from wide range of skill levels. That's why we decided it would be good to use a simpler system that allows for people to find a lot of intricate fighting strategies.
Famitsu: By the way, how much of the game is completed at the moment?
Oda: Hmmm....I'd say it's mainly 70% complete.
Famitsu: Ah, I guess it's mostly finished then. Finally, is there a message you would like to leave for the fans?
Oda: For the Japanese fans, I guess you are probably thnking "the first playable version was in America?" However, I want to give the Japanese fans a chance to try a playable build sometime in the future. Please wait for further news about this.