Battle Coliseum dead already? Why?

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Post by ~!T.T!~ » Thu Jan 19, 2006 01:34

well ngbc for me did get hindered by XI.....bah, they're all good games.....i mean, i've got the ps2 port of ngbc and i'm loving it. it did actually get me back to playing it for awhile.....


ngbc is somewhat balanced, you can say. It's definetly a very playable game

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Post by Persona » Thu Jan 19, 2006 12:05

-KOF XI came out right after NBC.
-KOF XI and SSTenka seem to be way more popular than NBC.
-Other than the tagging features, the game seems to lack depth which might turn off some players and makes the game become old quick.
-KOF XI
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Post by Fuu » Thu Jan 19, 2006 18:00

Yes i think the game is really well done and i love it, but admittedly it gets pretty simple fast .
...I have the impression SNKP tried to cater to a casual audience that, well, isn't really there anymore for 2d games. They're... late, yeah.

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Post by Dark Geese » Thu Jan 19, 2006 23:09

Yes but guys...give them some credit..THIS IS THEIR FIRST GAME!!!!!!

If we support it it wont die like SAY CRAPCOM FIGHTING EVOLUTION! HAHA..


If they make a sequel it will be better..and they didi pretty damn good for their first attempt...Capcom could learn from them!!!

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Post by Gunsmith » Fri Jan 20, 2006 00:07

YES

THE SIMPLICITY

THE FUN FOR OLD FOGIES LIKE ME NYAHAHHAAH

*is scared of guard cancel dash thing*

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Post by Toxic Avanger » Sat Jan 21, 2006 00:47

I'm surprised that no one metioned, but while the game is pretty OK it's main problem is that the fight it's only one round; if you are playing with a group of lots of people it gets annoying that you lose one round and you are off. XI has one round also, but there are 3 characters and a 'normal fight' the damage is way less...

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Post by Kyosuke Kagami » Sat Jan 21, 2006 01:04

>>it's main problem is that the fight it's only one round;

>>XI has one round also, but there are 3 characters and a 'normal fight' the damage is way less...


In NGBC there are 2 characters per team and you can recover health.

Your point?

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Post by Tel » Sat Jan 21, 2006 14:17

The biggest problem with NGBC isn't its simplicity. It's the roster. Before you go WTF?!, a lot of people playing NGBC are casual players, and they probably haven't heard of World Heroes, Last Blade or Kizuna Encounter. Thus, when they play the game, they'd stick to typical KOF, fatal Fury/Garou and Samurai Shodown characters. In fact, in 80% of my games, my opponent is usually using characters like Kyo, Iori, Geese, Kim, Mai, Haohmaru, Mr. Karate, Terry, Rock, and Mr. Big. Very rarely do I see people using Marco, Cyber Woo, Kisarah or Lee, unless they're regulars who're pretty good. In my arcade, I'm about the only person who uses the Jin brothers, Tung, Robert, and Akari.

Because of this reason, people stick with 'safe' characters, and if you beat them in VS matches, their 'safe' characters don't feel safe anymore, so they just abandon the game, because they're casual players anyway. There aren't very many competitive NGBC players, because the game's simplistic nature suits fanboys more than serious KOF or Samurai Shodown players. I'm not saying NGBC doesn't have complex combos or playing styles, it' just that very few people bother trying to learn.

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Post by Gunsmith » Sat Jan 21, 2006 15:29

i love beating up the new characters!!!! new new new!!!

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Post by Gojira » Sat Jan 21, 2006 22:49

I think it's worth playing. Really the community needs to get more people to try it. There is interest, it's just a lack of exposure that's ruining it.

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Post by Ragnarok » Sun Jan 22, 2006 00:36

Tel wrote:The biggest problem with NGBC isn't its simplicity. It's the roster. Before you go WTF?!, a lot of people playing NGBC are casual players, and they probably haven't heard of World Heroes, Last Blade or Kizuna Encounter. Thus, when they play the game, they'd stick to typical KOF, fatal Fury/Garou and Samurai Shodown characters. In fact, in 80% of my games, my opponent is usually using characters like Kyo, Iori, Geese, Kim, Mai, Haohmaru, Mr. Karate, Terry, Rock, and Mr. Big. Very rarely do I see people using Marco, Cyber Woo, Kisarah or Lee, unless they're regulars who're pretty good. In my arcade, I'm about the only person who uses the Jin brothers, Tung, Robert, and Akari.
I just imported the game and plyed it a while. Funny thing, it made me remeber the feeling i had when i first played a game with a mixed roster in where i didn't knew half of the characters, including the main character.

It was 12 years ago, the game was The King of fighters '94.

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Post by Blastrezz » Sat Feb 04, 2006 15:53

Dark Geese wrote:Yes but guys...give them some credit..THIS IS THEIR FIRST GAME!!!!!!
(...)
they did pretty damn good for their first attempt...(...)
Whose first attempt?

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Post by SnapYak » Mon Feb 13, 2006 07:55

I played ngbc in auckland nz it was right next door to kofxi. Practically only a handful of people were playing both of them, the rest were playing the other kofs (1buck for 3 games).

My one problem with the game was that it didnt cater to the kof audience as much as it should have. Im not talking about the bullshit where people think ngbc lacks combo depth(disproved by the combo vids) I mean that people think its similar to snk vs capcrom. The game would have brought in a wider audience if the jump system from kof was included.

I mean you play kof games and then try to switch over to Crapcom sfiker games with only one type of jump.... it just doesnt fly.

SNK kof players will stick up there nose (rightly so) if there jump system isnt included in the latest snk offerings.

Its just very limiting when I was using Lee and rock in vs mode and spending the whole matches wishing I could hop jump -__-

Otherwise its like having your guts ripped out while your still alive and having to go back to the awful years of sf2.

Its that bad. :P

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Post by Tel » Mon Feb 13, 2006 10:56

Ragnarok wrote:I just imported the game and plyed it a while. Funny thing, it made me remeber the feeling i had when i first played a game with a mixed roster in where i didn't knew half of the characters, including the main character.

It was 12 years ago, the game was The King of fighters '94.
I don't know about you, but when I started KOF'94, the first two teams I used were the Fatal Fury and Art of Fighting teams. I eventually learnt to use every team in the game, but at that time, I preferred to use Terry, Andy and Joe because I've played Fatal Fury before.

I normally random one character to just try out characters I normally wouldn't dream of picking (like Marco and Cyber Woo), and it's quite a pleasant surprise to know they actually handle quite well. Some people just aren't adventurous, I guess. And NGBC will never catch on if people don't recognize popular characters like the Jin brothers, Tung, King Lion and NEO-DIO. Kids these day don't know history, and it wasn't even 10 years ago! :D

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Post by Tel » Mon Feb 13, 2006 11:00

And I kind of disagree with the jump system hindering NGBC. Garou had hops, but no quick hops or super jumps. Samurai Shodown had only one normal jump. That didn't stop the games from being played, did they? There's a reason SNKP didn't want to put in the hops, because it's much harder to GCFS repeated hop-ins, unlike a jump where you can punish opponent if blocked. Secondly, the majority of NGBC's characters were from games where hops didn't exist, so putting something as simple seeming as hops could drastically affect the game balance. Letting several KOF/AOF/FF characters suffer from lack of hops is better than letting every character suffer for them being there.

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