King Lion
Posted: Fri Oct 14, 2005 12:55
Interesting to see there is not already a topic for him, but regardless he is now selectable in Brisbane (go to Mizuchi and tap down).
First thing you notice is that with the lack of yellow energy coming off everything the sprite is really well done.
Anyway a quick and dirty move list.
Quick normal rundown.
jD: Crossup kick
jC: Body Splash (and no 360 throw to follow it up)
cA,A: Fast chainable punches.
Long range kick
cB: Not cancelable
cC: Slow upwards sweep with sword
cD: Even slower trip with sword
f+A: Simple uppercut, launches a little bit allowing for a quick followup.
f+C: Overhead(??) lunging down punch, can chain f+A after it if this move is not used to cancel another (so f+C, f+A works but C, f+C cannot be followed up with f+A.)
+A/C: Hurricane move, Lion creates a hurricane in front of him with the width of about half a screen. This thing eats other projectiles for breakfast and has a shocking amount of invulnerability in general. Chonshu's lvl2 went straight though this projectile and right through Lion. A is on ground C does at a slight upwards angle. On counterhit the opponent is thrown into the air, no luck following it up though. This has good recovery too but only hits once.
+A/C: Large downwards slash with sword. Makes Haohmaru green with envy. A version is good enough for anti-air and has about 1/2 screen range. C takes a while to come out but does scary damage, and has a little autoguard at the start and nearly goes full screen when you also consider the little dust storm it creates. Both seem to swallow fireballs. They don't hit grounded though, which is strange. A is a suitable combo ender though
+A/C: Rush shoulder tackle, autofollows up with a punch if the first hit succeeds. This can pull people out of the air too. A version is very fast on start up and is BnB comboender. Very unsafe on block though.
+B/D: Counterattack, comes out really quick and counters any non-projectile hit. Terrible damage and can't be followed up, but since this even stops stuff like buster wolf and hanzo/fuumas air spin thank christ it doesn't do much damage.
,f+A/C: Super, same as boss version and with pretty much the same damage. A is short range punch, high priority, high damage and stays out for quite a while (short range is a bit deceiving, it is a pretty long punch.) C fires out 3 little snake things that go full screen. Think Marco's vomit super (minus chip damage) but if all 3 snakes hit it does really big damage (see a pattern??)
He doesn't seem to have his sword projectiles from Kizuna, and that hugely annoying overhead Liu Kang kick the boss has isn't here either, but his one-hit damage from specials like +C is absolutely scary.
Some simple combos:
s or c.Ax2, +A
c, f+C, +A
f+C, f+A, +A/dp+A/hcb,f+A
First thing you notice is that with the lack of yellow energy coming off everything the sprite is really well done.
Anyway a quick and dirty move list.
Quick normal rundown.
jD: Crossup kick
jC: Body Splash (and no 360 throw to follow it up)
cA,A: Fast chainable punches.
Long range kick
cB: Not cancelable
cC: Slow upwards sweep with sword
cD: Even slower trip with sword
f+A: Simple uppercut, launches a little bit allowing for a quick followup.
f+C: Overhead(??) lunging down punch, can chain f+A after it if this move is not used to cancel another (so f+C, f+A works but C, f+C cannot be followed up with f+A.)
+A/C: Hurricane move, Lion creates a hurricane in front of him with the width of about half a screen. This thing eats other projectiles for breakfast and has a shocking amount of invulnerability in general. Chonshu's lvl2 went straight though this projectile and right through Lion. A is on ground C does at a slight upwards angle. On counterhit the opponent is thrown into the air, no luck following it up though. This has good recovery too but only hits once.
+A/C: Large downwards slash with sword. Makes Haohmaru green with envy. A version is good enough for anti-air and has about 1/2 screen range. C takes a while to come out but does scary damage, and has a little autoguard at the start and nearly goes full screen when you also consider the little dust storm it creates. Both seem to swallow fireballs. They don't hit grounded though, which is strange. A is a suitable combo ender though
+A/C: Rush shoulder tackle, autofollows up with a punch if the first hit succeeds. This can pull people out of the air too. A version is very fast on start up and is BnB comboender. Very unsafe on block though.
+B/D: Counterattack, comes out really quick and counters any non-projectile hit. Terrible damage and can't be followed up, but since this even stops stuff like buster wolf and hanzo/fuumas air spin thank christ it doesn't do much damage.
,f+A/C: Super, same as boss version and with pretty much the same damage. A is short range punch, high priority, high damage and stays out for quite a while (short range is a bit deceiving, it is a pretty long punch.) C fires out 3 little snake things that go full screen. Think Marco's vomit super (minus chip damage) but if all 3 snakes hit it does really big damage (see a pattern??)
He doesn't seem to have his sword projectiles from Kizuna, and that hugely annoying overhead Liu Kang kick the boss has isn't here either, but his one-hit damage from specials like +C is absolutely scary.
Some simple combos:
s or c.Ax2, +A
c, f+C, +A
f+C, f+A, +A/dp+A/hcb,f+A