his throw DOES NOT knock down. It just pushes the opponent away and puts them into hit stun. I suggest to follow up with a cr. B. If it connects than do
+Px3 and if it is blocked, than do
+ C
Gekikaze - Genjyuro ducks down and does and upward slash. Ok AA, cancellable. Unlike in SVC if it hits an airborne opponent it will knock them down and not reset them. Though u can still quick recover from it. I suggest that if its an airborne opponent (only real use 4 it) cancel into a
+ C to keep them locked down upon wake-up
Suso Kosuri - Gen steps forward and does a low kick to the foot. Must be blocked low unless cancelled into. Unlike in SVC this move does not knock down anymore but on the good side it is cancelable now.
Fireball now has less range since the card dies out quicker. So it DOES NOT have full screen range. A version travels like 1/2 screen and C version travels like 3/4 screen. Also this move is super cancelable now. However u only cancel the start-up animation. Think of it as a kara cancel, u move forward without the attack connecting. In addition this move's overall speed is much better
Gashin Totsu - Gen leans back and charges his sword and swings forward. The start-up is slightly faster but not by much. Plus it is no longer unblockable UNLESS u fully charge it. Decent poke but overall usefullness is 0
Gekka Zan - the ol' command throw. This move can no longer be comboed into. In addition it now has a whiff animation and DOES NOT put the opponent into a juggle state.
qcfx2+A or C are both exactly the same. They just look different
qcbx2 + A or C is basically a super fireball. He flings a card at u which upon impact launches into the air only to fall on top of the opponent. So the second hit is an OVERHEAD. I suggest u run in after this super and upon the 2nd hit, do a cr. B to super, DA or
+Ax3.
Ikari Bakuha which is his exceed from SVC. Doesnt do as much damage as in SVC but keep in mind two different games = two different damage scales aight? But he loss the follow-up move
as far as the specials go I believe the biggest lost was his command throw. None the less it is fast and great in mix-ups and u still use it alot. The unblockable sword will I can live without that move anyway.
other notes
cr. B is cancellable nwo in case u havent read
standing close A/cr. A is spammable
standing far B is cancelable.
cr. D cannot be blocked high anymore
standing hits twice not instead of 3 and u can ONLY CANCEL THE 1st hit (ARGH!)
he can only combo a DA Assault off of cr. B or standing B. Both well ranged attacks but he has to be at the right distance for the DA to actually connect. He CANNOT combo a DA from anything else
combos
cr. Ax3,
+Ax3
cr. B, DA
standing B, DA
I'll post more combos later
Pokes/Mix-ups
cr. Ax3 (blocked),
+ C (blocked), standing C (blocked)
cr. Ax3 (blocked), dash, repeat
cr. Ax3 (blocked), dash, command throw,
+ C upon recovery
best pokes from best to worst
cr. A
cr. B
mid-range B
standing A
fireball
max range cr. D
max range standing C
dash up cr. B or mid B is good. Both are cancelable
imo standing A is the safest poke.
still more to come but as u can see cr. A is your best friend