NeoGeo Battle Coliseum news

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NeoGeo Battle Coliseum news

Post by SonicTempest » Fri May 06, 2005 23:27

So here we are with a new thread...and here's a summary of the info so far.

Official website:
http://www.snkplaymore.jp/official/nbc/index.html

Current (final?) roster:
Original: Yuuki, Ai
KOF: Kyo, Iori, K', Shermie
Misc: Marco, Mars People, Goddess Athena, Cyber Woo
Fatal Fury: Terry, Mai, Kim, Tung, Geese, Chonshu, Chonrei
MOTW: Rock, Hotaru
AOF: Robert, Mr. Big, Lee
Buriki One: Mr Karate/Ryo Sakazaki
Last Blade: Kaede, Moriya, Washizuka, Akari
Samurai Shodown: Haohmaru, Genjuro, Nakoruru, Asura, Shiki
World Heroes/AoDK: Hanzo, Fuuma, Kisarah, Mudman

Boss characters: King Lion, Mizuchi, Neo Dio

System:
A/B/C/D/E = LP/LK/HP/HK/tag
f,f = step
f, hold f = run
(f/b+) C+D = throw
C+D when thrown = throw escape
A+B when knocked down = recovery roll
f,f when blocking = guard step (1/2 stock)
A+B = tactical step (1/2 stock)
E while blocking = guard cancel tag (1 stock)
QCF + E when D-ASSAULT OK! light is lit-up = double assault; depletes opponent's healable (red) bar

Auto-charge = power bar begins to fill by itself if you don't tag for 10 seconds
Hyper charge = your waiting character gets an attack bonus if you don't tag for 20 seconds


NGBC is currently scheduled for a summer release.
Last edited by SonicTempest on Mon Jun 20, 2005 04:50, edited 1 time in total.

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Post by SonicTempest » Thu May 12, 2005 15:50

The official site has been updated this week with:

- Athena Premium Gallery pic
- Mr. Big moves video
- what looks like some versus footage of the game.

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Post by Shiny » Thu May 12, 2005 18:14

No Ukyo. -_- But the inclusion of World Heroes characters is great.

But like any other SNK release, I'll be lucky to play it.

*goes for find MS3 on XBOX*

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Post by Kyosuke Kagami » Thu May 12, 2005 22:36

<3 @ goddess Athena premium pic.

Yay @ Big and his extra DMs (one of them is from AOF2 if I'm not wrong).

:) @ gameplay video.

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Post by principal panda » Fri May 13, 2005 08:16

noticed something interesting with the vs video,if you watch in 00:26 closly the battle between kyo and marco u see that kyo does what seems like a normal super jump where he ends it with an attack similiar to his rdp-k move.also iori seems to still have icy feet with qcbx3P.

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Post by SonicTempest » Fri May 13, 2005 14:35

From the gameplay video...guard step seems to be unchanged.

*sighs*

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Post by Kyosuke Kagami » Fri May 13, 2005 16:38

No, GC Dash seems to be shorter (duration, so I GUESS invincibility time is also shorter)... and also, it consumed a reasonable quantity of bar.

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Post by SonicTempest » Mon May 16, 2005 18:34

NGBC is apparently going to be released in July.

Just in time for my return to Singapore. Yay~

Blastrezz

Post by Blastrezz » Mon May 16, 2005 20:06

Btw.: Am I the only one that has suddenly and almost completely lost his interest in NGBC because of the outta-the-blue appearance of KoFXI?

--Blast

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Post by Kyosuke Kagami » Mon May 16, 2005 22:24

Blast: Who knows? I'm still more interested in NGBC than in KOF XI.

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Post by Moriya » Tue May 17, 2005 00:13

Blastrezz wrote:Btw.: Am I the only one that has suddenly and almost completely lost his interest in NGBC because of the outta-the-blue appearance of KoFXI?

--Blast
Yeah, same here... I think it was a bad decision to create hype over another game without releasing the previous one first. They should have waited to announce KOFXI...

But since we haven't seen a single KOFXI pic yet, and the first loke test is already over, the hype will probably fade soon (at least until we have more news), and once NGBC gets released, it'll probably be the main thing once again.

Blastrezz

Post by Blastrezz » Tue May 17, 2005 11:22

Moriya wrote:Yeah, same here... I think it was a bad decision to create hype over another game without releasing the previous one first. They should have waited to announce KOFXI...
I knew at least a few people think the same way :)
Moriya wrote:But since we haven't seen a single KOFXI pic yet, and the first loke test is already over, the hype will probably fade soon (at least until we have more news), and once NGBC gets released, it'll probably be the main thing once again.
Hm, dunno..... You'Re right, probably.
As goes for me here in Germany I most possibly wont see anything of the arcade releases anyway because we absolutely dont have any arcades here. That means even if NGBC is released in July in arcades I'll have to wait many more months to play it as a PS2 port. This in the end means I could easily forget about BOTH NGBC AND KoFXI for a while because I'm not gonna be able to play them soon, anyway......
I'm curious about the Atomiswave hardware though..... If the prices for NGBC and KoFXI dont exceed former Neo Geo MVS Cart prices I might be buying an Atomiswave............ ;)

--Blast

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Post by SonicTempest » Thu Jun 02, 2005 14:42

Official site updated.

The system section has been updated with some info on how the victories and double assaults work. Again, it's nothing we don't already know.

The download section, however, has a movie of Mudman's moves.

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Post by Kyosuke Kagami » Thu Jun 02, 2005 19:18

OMFG!!!!!!!!!!!!111111ONE MUDMAN!!

*downloads*


... I hope his "mashed potatoes" move became (finally) USEFUL :P

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Post by SonicTempest » Thu Jun 02, 2005 21:47

Actually, after reading the system page more carefully - something appears to have been changed. Apparently, after you land a Double Assault, your waiting character goes into Hyper Charge.

Wait...so now you can turtle, light attack to D.Assault, tag afterwards and then get an attack boost?! Aaagh, that sounds wrong...at least D.Assault does negligible yellow bar damage.

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