Silber

Strats, combos, technical discussion.
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Perfect Stranger
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Post by Perfect Stranger » Tue Oct 03, 2006 05:53

I'm not getting most of the Japanese, but a large chunk of the discussion seems to indicate that even the Japanese don't have a clue what it's for. Joke names suggested for the move include Taiohken (The Dragonball Z move where you blind everyone looking at you).

Currently they seem to think it's just a taunt.

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Post by Slapper Joe » Tue Oct 03, 2006 06:24

I played about with it a bit this morning. No damage/stun increase, doesn't regen health or hit or counter anything (incl. throws, which would have been neat.) Considering it is just the super flash followed with his tag out animation (basically nothing) it is either a taunt or it is awaiting a followup command.

I tried a punch of commands with start after it without luck. Though I must say E -> ABCD looks pretty neat. Since the stick has to be in neutral I didn't have any luck DCing after it though that is worth testing some more.

But hell, it is something new at least.

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Post by dobiqwolf » Tue Oct 03, 2006 15:55

tested it today , I can SC it from dwn,up+K , I believe there i s more command to input, he is from buriki 1 like gai, that thing need more testing.

qcfx2+D>Guardcrush>DC Leader is nice, just make the opponent block the dm and the leader will hit him.

Tel
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Post by Tel » Thu Oct 05, 2006 12:20

Hmm, is it a DM or LDM? And do you motion A,B,C,D or tap all four buttons simultaneously?

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Post by dobiqwolf » Thu Oct 05, 2006 17:53

Tel wrote:Hmm, is it a DM or LDM? And do you motion A,B,C,D or tap all four buttons simultaneously?
it is a DM and you need to type the 4 buttons simultaneously.

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Post by AcidicEnema » Sat Oct 07, 2006 09:37

Like Ryo's LDM, Silber's Ranbu DM has a fair chance of hitting saving shifters. The rule of thumb is- the later they saving shift, the higher the chance of the DM beating the SS. Ditto Ryo's LDM.

Oh, and this should've been posted waaaaay back, but the general belief that Silber's A and C counter counter different levels of hits (low and hit) is mistaken. The counter counters hits on all levels, low high and mid.

The reason why the super counter is so much superior to the normal counter, besides damage, is because the normal counter has start up, which he can be hit out of.

The one thing I can't figure out is why his super counter is sometimes beats out meaty d.Bs and sometimes loses to them. The way it goes seems to be truly random.

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Post by Tel » Sat Oct 07, 2006 17:38

Really? I've never been able to reverse low attacks with the normal counter, even when I fully anticipated a sweep. Maybe it's just bad judgement on my part. I know it has a bit of startup delay while the DM can reverse at startup, but has a smaller active window. With the normal version, you time it early, while the DM is timed just before the attack lands.

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Post by dobiqwolf » Sat Oct 07, 2006 20:46

any news about that new DM?
maybe it reset the guardcrush meter, or the stunt meter?
anyone?

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Post by Derrace » Sun Oct 08, 2006 07:31

dobiqwolf wrote:any news about that new DM?
maybe it reset the guardcrush meter, or the stunt meter?
anyone?
hmm, maybe it gives more damage to his counters?

I haven't unlock him on my atomiswave, so i cant test it out... =/


Also, when testing in the arcades, I've noticed that I cant get that DM out anytime I want, unlike's ashes... and holding A,B,C, and spamming D doesnt work either.

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Post by orochan » Sun Oct 08, 2006 21:12

Derrick wrote:hmm, maybe it gives more damage to his counters?

I haven't unlock him on my atomiswave, so i cant test it out... =/


Also, when testing in the arcades, I've noticed that I cant get that DM out anytime I want, unlike's ashes... and holding A,B,C, and spamming D doesnt work either.
Don't forget it isn't like Ash's, it's all four buttons simultaniously

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Post by dobiqwolf » Mon Oct 09, 2006 12:35

dobiqwolf wrote:any news about that new DM?
maybe it reset the guardcrush meter, or the stunt meter?
anyone?
i tryed and doesnt do anything to guardcrush and stunt meter.

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Post by shen_vs_galford » Tue Oct 10, 2006 01:42

what about judgement indicator?


can anyone post pics or take a video?

Tel
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Post by Tel » Wed Oct 11, 2006 13:20

OK, I tried Silber's DM myself today, and quite frankly, I have no idea what it does. The screen just pauses as Silber does a quick pose with the DM flash, then it's back to normal. All I know is, after using it, I couldn't repeat it for the rest of the round. Maybe it's like Gai's LDM and prevents tags?

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Post by J]-[UN » Mon Mar 26, 2007 02:52

You can make Silber's counter DM whiff by hitting him on the way up from a high jump or by doing those weird jump attacks which hit the opponent from the front but you end up landing behind :D

eg. an early benimaru jump B (where u hit from the front but land behind), Kim's JumpD, kyo's jump B etc.

Its a free combo if you make him whiff the counter cos he does his entire counter attack animation while you take position behind him :|

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ABCD DM

Post by Bankotsu » Wed Jul 11, 2007 10:06

Hey guys!

any news about Silber's ABCD DM ???

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