Depends on the character, depends on the normal, depends on what you're QSing out of and who you're QSing into.Blastrezz wrote:I'm only playing XI for a week now so have mercy on me. In general:
What jump-in move for the character tagged in is best? Is it normally best to do their most commonly (best) ji.-Normal? Or does that not apply to QS-In?
Example: Somebody sets up the opponent and tags in Kyo.
Normally as we all know his best ji.-Normal is the j.B. So would the tagged in Kyo use j.B or would he maybe use j.D??
Are there any rules to this?
--Blast
You generally want to QS out of something that gives you a decent amount of hitstun (remember, hitstun is different from the stun gauge stun). This is the reason why Ranbu DMs kinda suck to QS out of - the hits don't cause enough hitstun to give you enough "leeway" to QS in.
You'd also want to generally QS in with a normal that comes down at a 45 degree angle and has plenty of hitstun to allow you to "land" from the QS and follow it up with the combo of your choice. Timing is also everything - you gotta do your normal a little before the character is about to land - but this is also dependent on how fast or slow your normal is, and how much hitstun the move you QSed out of gives you.
In other words, you just need to know how your characters hit and whatnot. All execution and knowledge.