Quick Shift Combos Thread
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Because of the liberal nature of the quick shift system, it obviously doesn't make sense to try to list all Quick Shift (henceforth QS) combos. However, it is definately going to be true that some QS combos are better/more efficient than others. Most teams will have a generic Combo> Tag into LDM combo, but some combos are obviously going to be more efficient than others in terms of skill/stock usage: damage ratio.
Hence perhaps we can try using this thread to list the QS combos that we use the most because we find them the 'best' in terms of damage, cost-efficiency, and practicability.
Starting this thread for two reasons:
1. Because of the nature of QS combos. Single character threads don't lend themselves to the posting of QS combos, since you don't know which thread to post them in.
2. I'm thinking that there's more to QS combos than just "QS into Deee-Emm". Stranger played against this guy the other day who was using two QS's in a combo with Kyo/Maxima/Shen Woo. His combos didn't need super bar, but racked up A LOT of stun damage. So basically with 2 skills, no stocks, he could basically kill 1 character.
A listing of notable QS combos would probably help in categorising and identifying the optimal combos available depending on 1. your characters, 2. stocks/skills available
For easy reference, perhaps people posting their combos could also start their posts by listing
1. Characters involved. 2. Skill Cost, Stock Cost 3. Damage 4. Point at which opponent can saving shift
Example 1:
1. Shen Woo, Duck King (no leader required)
2. 2, 2
3. roughly 75%
4. anytime outside the points when the DM's are hitting
(Shen Woo) Jump Attack> Stand C> f+B> +C> qcfX 2+ K> (3rd Hit) QS Duck King> Jump D> d.AX 2> B> f+C> Rush DM
Example 2:
1. Kula, Oswald (Leader)
2. 1, 2
3. roughly 75% (i'm not sure about this combo actually, anyone care to correct me?)
4. Before Kula's f+D
(Kula) Jump Attack> stand C (2 hits)> +B> f+D> QS Oswald> A> LDM
So, erm yeah, I know that these combos are pretty rudimentary, so post your combos, eh guys?
Hence perhaps we can try using this thread to list the QS combos that we use the most because we find them the 'best' in terms of damage, cost-efficiency, and practicability.
Starting this thread for two reasons:
1. Because of the nature of QS combos. Single character threads don't lend themselves to the posting of QS combos, since you don't know which thread to post them in.
2. I'm thinking that there's more to QS combos than just "QS into Deee-Emm". Stranger played against this guy the other day who was using two QS's in a combo with Kyo/Maxima/Shen Woo. His combos didn't need super bar, but racked up A LOT of stun damage. So basically with 2 skills, no stocks, he could basically kill 1 character.
A listing of notable QS combos would probably help in categorising and identifying the optimal combos available depending on 1. your characters, 2. stocks/skills available
For easy reference, perhaps people posting their combos could also start their posts by listing
1. Characters involved. 2. Skill Cost, Stock Cost 3. Damage 4. Point at which opponent can saving shift
Example 1:
1. Shen Woo, Duck King (no leader required)
2. 2, 2
3. roughly 75%
4. anytime outside the points when the DM's are hitting
(Shen Woo) Jump Attack> Stand C> f+B> +C> qcfX 2+ K> (3rd Hit) QS Duck King> Jump D> d.AX 2> B> f+C> Rush DM
Example 2:
1. Kula, Oswald (Leader)
2. 1, 2
3. roughly 75% (i'm not sure about this combo actually, anyone care to correct me?)
4. Before Kula's f+D
(Kula) Jump Attack> stand C (2 hits)> +B> f+D> QS Oswald> A> LDM
So, erm yeah, I know that these combos are pretty rudimentary, so post your combos, eh guys?
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hey it ain't f+BRatix0 wrote:I don't really know how this works, but would be glad if someone told me...
Involves Kula and Gato,
Kula: Jump C, C, f+A, +B, f+D, Shift
Gato: +B, B, f+B, f+B, f+B, ,qcf+K.
Something like that, seen it before, can't really get it to execute.
1)Kula then Gato.
2)1,1
Kula: Jump C, C, f+A, +B, f+D, Shift
Gato: (QCB+B, B)x5(thats the most ive seen..personally done it 3 times),stand D,qcf x2 B.
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1. Shen, Vanessa, Duolon (My team basically )
2. 2, 3
3. No idea on damage, but guessing 75-80%
4. I'm guessing at anytime except on both DMs and when being juggled by duolon's DM
this is actually something i use if i have all my characters still alive and full stocks
(Shen) Jump D, stand C, forward B, X2 B/D (QS on 3rd hit to vanessa AND charge back while he's doing the DM), jump C, stand C (2 hits), b,f A, B, qcfX2 A/C, QS to Duolon on 3rd hit (now in corner), Jump D, crouching A, A/C, B/D, A/C, crouching A, -hcf A, E.
2. 2, 3
3. No idea on damage, but guessing 75-80%
4. I'm guessing at anytime except on both DMs and when being juggled by duolon's DM
this is actually something i use if i have all my characters still alive and full stocks
(Shen) Jump D, stand C, forward B, X2 B/D (QS on 3rd hit to vanessa AND charge back while he's doing the DM), jump C, stand C (2 hits), b,f A, B, qcfX2 A/C, QS to Duolon on 3rd hit (now in corner), Jump D, crouching A, A/C, B/D, A/C, crouching A, -hcf A, E.
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The K after the P has the same launcher properties thant the K after K, so you can still chain with a qcfx2 K without super canceling. But the difference, is that you hit with the end of the animation, so you recover soon enough to link with the qcfx2 P... and the damage are pretty good
But I think that this don't work at the corner, so if you oponent is cornered after Shen's P, you just have to do with K' : Jump C, C, f B, A, f D, qcfX2 P or any other juggle cornered combo (thinkin about the LDM absolute combo with the 7 minute spikes??? )
But I think that this don't work at the corner, so if you oponent is cornered after Shen's P, you just have to do with K' : Jump C, C, f B, A, f D, qcfX2 P or any other juggle cornered combo (thinkin about the LDM absolute combo with the 7 minute spikes??? )
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1. Jyazu, Kula (Leader)
2. 1, 3
3. roughly 75%
4. about 7-9 hits on Jyazu's DM
(Jyazu) Jump any button> Crouch A> Crouch B> C> , f +C(DM)> (7-9 Hits) QS Kula> Jump D> Stand C(2 Hits)> f+A> +B> f+D(slide)> Stand A(poke)> x2 + E(LDM)
*note: Jyazu's DM can be done in any button...means --> , f +(A/B/C/D)...but in the A/C version, the opponent will stay on the ground and won't fly away, as for the B/D version, opponent will fly alway when hit, so use only A/C version if u wan to QS...
2. 1, 3
3. roughly 75%
4. about 7-9 hits on Jyazu's DM
(Jyazu) Jump any button> Crouch A> Crouch B> C> , f +C(DM)> (7-9 Hits) QS Kula> Jump D> Stand C(2 Hits)> f+A> +B> f+D(slide)> Stand A(poke)> x2 + E(LDM)
*note: Jyazu's DM can be done in any button...means --> , f +(A/B/C/D)...but in the A/C version, the opponent will stay on the ground and won't fly away, as for the B/D version, opponent will fly alway when hit, so use only A/C version if u wan to QS...
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ok well, many of us here know that vanessa has a C infinite in the corner, but if she's not leader, then she can't set it up for herself. So QS'ing into vanessa is the only way. Here's the only 2 confirmed ways:
Gato:
stand D (1 hit), B, B, qcfX2 A/C, QS Vanessa, C X 9827581
Ryo:
jump C, stand C, f,b,f C, QS Vanessa, C X 1041794
One way that i thought of today but haven't tried:
Kyo:
jump c, stand c, DD, qcfX2 A/C, QS Vanessa, etc.
ok well, since both gato's super and ryo's zanretsuken freeze the screen just as they finish hitting, this allows you some extra time to QS in and start the infinite. Without this, it wouldn't be possible. Other moves that don't "freeze" the screen like kula's slide let the opponent fall too fast to set up the infinite. Kyo's would seem feasable as well due to the freezing property.
Gato:
stand D (1 hit), B, B, qcfX2 A/C, QS Vanessa, C X 9827581
Ryo:
jump C, stand C, f,b,f C, QS Vanessa, C X 1041794
One way that i thought of today but haven't tried:
Kyo:
jump c, stand c, DD, qcfX2 A/C, QS Vanessa, etc.
ok well, since both gato's super and ryo's zanretsuken freeze the screen just as they finish hitting, this allows you some extra time to QS in and start the infinite. Without this, it wouldn't be possible. Other moves that don't "freeze" the screen like kula's slide let the opponent fall too fast to set up the infinite. Kyo's would seem feasable as well due to the freezing property.
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1. Kensou, Gai (Leader)
2. 1, 3
3. 25-30%.
4. No escape
Somewhere nearish the corner grab with Kensou's +P, wait a bit and land the ,hcb+D DM (wait so you hit all 3 hits of the Renga.) QS after the second hit of the Gakusai uppercut/kick. s.E* in corner, LDM for one pixel of damage.
Well at least you powerup and have them exactly where you want. One wakeup non-dodge Triangle Choke makes the damage fair.
*can be replaced by +E, (b+K/b+P/u+P.) Also I wouldn't be suprised if a 2nd or 3rd s.E could fit in here since it recovers so fast.
2. 1, 3
3. 25-30%.
4. No escape
Somewhere nearish the corner grab with Kensou's +P, wait a bit and land the ,hcb+D DM (wait so you hit all 3 hits of the Renga.) QS after the second hit of the Gakusai uppercut/kick. s.E* in corner, LDM for one pixel of damage.
Well at least you powerup and have them exactly where you want. One wakeup non-dodge Triangle Choke makes the damage fair.
*can be replaced by +E, (b+K/b+P/u+P.) Also I wouldn't be suprised if a 2nd or 3rd s.E could fit in here since it recovers so fast.
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1. Duck King/Gato 2. Skill- 1, Stocks- 2 3. ? 70% at least? 4. Point at which opponent can saving shift- Before being launched by Duck King.
(Duck King) (corner) d.BX2> +D> d, d+CDE> qcbX2+K (1-2 hits)> QS Gato> (qcb+K, K) X 5> s.C> qcfX2+K
Can tag on LDM behind if you're so inclined... Guess this also means that Duck can set up all of Oswald's juggle BS into LDM.
(Duck King) (corner) d.BX2> +D> d, d+CDE> qcbX2+K (1-2 hits)> QS Gato> (qcb+K, K) X 5> s.C> qcfX2+K
Can tag on LDM behind if you're so inclined... Guess this also means that Duck can set up all of Oswald's juggle BS into LDM.
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Crazy combo I saw in a youtube video... definately gotta try it one of these days.
1. K', Duck (Leader)
2. 1, 2
3. ?? (will be edited once I try the combo)
4. Before K's Slide
(corner... dunno if its corner only) (K') Jump D> s.C> f+B> +C> +K> +A> QS Duck> LDM
That's right. Duck connects his LDM straight of out his QS jumping in animation.
1. K', Duck (Leader)
2. 1, 2
3. ?? (will be edited once I try the combo)
4. Before K's Slide
(corner... dunno if its corner only) (K') Jump D> s.C> f+B> +C> +K> +A> QS Duck> LDM
That's right. Duck connects his LDM straight of out his QS jumping in animation.
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maxima and oswald have an instant death, 1 skill stock, 0 power stock combo.....
maxima: overlap jump c, stand d, forward a, C, C, QS to Oswald, jump C, crouching A, d/f A, a/C, a/C, B STUN!!......walk over to corner, A, d/f A, B, A, B, E.....dead
got done to me the other day.....killed my poor vanessa
maxima: overlap jump c, stand d, forward a, C, C, QS to Oswald, jump C, crouching A, d/f A, a/C, a/C, B STUN!!......walk over to corner, A, d/f A, B, A, B, E.....dead
got done to me the other day.....killed my poor vanessa
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heh.... sorry bout that, i know it was a bit dirty....anyways just correcting one thing on the combo (in caps)~!T.T!~ wrote:maxima and oswald have an instant death, 1 skill stock, 0 power stock combo.....
maxima: overlap jump c, stand d, forward a, C, C, QS to Oswald, jump C, crouching A, d/f A, a/C, a/C, B STUN!!......walk over to corner, A, d/f A, B, A, B, E.....dead
got done to me the other day.....killed my poor vanessa
maxima: overlap jump c, stand d, forward a, C, C, QS to Oswald, jump C, STAND D, d/f A, a/C, a/C, B STUN!!......walk over to corner, A, d/f A, B, A, B, E.....dead