Yeah, but I think the +A will miss after the 3 crouching A. There's nothing wrong with his crcouching A, but the +A had its range shortened.Derrick wrote: huh? I can land 3 down light punches after I do a Jump C (overlap)..
Maxima (XI)
- Derrace
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Hmm, I will try this out later and let you know if it was my silly imagination...Tel wrote:Yeah, but I think the +A will miss after the 3 crouching A. There's nothing wrong with his crcouching A, but the +A had its range shortened.Derrick wrote: huh? I can land 3 down light punches after I do a Jump C (overlap)..
btw, is there anyway u can include Qcf X 2 D in his combo since it was that weird juggling property? Oh well, just getting lazy here.. haha, going to try it out as soon as i finish work...which is 26mins time 8)
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just tried it yesterday, I can crouch A x 2 into A combo from the front and, do Jump C (overlap/crossover whatever you call it) and do 3 crouch A before connecting thte A.Tel wrote:Yeah, but I think the +A will miss after the 3 crouching A. There's nothing wrong with his crcouching A, but the +A had its range shortened.Derrick wrote: huh? I can land 3 down light punches after I do a Jump C (overlap)..
The range is slightly shorter, but I can still link these. You can notice it when you try to hit Iori after blocking his A or any char's punishable move.. the light punch would hit, but the A tends to miss.
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Ryo/Maxima QS combo
just do the x2 a qs into ryo and do the LDM combo. Once the opponent is stunned, push the opponent into the corner, (Ryo) jump D, stand C, back C (last hit) QS into Maxima dwnfwd C, qcfx2 B, qcfx2 B
timing for the qcfx2 B after dwnfwd C is not strict. remember you're NOT
cancelling dwnfwd C into x2 B
of course you can do that with any character with a launcher ie: Kula's B D
just do the x2 a qs into ryo and do the LDM combo. Once the opponent is stunned, push the opponent into the corner, (Ryo) jump D, stand C, back C (last hit) QS into Maxima dwnfwd C, qcfx2 B, qcfx2 B
timing for the qcfx2 B after dwnfwd C is not strict. remember you're NOT
cancelling dwnfwd C into x2 B
of course you can do that with any character with a launcher ie: Kula's B D
- Franz Bonaparta
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Tried and saw this combo, the 2nd bunker does shit damage!Any other alternative Geese? Can you end it with +k instead? I think its possible given KOF XI weird juggle properties *cough*Oswald*cough*Geese wrote:Ryo/Maxima QS combo
just do the x2 a qs into ryo and do the LDM combo. Once the opponent is stunned, push the opponent into the corner, (Ryo) jump D, stand C, back C (last hit) QS into Maxima dwnfwd C, qcfx2 B, qcfx2 B
timing for the qcfx2 B after dwnfwd C is not strict. remember you're NOT
cancelling dwnfwd C into x2 B
of course you can do that with any character with a launcher ie: Kula's B D
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+ K followup could always be wiffed, they didn't fix it in 2k3, hell they made his "getting up" animation LAGGIER, which made it much more difficult to play mindgames after a successful + K followup hit.
Btw, my friend did this really weird combo:
std C, f + A, + A (hold for fake) SC into his Maxima Revenger.
Anyone care to tell me how the eff he did this? Seems near impossible to do it execution-wise... but if this is the case, you can do some NASTY mindgames with the Vulcan Cannon:
At about two character steps distance, + P (hold for fake). Vulcan Cannon advances him forward to put him range for an empty cancel MAKKUSHIMA REBENJAH
Anyone tried this yet?
Btw, my friend did this really weird combo:
std C, f + A, + A (hold for fake) SC into his Maxima Revenger.
Anyone care to tell me how the eff he did this? Seems near impossible to do it execution-wise... but if this is the case, you can do some NASTY mindgames with the Vulcan Cannon:
At about two character steps distance, + P (hold for fake). Vulcan Cannon advances him forward to put him range for an empty cancel MAKKUSHIMA REBENJAH
Anyone tried this yet?
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If the sC, f+A connects, why waste a SC when you can just do sC, f+A, hcbx2+P? Only if they block, is it good to fake the +A and then (not SC) do hcbx2+P or +K or +K. The SC is pretty useless, coz if they are blocking, the hcbx2+P will whiff anyway.Iie-Kyo wrote: + K followup could always be wiffed, they didn't fix it in 2k3, hell they made his "getting up" animation LAGGIER, which made it much more difficult to play mindgames after a successful + K followup hit.
Btw, my friend did this really weird combo:
std C, f + A, + A (hold for fake) SC into his Maxima Revenger.
Anyone care to tell me how the eff he did this? Seems near impossible to do it execution-wise... but if this is the case, you can do some NASTY mindgames with the Vulcan Cannon:
At about two character steps distance, + P (hold for fake). Vulcan Cannon advances him forward to put him range for an empty cancel MAKKUSHIMA REBENJAH
Anyone tried this yet?
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I never said it was practical. I just said you CAN do it, and I want to know how it was done.
Either that, or he allowed the Vulcan Cannon to HIT, then SC'd off of THAT instead...
Either way, it registered four hits once his DM started. So I don't know whether it was because I hit with the Vulcan Cannon then SC'd into the DM, or if I empty cancelled the Vulcan Cannon fake into the DM from a std C, f + A.
Meh, whatever.
And it's faster to empty SC the Vulcan Cannon into the DM. The A version Vulcan Cannon fake still has decent lag after the fake - most higher level players will be able to see it and jump on reaction to it. Of course, the ball is now in your court, since if you can bait a player to jump it, that sets them up for a world of hurt (Bunker Buster x 2, or + D into + K, etc.)
Either that, or he allowed the Vulcan Cannon to HIT, then SC'd off of THAT instead...
Either way, it registered four hits once his DM started. So I don't know whether it was because I hit with the Vulcan Cannon then SC'd into the DM, or if I empty cancelled the Vulcan Cannon fake into the DM from a std C, f + A.
Meh, whatever.
And it's faster to empty SC the Vulcan Cannon into the DM. The A version Vulcan Cannon fake still has decent lag after the fake - most higher level players will be able to see it and jump on reaction to it. Of course, the ball is now in your court, since if you can bait a player to jump it, that sets them up for a world of hurt (Bunker Buster x 2, or + D into + K, etc.)
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You mean Df+C? Yeah IMHO, you should just skip DF+C part, its inconsistent if you do DF+C to +K. The only guaranteed hit is if you do that in the corner. I never do Vapour Canon feint to DM SC. What I do is, Stand D, Fwd+a, Vapor canon feint...opp rolls back/fwd, Move to the direction your opp rolls do the Grab DM. If my opp jumps, i just do the +k, given that this move has increased in priority, i dun normaly do Df+C nemore. If your has a good reaction, they'll try to poke you during/after the vapour canon lag. What I do is Down+C(nice auto guard), P X2, SC Dm grab... tasty!!Iie-Kyo wrote: And it's faster to empty SC the Vulcan Cannon into the DM. The A version Vulcan Cannon fake still has decent lag after the fake - most higher level players will be able to see it and jump on reaction to it. Of course, the ball is now in your court, since if you can bait a player to jump it, that sets them up for a world of hurt (Bunker Buster x 2, or + D into + K, etc.)
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Yeah, I meant + C.
And like I said, the fake is good, but only if you got the guy on the defensive. It still has lag at the end, even if you fake it off the A version, and I'd never do the empty SC into the Bunker Buster off a blocked pressure string, cos there'd be WAY too much pushback and way too much being telegraphed to be of any use.
For you players who love B A whoring (I'm not one of em) :
B, A, f + A (wtf?!) into whatevers works.
And like I said, the fake is good, but only if you got the guy on the defensive. It still has lag at the end, even if you fake it off the A version, and I'd never do the empty SC into the Bunker Buster off a blocked pressure string, cos there'd be WAY too much pushback and way too much being telegraphed to be of any use.
For you players who love B A whoring (I'm not one of em) :
B, A, f + A (wtf?!) into whatevers works.
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This one im not sure of... but B, Dwn A to Qcf*A etc etcworks fine for me.Considering that +C doesnt link from low hitting attacks, my guess is that +A combo wont work, thats a guess tho.Geese wrote:Are u sure? I tried it b4 a couple of times and never got it to work. It will never be a combo?Iie-Kyo wrote:Yeah, I meant + C.
For you players who love B A whoring (I'm not one of em) :
B, A, f + A (wtf?!) into whatevers works.
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Geese: I was pretty sure it works. B A *definitely* works, but I'd figure, since that A, f + A works now, you can tack on an extra B to make it a B A friendly combo. They seem to have given the Mongolian (f + A) ridiculous amounts of speed if it's cancelled off a normal.
Oh yeah, don't forget, if you got the opponent scared, doing + A, *delay* and finishing the rest of the chain works pretty well too.
Oh yeah, don't forget, if you got the opponent scared, doing + A, *delay* and finishing the rest of the chain works pretty well too.
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