Gato (XI)

Strats, combos, technical discussion.
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Post by AcidicEnema » Wed Oct 26, 2005 21:54

He looks really good in the vids.

- Jump D is still awesome/abuse.

- qcb+K > A now bounces the opponent high into the air. Didn't see him juggle after it (which would be insane, if it was possible), but its still a great addition since its a free high/low wake up game. Might a counter only effect.

- d.B is now cancellable. This is huge. Gato has been scrubbified! No more trying to get the ridiculously difficult d.B> stand A> qcfX2+ P to connect. Combined with the jump D and his normal roll games, Gato's high/low games are going to be insane. d.B>d.A chain also *looks* easier now, though I could be wrong about that.

I'm guessing this now means that Gato can do d.B> LDM. Oooooh....

*wets his pants*

If is cancellable by supers only? Because if not I guess this also means that he can do d.B> qcb+B> D...

*wets some more*

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Post by frionel » Thu Oct 27, 2005 00:52

I don't think that his cr B is cancellable, the link with the DM was possible on MOTW and KOF 2003... it was difficult, but it worked...

I think that's what the gato player on the vids used...


but if it's really cancellable... OH MY SHIT!

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Post by AcidicEnema » Thu Oct 27, 2005 05:11

Ah... you're probably right. It's just me getting ahead of myself =\

Can anyone confirm if the c.B is cancellable or not?

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Post by AcidicEnema » Thu Oct 27, 2005 18:11

Got to play for liek 10 minutes today.

d.B is cancellable. Consperm.

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Post by frionel » Fri Oct 28, 2005 15:00

OMS

I think that Gato'll be a really DANGEROUS char... F+A, cr B, super.. quick shift... leader...

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Post by frionel » Fri Oct 28, 2005 15:07

Another thing...

Did I really see one of gato's counter hit making his oponent flying like MOTW??? from his distant attack (qcb K, A)...


The SHIT!!!!!

and oh, I forgot : overhead ---> super!! (link)

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Post by AcidicEnema » Fri Oct 28, 2005 18:56

erm. I was wrong =p

d.B *isn't* cancellable, it just recovers really fast this year. d.B> d.A is a lot easier this year.

d.B> Stand C (close) is now linkable.

qcf+A can now be comboed after light attacks, and can be super cancelled...
d.B>d.A> qcf+A> Punch super can be done, but has to be started quite close.

qcb+ K> A *always* knocks the opponent into the air, counter or not.

Stand A seems to have less range, but it could be just me.

Either LDM doesn't combo off light attacks anymore, or I'm too slow.

qcb+P now hits the opponent during the 'step' part, like the qcb+K. In 2k3, it didn't hit.

qcb+P> C grab seems to have been slightly weakened. I wasn't able to grab anyone out of the air, and I could've sworn and opponent teched out of it once.

Overall, except for the Roll> Grab, Gato seems to have been strengthened quite a bit.

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Post by principal panda » Tue Nov 22, 2005 13:33

finnaly got to play the game :D

anyway I tried to do D(1hit) qcbB,C qcfx2 A and it didnt connect, sad since that was my bread and butter combo in 2003,Not sure if A or B or dB might connect too.
However, I tried qcbB,B qcfx2A and worked fine though its not as good since it aint Overhead and might miss at times.

qcbA is now a really nice move since gato didnt have any long range attacks before.
does it still have invincibility(im not even sure it had in 2k3)?
I think qcfx2 K has improved a bit.

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Post by VAI » Fri Dec 02, 2005 09:15

i skimmed the pages, and i dont' think anyone mentioned;
s.d(2hits), c.b XX(or link?) punch super


does any know if s.C is hit/confirmable into super?

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Post by Geese » Thu Dec 08, 2005 15:32

I guess in XI BnB would be stand D (2 hits), dwn B, super or just dwn B x2 into super

stand D (1 hit), qcb +B, B, stand D, qcf X2 +K combo in the corner still works

he stores supers amazingly fast, with qcb +B, A so he's a good choice to go first

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Post by AcidicEnema » Fri Dec 09, 2005 02:08

s.D (1 hit)> qcb+B> B> A Palm Super works anywhere on the screen too.

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Post by Gemini83 » Sat Dec 17, 2005 11:53

saw this combo at my place there.. at the corner..

(kula) stand C(2 hits), qcb B, fw D, (sc) BD/AC, (Gato) opponent in the air,
qcb b,b (4 times) stand D(1 hit), qcf x2 b.

Another for Gato,

Jump B,stand D(1 hit),qcb B, B, qcf x2 C.

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Post by Geese » Sun Dec 18, 2005 07:29

Yup saw that combo on the earlier henvoke or trf vids.

combo can be done with any character with a launcher (ie: vanessa's dp+C, malin's uppercut super, powerdunk etc)

I also find its easier to end the combo with gato's qcfx2 D rather than B (dont ask me why but it just hits more often for me)

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Post by AcidicEnema » Mon Dec 19, 2005 20:22

d.BX 2> A Palm Super> LDM. LDM has to be done fast, otherwise the opponent flies off and you waste 2 levels+ 1 skill.

Between his A Palm Super and B Uppercut super, Gato with levels has nightmarish defence. A Palm super is anti hop, anti down B, anti-poke. B Uppercut kills all air attacks.

Random fact: Gato's air counter does *not* counter against Oswald's Moonslasher super. Ouch.

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Post by AcidicEnema » Sat Dec 24, 2005 20:42

Gato can juggle into his Kick super after a QCB+K> A (air fireball).

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