Terry (XI)

Strats, combos, technical discussion.
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DropDeadEd
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Post by DropDeadEd » Fri Sep 02, 2005 22:03

r3v3n4nT wrote:looking for KOFXI in ur region?

eh

have fun.

I hope it 's released in my region.

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Post by SonicTempest » Fri Sep 02, 2005 22:55

DropDeadEd wrote:
r3v3n4nT wrote:looking for KOFXI in ur region?

eh

have fun.

I hope it 's released in my region.
Errrr....the game isn't out yet. Anywhere.

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Post by DropDeadEd » Sat Sep 03, 2005 07:46

ShadowSonic wrote:
DropDeadEd wrote:
r3v3n4nT wrote:looking for KOFXI in ur region?

eh

have fun.

I hope it 's released in my region.
Errrr....the game isn't out yet. Anywhere.
I know...?

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Post by -4n'Dant3- » Tue Sep 06, 2005 15:37

terry's biggest loss in garou IMO was his lack of rising tackle, it was a nice anti air with good damage. also, i hope this game scales up the guard crush on his power charge (f+f+A or C isn't it?) and that power geyser takes up more damage than the POS in 2k3. if terry is really in garou mode, is his crack shoot a one hit overhead?

cos i love that. lol.

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Post by DropDeadEd » Tue Sep 06, 2005 21:32

-4n'Dant3- wrote:terry's biggest loss in garou IMO was his lack of rising tackle, it was a nice anti air with good damage. also, i hope this game scales up the guard crush on his power charge (f+f+A or C isn't it?) and that power geyser takes up more damage than the POS in 2k3. if terry is really in garou mode, is his crack shoot a one hit overhead?

cos i love that. lol.


One hit overhead and knockdown, as it should be MOTW wise.

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Post by SonicTempest » Wed Oct 26, 2005 16:06

From the latest match vids:
- Power Wave seems to be faster?
- Power Charge seems to be animated a lot faster. Maybe the command input also has to be done faster as a result. It also combos off dB dA.

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Post by SonicTempest » Wed Nov 02, 2005 20:43

From the latest match vids on Game41:
- dAx2, df+C, QCB+A is a combo. dB,dA,df+C,QCB+A also seemed to work but the opponent had their back towards Terry so it's not a sure thing.
- his jump CD has the same animation as the 2K2 jump CD.

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Post by brandonall » Wed Dec 07, 2005 10:59

Does anyone know the input for terrys auto-combo? Its the one with all the elbows.

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Post by frionel » Wed Dec 07, 2005 12:23

the motion for the power charge "auto combo" is :

hcf K, f f K, ff K

the second hit is super cancelable.

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Post by ~!T.T!~ » Wed Dec 07, 2005 12:53

hmm, isnt it all f,f K this time around? I could've sworn I heard it somewhere


but then again, im dont play terry in XI

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Post by frionel » Wed Dec 07, 2005 14:16

It's in NBC that's all ff K ^^

In kof it's still hcf K :)

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Post by SonicTempest » Thu Dec 15, 2005 21:20

After about one hour of XI vs CPU today:
- jump/hop D is still great for pressuring air-to-ground.
- QCB+A is safer on block than it was in 2K3. Couldn't tell if the hitbox is back to 2K2 size or not.
- stand C,f+C doesn't seem to work! According to some FAQs the motion has been changed to C, E...can anyone confirm this?
- stand C, df+C, QCB+A is a nice pressure string just like it was in 2K2.
- Timing on the HCF+K followups seems quite lenient.

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Post by frionel » Thu Dec 15, 2005 21:55

yes it changed to C, E... but like MOTW, it seems that we can't cancel the second hit.... :s

also C, df C, hcf D dont link... maybe the B version?

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Post by SonicTempest » Thu Dec 15, 2005 22:01

C, E isn't cancellable? Argh!
I wonder if you can link it with a fast DM like you could in MOTW (C, f+C, QCFx2+C)...although Terry doesn't seem to have any DMs with that sort of speed in XI.

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Post by Geese » Fri Dec 16, 2005 00:32

I dont usually play terry, but ive been toying with this idea for a while. The only thing that Im not sure might hit is his ldm but its worth a try

stand C, power dunk, brake, hcf D, buster wolf, DC into LDM

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