Malin (XI)
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Yes, Malin is quite a terror as Leader. Her LDM almost makes her other nerfings forgivable. Almost. I'm not upset with Malin getting nerfed. I'm upset with her getting nerfed and SNKP not changing her moves to better suit her new playing style. Instead, you'll most likely lose a few matches before you realize you're not supposed to use her the way you do in 2k3. Malin's fundamental playing style changed, which is why her nerfings is extremely noticable compared with Duo Lon. Duo Lon's been nerfed, but only people who abuse his infinite are really going to complain about it. Otherwise, you can still play him more or less like you did in 2k3, except he's poorer in air-to-air battles.
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The main problem about duolon's nerfing (without playing with the "infinite") is that the 3rd P don't launch, so you loose all his crazy mindgames... Also that his teleport and command grab are weaker than before, and the lost of his air-to-air abilities.
Malin plays totaly different than she was on 2k3... she became a crazy offensive character, and I bet that she'll climb the tiers ranking very soon (in China they talks about Malin being an anti Gato...)
Malin plays totaly different than she was on 2k3... she became a crazy offensive character, and I bet that she'll climb the tiers ranking very soon (in China they talks about Malin being an anti Gato...)
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Actually, I find Duo Lon's 3rd +P not juggling having some advantage of its own, althoug it's also lost some advantages. Since it doesn't knock down, it also means you can keep up the pressure by poking opponent repeatedly, or setup his command throw.
Malin's saving grave in XI is damage and her insanely good LDM. She makes a poor defensive character or zoner now. So long as you can keep up the offensive pressure with her, she's strong. But once you lose momentum, you're going to have a hard time. Still, despite all the nerfings she's had, I'd gladly pick her any day over Athena. And her LDM makes her very nasty indeed. Unlike Athena where I'm forced to put her as leader just so it doesn't turn into a downright handicap match.
Yes, as you can guess, I utterly hate Athena in XI. She was nerfed enough in 2k3. I doubted SNKP could make her worse, but I guess I was wrong.
Malin's saving grave in XI is damage and her insanely good LDM. She makes a poor defensive character or zoner now. So long as you can keep up the offensive pressure with her, she's strong. But once you lose momentum, you're going to have a hard time. Still, despite all the nerfings she's had, I'd gladly pick her any day over Athena. And her LDM makes her very nasty indeed. Unlike Athena where I'm forced to put her as leader just so it doesn't turn into a downright handicap match.
Yes, as you can guess, I utterly hate Athena in XI. She was nerfed enough in 2k3. I doubted SNKP could make her worse, but I guess I was wrong.
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I don't see where the P x 3 has an advantage in XI... In 2k3, even if it was a launcher, you could still pressure, after a mind game with the landing oponent, so it was even worse for him in any other way than KOF XI one...
For Malin, I think she still have defense possibilities with her two supers and her LDM... hard to attack her "just like that" when she gots power stock..
For Malin, I think she still have defense possibilities with her two supers and her LDM... hard to attack her "just like that" when she gots power stock..
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Also forgot to mention: Her x2 k dms have better invulnerability this year, I think. I'm hit out of it far less often than I was in 2k3. I'm not sure if you can still connect a air x 2 p DM if you're hit out of it like you could in 2k3, but I wouldn't be surprised if you could, even with the slower speed of her air dm.
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- her forward B when used alone is an overhead
- her A/C can't followed by directional AC like 2k3
Malin is strong because she's really fast, good damage and stun damage from a safe on guard combo (but it can be avoided by using an on-guard roll)
Excellent Supers... perfect anti-air, and anti-move/fireball/dodge
Combo into super cancel from cr B
Good distance game by using her yoyos and her E attack/sliding
One of the best jump in the game (with Adelheid)
She can be with no problem B rank and A with her LDM
- her A/C can't followed by directional AC like 2k3
Malin is strong because she's really fast, good damage and stun damage from a safe on guard combo (but it can be avoided by using an on-guard roll)
Excellent Supers... perfect anti-air, and anti-move/fireball/dodge
Combo into super cancel from cr B
Good distance game by using her yoyos and her E attack/sliding
One of the best jump in the game (with Adelheid)
She can be with no problem B rank and A with her LDM
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Not really. If Malin uses the B version of the Tazer, and you guard roll forward, she recovers faster and can stand C/D you again. Unless you meant rolling backwards... in which case she just forced you to waste a level from that awesome jump-in C of hers. Still good.frionel wrote:(but it can be avoided by using an on-guard roll)
I agree with everything else. Malin is really good.
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you can punish malin if you roll at the B or her combo. i got counter hit by jazu's E and im sure other people can get a standing C combo.
and malin's jump attacks are overrated imo. jump E looks the shit for interrupting air to air, but does a half arsed job. Its more like a 50/50 gamble: will the opponent hit me first or not?
jump C is even worse. as a jump in, air to ground is good, but duck's jump D beats it clean. jump D, same thing, a little worse air to ground.
still, throwing a yoyo to bait kick super is so fun
and malin's jump attacks are overrated imo. jump E looks the shit for interrupting air to air, but does a half arsed job. Its more like a 50/50 gamble: will the opponent hit me first or not?
jump C is even worse. as a jump in, air to ground is good, but duck's jump D beats it clean. jump D, same thing, a little worse air to ground.
still, throwing a yoyo to bait kick super is so fun
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WTF IK is playing Malin?! HAS HELL FROZEN OVER?!
Well that's cos I saw her being played in vids and noticed a COMPLETE 180 reversal of her playing style. Instead of pussy keepaway/space control like she had in 2k3, she's now forced to be in the guy's face to be effective.
So I just need to learn a few basics for her. Now that she no longer has the space control capabililties of her overpowered 2k3 self, what should she generally be doing at full, 3/4th, 1/2, and 1/4th screen? What do I use for antiair on the ground? What about air to air? Someone here mentioned her jump D sucks as air to air, so should I try use her jump A or B to stop people? What about her air x 2 + P super?
What about her hop D? It used to be a ridiculously scrubby crossover button that required almost no strict timing or spacing to get it to crossover. The animation for it looks different? She doesn't seem to do a 270 degree swipe with her foot like she did before?
Thanks in advance. Her 0-1 frame LDM (lol Seth's x 2 + P) would make her a horror in my team...
Well that's cos I saw her being played in vids and noticed a COMPLETE 180 reversal of her playing style. Instead of pussy keepaway/space control like she had in 2k3, she's now forced to be in the guy's face to be effective.
So I just need to learn a few basics for her. Now that she no longer has the space control capabililties of her overpowered 2k3 self, what should she generally be doing at full, 3/4th, 1/2, and 1/4th screen? What do I use for antiair on the ground? What about air to air? Someone here mentioned her jump D sucks as air to air, so should I try use her jump A or B to stop people? What about her air x 2 + P super?
What about her hop D? It used to be a ridiculously scrubby crossover button that required almost no strict timing or spacing to get it to crossover. The animation for it looks different? She doesn't seem to do a 270 degree swipe with her foot like she did before?
Thanks in advance. Her 0-1 frame LDM (lol Seth's x 2 + P) would make her a horror in my team...
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