Benimaru Nikaido (XI)

Strats, combos, technical discussion.
Tel
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Post by Tel » Mon Nov 28, 2005 06:40

~!T.T!~ wrote:one of the main things I noticed in the vids is that his qcf B/D, d,u B/D is now punishable again instead of the OMGWTF '03 one
s
Thank goodness for small favours. It was sick seeing people picking Benimaru just to spam that move. I don't think Benimaru can be horribly nerfed anyway. He was pretty strong (or rather, a little too strong) for many years that he needed some nerfing.

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Post by Empyrian » Mon Nov 28, 2005 07:50

Can wait til the D version shinkuu katategoma hits for the full hits b4 slowly SCing to qcb*2 Kick and it will still combo.

Raikoken seems to be souped up a bit.

Qcb P can be SCed to. So is Raijinken. LDM Raikoken is said to be a "Sure Juggle" move too.

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Post by -4n'Dant3- » Wed Nov 30, 2005 16:47

thanks empy, thats pretty good advice.

now that lightning fist is dogshit, what would be that move's 'replacement?' probably gotta stick to standing c, eh.

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Post by Empyrian » Thu Dec 01, 2005 05:39

oops, I made a mistake. Qcb P is not SCable...

Raijinken is a very good move this year, esp the C version. You can practically use it as an anti air.

DC is a waste of time and effort.

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Post by -4n'Dant3- » Thu Dec 22, 2005 08:55

ah, that makes sense. the C version raijinken is his main antiair.

does anyone know how to combo in his f+b?

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Post by Geese » Thu Dec 22, 2005 15:18

-4n'Dant3- wrote:ah, that makes sense. the C version raijinken is his main antiair.

does anyone know how to combo in his f+b?
jump d, stand d, fwd b, qcb x2 K? (it works)

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Post by Empyrian » Sat Dec 31, 2005 05:33

Everyone should remember that his LDM = sure juggle.

And it has more possibilities of comboing than other sure juggle LDMs.

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Post by Perfect Stranger » Wed Jan 04, 2006 18:23

The A version of Kaketegoma now knocks away, and if I remember correctly, brings the opponent closer to you if blocked, WTF.

D version of kakategoma isn't nearly as good for guard crushing as it used to be in 2k3. Also, the increased invulnerability window after recovering from a guard cancel roll makes it a lot less safe/open for counter attack than it used to be.

hcb p doesn't go as far as it used to in 2k3, but it seems like it's gained a bit of prioirty vs jump ins.

Overall, beni's still pretty solid, and the strengthening of his qcf C adn qcf x 2 C vs air attacks are very welcome additions.

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Post by AcidicEnema » Wed Jan 04, 2006 18:44

qcf X 2 + C is very reminiscent of '97 Rai O Ken. Not 1 frame BS like in '97, of course, but close.

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Post by Empyrian » Thu Jan 12, 2006 05:55

God combo for Benimaru.

Opponent in corner. Opponent jumps and gets fried by air qcf p. Qcf p (ground), stand A, LDM *2.

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Post by frionel » Thu Jan 12, 2006 14:29

you can also put a stand D instead of the stand A in the combo, more damage (adn style 8) ) ^^

Did I saw invincibilty frames during his charging qcb P?

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Post by Derrace » Sat Jan 21, 2006 04:59

Empyrian wrote:God combo for Benimaru.

Opponent in corner. Opponent jumps and gets fried by air qcf p. Qcf p (ground), stand A, LDM *2.

nice, if the opponent is on the corner u can try this if he tries to jump:

Qcf A (hitting opponent in the air), then Qcf C. stand A/D, LDM

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Post by J]-[UN » Tue May 23, 2006 16:54

Air raikoken is a juggle move ...it seems to be able to hit after a lot of DMs (eg after the usual Kyo corner combo which ends in a qcfx2 A you can tag in Beni , do a qcfA while incoming just before you touch the ground then ...you know what :|)

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Post by Iie-Kyo » Wed May 24, 2006 01:45

J]-[UN wrote:Air raikoken is a juggle move ...it seems to be able to hit after a lot of DMs (eg after the usual Kyo corner combo which ends in a qcfx2 A you can tag in Beni , do a qcfA while incoming just before you touch the ground then ...you know what :|)
Kyo's Shinken allows any character to QS in into a jump whatevers to juggle after it, so it's not a good example to use to test if it's a "sure juggle".

But yeah, Beni's pretty solid. The main thing they did was get rid of his scrub-friendly status that he had in 2k3. What's left is a pretty good character. As someone pointed out, almost 1-frame Raikoken = wtf? He can also combo off a dwn B into either his DM or LDM version of his Raikoken, which gives him a sorely needed low DM combo. I'd say if he didn't have that low B into (L)DM threat he'd be pretty crappy. The opponent wouldn't have to worry about blocking low against him, since the qcf + K combo isn't as easily spammable into the DM anymore.

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Post by -Defuser- » Wed May 24, 2006 03:29

ughh,i just don't like his qcb K move which some prick spam against me,He keep doing until my guard is crush or chipped my life away then he will cancel into Raikoken.

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