I'd recomend her jumping B. Comes in at a very steep angle. Keeps you close, good for mix-ups and tick throws. And due to it's steep angle and small hit box it can be hard to AA properly. Both jumping B & D can cross-up, but neither is remotely consistent as a cross-up. You can hyper-hop bacnk n forth A, C, D, E as pokes or for keep away. They all work best as that or as air-to-air attacksVastago wrote:yeah.... well ive been using her lately....
and i dont think that she is strong against characters like Iori, or Kasumi...
what i mean is that elisabeth has a "good" air D but Iori, kasumi, shingo and Kyo "negate" my elisabeth.... i cant jump against them... also i cant rush down with her... i just dont feel comfortable doing that with elisabeth... i use her as a "punish" character using her counter a lot, and her A/C (yeah that moves are great if used correctly...) ...
a reason why i dont rush down a lot with her is because i feel that she is soo tall =S
well tall for a girl...
well... any good advise?
btw her LDM its just AMAZING for chip damage hehehe
yes but if + C connects on a cornered opponent, you can juggle with a , + P and no it is not a super cancelSlapper Joe wrote:That is +A that is awesome when the opponent is cornered. Even rolling out of multiple +A's when trapped is really hard. +C is nowhere near as good.
and for the record for ppl who don't/didn't know (like my n00b ass) you can juggle with a , + C after connecting a + A. Someone at SRK proved me wrong about it and made me look like an ass. Once again, just a juggle no SC neccessary