K' (XI)
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Thanks for the vid's!!!
But let see if your really the best...
I've found some impressive art of KoFXI on kawaii art zone but the big problem is the web site logo on each illustration. So I continue my quest of official art of KoFXI.
Can somebody help me (again) ?
And about my new friend K', I try to put the +K after his Ldm I've got some trouble with it.
Each of them need to be done during jump or hop?
Must I use B or D?
What is the correct input to DC the qcfx2+P to his LDM?
Sorry to just bring question and not yet answer...
But let see if your really the best...
I've found some impressive art of KoFXI on kawaii art zone but the big problem is the web site logo on each illustration. So I continue my quest of official art of KoFXI.
Can somebody help me (again) ?
And about my new friend K', I try to put the +K after his Ldm I've got some trouble with it.
Each of them need to be done during jump or hop?
Must I use B or D?
What is the correct input to DC the qcfx2+P to his LDM?
Sorry to just bring question and not yet answer...
- SonicWaver
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1.-i always do hopSuperbabef wrote:Thanks for the vid's!!!
But let see if your really the best...
I've found some impressive art of KoFXI on kawaii art zone but the big problem is the web site logo on each illustration. So I continue my quest of official art of KoFXI.
Can somebody help me (again) ?
And about my new friend K', I try to put the +K after his Ldm I've got some trouble with it.
Each of them need to be done during jump or hop?
Must I use B or D?
What is the correct input to DC the qcfx2+P to his LDM?
2.-B version
3.- if i recall, its not a Dreamcancel... thats your mistake i assume.
after K dashes, start inputting the LDM
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Starting with Elizabeth near corner :
JumpB, standC (1hit),fwdA, standA, fwdA, hcbA, QS to K' and...
walk back 1 step, qcfA fwdD x4, standA, air minute spike x4
Also works with anybody who juggles the opponent really high, but you can only get the 4 second shells to hit with liz'....with anyone else its only around 2 or so...
JumpB, standC (1hit),fwdA, standA, fwdA, hcbA, QS to K' and...
walk back 1 step, qcfA fwdD x4, standA, air minute spike x4
Also works with anybody who juggles the opponent really high, but you can only get the 4 second shells to hit with liz'....with anyone else its only around 2 or so...
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well done for this one.J]-[UN wrote:Starting with Elizabeth near corner :
JumpB, standC (1hit),fwdA, standA, fwdA, hcbA, QS to K' and...
walk back 1 step, qcfA fwdD x4, standA, air minute spike x4
Also works with anybody who juggles the opponent really high, but you can only get the 4 second shells to hit with liz'....with anyone else its only around 2 or so...
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- SonicTempest
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- Dark_Chaotix
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Ive use it from sC (1 hit), +B, +C, +D, then +A, +D. The +C hits weird which normally doesnt allow opponent to get hit up from afar. But this combo works like that then you can do the follow up.SonicTempest wrote:Quick question - how do you do the double Second Shell juggle in the corner? I've tried different combinations of A and C triggers and I can't get it to work for some reason. Does it require stringent timing or something?
In asnwering your question, i think it only works from that combo above. Since i use this, i havent tried any other way.
- Empyrian
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Managed to block Adel's LDM? Heat Drive him to hell.
I am really impressed with K` this year. Although quite unwieldly at times, one needs a certain degree of dedication to use him properly.
I have seen vids where people purposely use his Dp A just to get a counter hit/trade and SC to Heat Drive. True, it hurts K` quite a bit and you can only do it twice but the opponent gets hurt even more. XD
Stand A, LDM or jump B on jumping opponents is really 1337.
Dp C, F+kick to B can be followed with a LDM if it is near the corner.
His mind games on waking up opponents are really great, especially when they are cornered.
Examples would be jump C, down B, Df D, etc. A plain Trigger, with or without follow up would count too.
Is it possible to QS off Heat Drive? I heard rumours about it although I suspect it is like Buster wolf, i.e. SCable but not QSable.
I am really impressed with K` this year. Although quite unwieldly at times, one needs a certain degree of dedication to use him properly.
I have seen vids where people purposely use his Dp A just to get a counter hit/trade and SC to Heat Drive. True, it hurts K` quite a bit and you can only do it twice but the opponent gets hurt even more. XD
Stand A, LDM or jump B on jumping opponents is really 1337.
Dp C, F+kick to B can be followed with a LDM if it is near the corner.
His mind games on waking up opponents are really great, especially when they are cornered.
Examples would be jump C, down B, Df D, etc. A plain Trigger, with or without follow up would count too.
Is it possible to QS off Heat Drive? I heard rumours about it although I suspect it is like Buster wolf, i.e. SCable but not QSable.
- Dark_Chaotix
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I posted that.Empyrian wrote:Posts on CX forums have suggested that *2 K is an unblockable on incoming opponents.
However I believe that it should be considered a crossup instead.
I cant see how its a crossup, regardless if it hits on their feets, i see it as an unblockable. It hits them before they land on the ground. But you are right in some sense as it best to get them near their back which is hard to time...........
- Perfect Stranger
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I saw that vid, looks to me like a crossup too.
To be honest, from what I know of the system thus far - the only things that are inescapable for an incoming character are things that absolutely cannot be blocked. This is why you cannot escape a properly timed Mary LDM/Clark Running Three (you can't block throws, obviously), and why you can't escape Oswald's -fwd a - the recovery frames are unblockable in the first place.
Anything else seems to be blockable, albeit in the case of Adel's LDM, K's Heat Drive, etc, the mechanics of the incoming character seem to dictate that you have to block the other way.
Again, I *could* be wrong, but that's just what has been observed of the system so far. It sure looks like a crossup though.
To be honest, from what I know of the system thus far - the only things that are inescapable for an incoming character are things that absolutely cannot be blocked. This is why you cannot escape a properly timed Mary LDM/Clark Running Three (you can't block throws, obviously), and why you can't escape Oswald's -fwd a - the recovery frames are unblockable in the first place.
Anything else seems to be blockable, albeit in the case of Adel's LDM, K's Heat Drive, etc, the mechanics of the incoming character seem to dictate that you have to block the other way.
Again, I *could* be wrong, but that's just what has been observed of the system so far. It sure looks like a crossup though.
- Dark_Chaotix
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doesnt look like it's unblockable, do simple a test?, do it on an opponent that is on the ground and before he gets up. Awfully like a crossup to me.Perfect Stranger wrote:...What? Crossup and/or unblockable? We're saying that it doesn't look like it's an unblockable at all, just a cross-up. We could be wrong, but do you have more proof other than "The guy didn't block it"?Dark_Chaotix wrote:Crossup / unblockable then.