JUMP NORMAL ANALYSIS:Blastrezz wrote: - the analysis of her jump normals (except j.B which is pretty clear).
- I can't seem to figure out the difference between B/D versions of Trap Shot (rdp+K). I sometimes think +B is better but then I'm not sure if the D version has it's advantages, as well.
--Blast
Jump A:
Instant overhead property, comes out quik, great air-ground priority, you'll find urself getting hit out of it with most of XI's casts' stand As given its considerably short range. A great jump-in tool IMO eventhough not as good as Kula's jump A ,not recommended for QS-ing in.
JUMP C:
Similar to jump A. The differences: it does better damage,comes out slower than jump A and a tad bigger hitstun. I prefer jump A though, based on the fact that jump C doesnt have that instant overhead property
JUMP
Great air-air/air-ground priority, u'll trade hits or even beat stand A's. The only let down is it takes more time to come out when compared to jump A and u'll need to jump-in deeper in order for you to continue your combos.
TRAP SHOT B/D
Not really sure whats the diff between the two but i find it easier for me to SC B version Illusion Dance from +D Trap shot