Kasumi (XI)
- Vicio
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If she is in her SVC Chaos incarnation; I'll be happy!!
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agreed. That is in fact where I decided what team i would play in KOFXI was during a night of playing SvCChaos.
My picks are Shenwoo Gato Kasumi. Hopefully She'll have those lovely autoguard moves for projectile blocking, and a gajiilllion counter moves to ace the opponent with. Though one wonders if an incarnation of her exceed will show itself. Without that annoying Guile to throw out sonic booms every 1.1 seconds she will be quite the team breaker.
My picks are Shenwoo Gato Kasumi. Hopefully She'll have those lovely autoguard moves for projectile blocking, and a gajiilllion counter moves to ace the opponent with. Though one wonders if an incarnation of her exceed will show itself. Without that annoying Guile to throw out sonic booms every 1.1 seconds she will be quite the team breaker.
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- christensenray
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agreed. saw someone do it the other day, and it did like, less than 20% when the opponent was near death. Just supercancelling into the grab DM is fineShadowSonic wrote:BTW, dream cancelling her LDM off her command grab DM does pretty crap damage.
kasumi rocks because she is, in general, quite safe. Couple that with a command grab, b,b A/C and pretty damn good normals and you have a solid (yet not top tier) character.
- christensenray
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So how do you launch the opponent? Part of her +P string?christensenray wrote:Anybody want to give some info on her qcbP string...? I'm having trouble launching the opponent then doing that throw at the end. I've also seen a good supercancel that i dont know how to do.
Considering how good a character she is, i'm surprised to see very little discussion on her.
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nope, it's a command grab: , f punch ala, Goro/Iori 's grab.christensenray wrote:So how do you launch the opponent? Part of her +P string?christensenray wrote:Anybody want to give some info on her qcbP string...? I'm having trouble launching the opponent then doing that throw at the end. I've also seen a good supercancel that i dont know how to do.
Considering how good a character she is, i'm surprised to see very little discussion on her.
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- Derrace
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ShadowSonic wrote:The main combo I remember seeing in the match vids (and which Empyrian reminded me about) is
stand C, f+A, ,f+P, jump D (land) +K.
How much damage does the LDM do if you SC it? Hopefully more than than when you DC it
one good strat would be to replace the Qcb B of the above combo with another Hcb,f P.
btw, which move do you SC into the LDM?
- Iie-Kyo
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I think he means to hit the D, let the opponent land, and do her command grab again on wakeup - another mindgame/mixup/damage reset. Hell, if you tricked your opponent into getting hit by the command grab, the next time you do it, you can use the + K to grab them out of the air if they try to escape your next command grab.
Of course, this is risky, since if you guess wrong and they guess right they can counter you with something punishing.
But yeah, Kasumi's awesome. Her moves aren't all that flashy, but she does good damage and has very solid normals. I'm really glad they brought her back - she's horribly underplayed which gives her the "wtf" factor when she's whipped up outta nowhere.
Of course, this is risky, since if you guess wrong and they guess right they can counter you with something punishing.
But yeah, Kasumi's awesome. Her moves aren't all that flashy, but she does good damage and has very solid normals. I'm really glad they brought her back - she's horribly underplayed which gives her the "wtf" factor when she's whipped up outta nowhere.