Vanessa (XI)

Strats, combos, technical discussion.
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Post by ~!T.T!~ » Mon Mar 27, 2006 02:10

yeah its still possible, although I find she's more limited in exactly what she can do (no more overhead to infinite anymore :( )

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Post by Tel » Mon Mar 27, 2006 02:35

Yeah, it's a shame her f+A is no longer an overhead.

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Post by Zero » Mon Mar 27, 2006 04:06

Ok test qcf+K -> f+C several time today and it actually instant guard crush.

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Post by AcidicEnema » Mon Mar 27, 2006 05:35

f+A still overheads, just that its the second (knockdown) hit that overheads and not the first one.

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Post by ~!T.T!~ » Tue Apr 25, 2006 02:42

her qcb B, fwd C is a juggle anywhere move. according to a jap forum (thanks empyrian for translating :P ), crouching B, fwd A, qcb A/C, stand c, bcf A, jump D, qcb B, fwd C connects. They dont spcify if it's corner only, but it seems possible out of the corner.....



and do any of you use her fwd A as a combo ender? it smacks them right down in front of you so you can play the wakeup game. From the recent vids (cant remember if they're from game41 or henvoke), mixing up a hop C overhead, doing qcf B, fwd A or doing a rolling crossup are your best options

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Post by zeppy_gorrila » Wed Apr 26, 2006 18:55

Vannessa is one of the best batteries of the game, imo.

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Post by Iie-Kyo » Fri May 19, 2006 08:21

For her dp + C infinite, how early must the dp + C be done? Should I be inputting the dp + C as soon as the previous one hits? I've been having trouble getting this thing to keep juggling after the first hit. Do I have to hit REALLY early with it?

Just wanted to add Barnessar to my team because of the little Ryo setup into her infinite creates (and because of her high/low YAHOO mixup game). Awesome fearfactor for Ryo and Mish Barnessar.

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Post by ~!T.T!~ » Fri May 19, 2006 13:06

you actually have to cancel the dp C into another dp C.....it's just as the dp C hits though......

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Post by ~!T.T!~ » Fri May 19, 2006 13:07

edit: shit double post. Iie-kyo, i have no idea if you can cancel the dp c into another move, but i'm guessing no......never tried though
Last edited by ~!T.T!~ on Sun May 21, 2006 06:35, edited 1 time in total.

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Post by Iie-Kyo » Fri May 19, 2006 15:16

~!T.T!~ wrote:you actually have to cancel the dp C into another dp C.....it's just as the dp C hits though......
Her dp + C cancels into itself, whoa this is new info to me - does this mean I can cancel the dp + C into whatever else I want? (This is outside of her being in Max mode of course.)

Thanks for the quick bit though. Random C Zanretsuken into infinite ftw. :o

Got any idea if Terry can QS off the first hit of his Power Dunk and start the infinite, or is the juggle not high enough to allow Barnessar to jump in and hit?

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Post by geist » Tue May 23, 2006 18:29

Kensou Dp.p, run f.B, qcf,hcb D, QS into infinite

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Post by [dNs]gamebaka » Tue Jun 06, 2006 20:28

hi,

my question is about Vanni´s "MaxMode" LDM.

Is there a limit on cancels or is it a limit on time in MaxMode?

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Post by mokkori » Fri Jun 23, 2006 03:15

Anyone tried the "COMMAND" auto combo for Vanessa (PS2 version)?

the cpu does:

d+B, f+A (1hit), qcb+P, C (2 hits), b,f+A, jump E

Now, is this combo even possible? lol, the charge window for the b,f+A seems... so short ; ;

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Post by J]-[UN » Fri Jun 23, 2006 04:48

Uh...people were doing it since day 1 XI came out in the arcades....after the CPU Vanessa 'demonstrated' it to them. Just keep holding back after doing qcbA

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Post by mokkori » Fri Jun 23, 2006 23:45

Ah thanks for the infos
Managed to do the combo a few times, timing is tricky ^^;

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