Sie Kensou (XI)
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DAMNIT....comp crashed in the middle of writing...so grrr...
-qcb+C(air), cr.A, +P should work (tried cr.B but it doesn't link to qcfP)
-D, f.B, +P works but kinda strict timing
-dp.P, +C works...didn't get enough testing to get the super to connect
-qcb+A(air) couldn't get cr.A to connect after....MIGHT be able to SC (would be able to D, f.B, +A, super)...to test later
-couldn't get .P, j.C, land, super to work....more testing
.P, , +D still owns ^_^
D,f.B, ,qcf+P still owns ^_^
.P(or K), j.C, run up .P(or , +P) or hop into anything (cr.B, cr.A, .K(qcf+P...,hcb+P?) works I think or hop+C, D, f.B, , +P might work...never tried to jump into it) nice little reset 50/50 mix-up.
-qcb+C(air), cr.A, +P should work (tried cr.B but it doesn't link to qcfP)
-D, f.B, +P works but kinda strict timing
-dp.P, +C works...didn't get enough testing to get the super to connect
-qcb+A(air) couldn't get cr.A to connect after....MIGHT be able to SC (would be able to D, f.B, +A, super)...to test later
-couldn't get .P, j.C, land, super to work....more testing
.P, , +D still owns ^_^
D,f.B, ,qcf+P still owns ^_^
.P(or K), j.C, run up .P(or , +P) or hop into anything (cr.B, cr.A, .K(qcf+P...,hcb+P?) works I think or hop+C, D, f.B, , +P might work...never tried to jump into it) nice little reset 50/50 mix-up.
- SonicWaver
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its been already posted that this WORKS (cr. B works also but has to be done very close...)+C(air), cr.A, +P should work (tried cr.B but it doesn't link to qcfP)
anyway...if anybody plays Kensou against the computer (or if u are an avid Kensou Fan) :
Could u please post all of the Kensou´s winquotes u know/see, please?
im interested in reading them all (or if there are more winquotes on specific chars)
If u recall some Kensou´s winquotes, please post them in the KOF XI WINQUOTES sticky, to avoid offtopics here.
thanks in advance.
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- Derrace
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hmm, for Ryo, u could counter with ultra fireball DM. either that or that Kick or just negate with fireball. If I remember correctly, Kensou does not earn any power gauge when doing the fireball unless the fireball hits or is blocked..just force him to jump, and you can punch him. if he's far, you can counter his fireball with D (very effective). Or you could just press forward B to "block" the fireball in style and so something after that to stock power. once you get close enough, you can trap him with your jump Cs, Down Cs, and Stand Bs.Iie-Kyo wrote:Could someone help me with some anti-Kensou strategies?
There's a arse at my arcade who's scrubbing his fireball and his little Burn Knuckle ripoff. I'm getting outzoned by him because I can't rush him down, and because the screen's so huge, it's downright impossible for me to get to him before he ends up reading me.
My normal team consists of Kyo, Ryo, and random.
What can I do to get past his attempts at zoning me away with the fireball and Burn Ripoff? If I try to jump him he either DMs (lol Shoto) or does his + K, which seems to have gained priority.
Much appreciated for your help.
as for Kyo, just negate with your fireball or A. you can try his kick, but I don't really recommend it. If you can predict when he's going to do A, you can try and counter with A, A. Abuse Kyo's Jump B (especially the overlap/crossover) if possible. Kensou's Kick isn't that strong and not reliable like other versions. When close, just spam you stand B like Ryo. He wont be able to pull off his fireball or punch without getting hit and yah, he wont be able to trade blows either...
Basically, Kyo and Ryo are pretty safe to use... good anti air and good pressure game...if you can predict his fireballs, you can punish him heaps.. he cant jump at you bashly as you got very very good AA.. oh well, hope that helps.... happy playing!
- SonicWaver
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a little "i dont know" refresh:
After some thought (and some foruming on other sites) it has come to my attention that if u defeat the last opponent of a stage with Kensou´s LDM, it wont show up as an L Finish
2.- I´ve previously said that, after he successfully connects his LDM, i tried making any of his SDMs from other versions with no success.
3.-After reading a little on Ash Crimson, i realized that his LDM (1 stock) has the E input after qcfx2
so...i gotta say that Kensou might have something similar then (although i totally doubt it) because the times i tried connecting any possible SDM, i did used A+C, B+D inputs.... i never thought of an E input at that time
So, if u use Kensou as a leader, and after connecting his LDM powerup, please try to make any of his DMs but with the E button instead (i doubt something will happen, but hey...its a shot)
c_ya
After some thought (and some foruming on other sites) it has come to my attention that if u defeat the last opponent of a stage with Kensou´s LDM, it wont show up as an L Finish
2.- I´ve previously said that, after he successfully connects his LDM, i tried making any of his SDMs from other versions with no success.
3.-After reading a little on Ash Crimson, i realized that his LDM (1 stock) has the E input after qcfx2
so...i gotta say that Kensou might have something similar then (although i totally doubt it) because the times i tried connecting any possible SDM, i did used A+C, B+D inputs.... i never thought of an E input at that time
So, if u use Kensou as a leader, and after connecting his LDM powerup, please try to make any of his DMs but with the E button instead (i doubt something will happen, but hey...its a shot)
c_ya
- Derrace
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will try, but very unlikely... anyway, Duolon's LDM doesn't show a LDM with normal hits.. maybe the initial explosion....will test more when i can...SonicWaver wrote:a little "i dont know" refresh:
After some thought (and some foruming on other sites) it has come to my attention that if u defeat the last opponent of a stage with Kensou´s LDM, it wont show up as an L Finish
2.- I´ve previously said that, after he successfully connects his LDM, i tried making any of his SDMs from other versions with no success.
3.-After reading a little on Ash Crimson, i realized that his LDM (1 stock) has the E input after qcfx2
so...i gotta say that Kensou might have something similar then (although i totally doubt it) because the times i tried connecting any possible SDM, i did used A+C, B+D inputs.... i never thought of an E input at that time
So, if u use Kensou as a leader, and after connecting his LDM powerup, please try to make any of his DMs but with the E button instead (i doubt something will happen, but hey...its a shot)
c_ya
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Its pretty much impossible to really counter a very good Kensou....you just gotta try and get in whatever pokes you can or wait for him to guess wrong and miss a move.
DwnA, standB, standD are pretty much a bitch to get around, and his rdpD pretty much covers anything from the air...zzzz
Not a good idea to use his fireball too much
If you're using a large sized character dwnA , fwdB mindgame is going to give you fits...
On a brighter note...I saw the intro between Momoko and Kensou for the first time today It was sooooooooooo cute ~
DwnA, standB, standD are pretty much a bitch to get around, and his rdpD pretty much covers anything from the air...zzzz
Not a good idea to use his fireball too much
If you're using a large sized character dwnA , fwdB mindgame is going to give you fits...
On a brighter note...I saw the intro between Momoko and Kensou for the first time today It was sooooooooooo cute ~
- SonicWaver
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- SonicWaver
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even though, i still can´t imagine a good kensou player to make it just from jumping...J]-[UN wrote:The start up is so slow most decent players can see it coming from a mile away....regardless of where it is done =.=;
(i always use j.D ,j.B, j.A or j.C and cancel into it) so..the lag from its startup dont affect the result
anyway...
to geist:
until now i´ve correctly timed .B into qcfx2+C (only in corners 4 me 4 now)
but hell yeah...its easy comboable
- Violent Ryo
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- SonicWaver
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