KOF XI PS2 Challenge Mode FAQ

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Perfect Stranger
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KOF XI PS2 Challenge Mode FAQ

Post by Perfect Stranger » Thu Jun 22, 2006 01:17

Challenge Number 1
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Task: Beat opponent with only normal moves. Command moves are not normal moves.

Special Conditions: You can *only* do normal moves.

Character(s) used: Choice of 3 characters

Character(s) faced: Random, 1 character

Advice:
None, really. I mean, characters like Ralf have great normals (you can just spam C all day), but you really shouldn't have a problem with this.

Reward: None
------------


Challenge Number 2
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Task: Beat opponent with only special moves or Supers. Command moves are not special moves.

Special Conditions: You can *only* do special moves/supers.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character

Advice: Again, none really. Just pick who you're comfortable with.

Reward: None
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Challenge Number 3
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Task: Roll recover 10 times.

Special Conditions: You won't die from loss of health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: None, really. Both forward roll recovers and normal (backward) roll recovers count.

Reward: None.
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Challenge Number 4
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Task: Break out of throws, 5 times.

Special Conditions: You don't die from loss of health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: This is where it gets slightly tricky. To be honest, it's not that easy to break out of the throw. I've always sucked at it. I've personally found it easier to break throws like this: If the opponent is throwing you with a C throw, press back and C. If the opponent is throwing you with a D throw, press forward and D. Of course, the window where the break throw command will be accepted is so small that you won't really be able to wait and see if it's a C throw or a D throw before deciding what to press.

Theoretically (or so I've been told), pressing either forward or backward doesn't really matter, and you should be able to cover your bases by pressing back CD to break all throws, but I haven't been able to get this working well for me.

Reward: None.
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Challenge Number 5
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Task: Defeat your opponent.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Shion (sub-boss)

Advice: Yay, finally a normal battle, right? :P Shion might be kindy tricky since she has a boss' endurance (i.e. your attacks all suffer from damage scaling up the wazoo). Remember, however, that you've got unlimited power and skill stocks. If you're having a hard time, simply pick a character with a good LDM and spam it like crazy. Recommendations include Gato (guard crushes easily) and King (basically fireball your opponent to death).

Reward: Shion is unlocked.
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Challenge Number 6
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Task: Defeat your opponent.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Magaki (end-boss)

Advice: Magaki is the cheapest KOF boss in recent history, so my only advice to you is to be even cheaper. Keep spamming King's LDM, and you should be able to win. Athena's works ok too.

Reward: Magaki is unlocked.
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Challenge Number 7
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Task: Guard Cancel roll 10 ties.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: A break after two relatively tricky challenges. This is really easy, just block and press AB.

Reward: None.
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Challenge Number 8
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Task: Guard Cancel Blowout (E button)

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Also really simple. Just block and press E.

Reward: None.
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Challenge Number 9
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Task: Defeat 3 teams.

Special Conditions: Upon beating a team, your characters are picked again randomly. The leader slot stays though, so if, say, you picked your first character to be your leader, then when you get your new random characters, the first character is the leader.

Character(s) used: Randomised team of 3 for all 3 rounds.

Character(s) faced: Random, 3 full storyline teams, randomly picked.

Advice: Basically just a challenge to see if you can handle more than 1 or 2 teams' worth of characters. Shouldn't be too hard.

Reward: None.
------------

Challenge Number 10
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Task: Survive till time is up.

Special Conditions: You cannot move, or perform any command moves. You *can*, however, perform special moves, although the only move that will be of any help are the fireballs. Also your life is at 20%, and the timer is at 30 seconds.

Character(s) used: Robert.

Character(s) faced: King.

Advice: The first of the more interesting challenges. The basic idea is this: You can't move or otherwise dodge, and all the while King is randomly firing fireballs at you. You can only survive guarding 22 (if I didn't count wrongly) fireballs, and King can definitely launch more than 22 at you in 30 counts of the clock. You can, however, fire off some fireballs of your own. Robert, like King, can fire both high and low fireballs.

Now, you can dodge the high fireballs King launches at you, so no problem there. You can't jump over the low fireballs, so you're going to have to either nullify with your own low fireball (charge back, forward + k), or just block it entirely. King also fires Double Strikes, i.e. 2 fireballs at a time, and since you won't be able to nullify both, you can either nullify the first and block the second (risky), or block both.

You're probably going to have to replay this quite a few times, but some pointers to keep in mind:
- Again, you can just duck the high fireballs.
- Don't be overly trigger happy with your own fireballs. You can't really afford to get hit by any fireballs, so err on the side of caution when deciding if you want to throw your own fireballs.
- I recommend throwing the D fireball. It'll nullify the low fireballs, and if you time it well enough, you can hit King while she's doing a Double Strike such that you'll hit her before the 2nd fireball is launched, and you still have time to block the first fireball.
- It's safer to throw fireballs when King is a full screen away from you.
- When throwing low fireballs, you *will* move forward slightly. If you want to maintain a full screen distance away from King, you're going to have to block a few of her fireballs.
- I wouldn't throw fireballs when you're at a frame disadvantage. By this, I mean King has had time to move while you were stuck in block stun/recovery lag, etc. Conversely, throw fireballs when you are at a frame advantage, e.g. when you dodge a slow, high fireball, and King has to wait for the fireball to leave the screen before she can throw another, or when King is in hit stun but you've recovered, etc.

Reward: Robert is unlocked.
------------

Challenge Number 11
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Task: Quick Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, storyline team.

Advice: Something straight forward again. Just attack and press AC or BD quickly. Note that the opponent will be actively attacking you, and you will lose if 2 of your characters are defeated.

Reward: None.
------------

Challenge Number 12
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Task: Saving Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, storyline team.

Advice: Again, pretty straight forward. Switch out when you get hit.

Reward: None.
------------

Challenge Number 13
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Task: Super Cancel

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Pretty simple, really. Benimaru has a really simple super cancel if you need help doing this (just qcf k, qcf k, qcf p).

Reward: None.
------------

Challenge Number 14
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Task: Dream Cancel

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Again, pretty simple. You might want to use one of the characters with a ranbu super (e.g Ryo, Iori, etc) so you might have more time to do the Dream Cancel.

Reward: None.
------------

Challenge Number 15
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Task: Deflect 10 fireballs.

Special Conditions: You may not move, nor use normal/command moves.

Character(s) used: Hotaru.

Character(s) faced: King.

Advice: Pretty simple. Just use Hotaru's qcb k move to deflect King's fireballs.

Reward: Hotaru unlocked.
------------

Challenge Number 16
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Task: Win via time up.

Special Conditions: The lifebars and Judgement indicator will be hidden.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Another pretty interesting stage. The way to go here is to use characters with multi-hitting special moves, since that'll tilt the Judgement Indicator in your factor. Recommended characters are King, Ryo, Benimaru, etc. At the start, hit your opponents with those multi-hitting moves, then turtle for as long as you can. I'd personally make sure that you're always one character ahead of the opponent, as the loss of a character tilts the Judgement Indicator by quite a bit.

Reward: None.
------------

Challenge Number 17
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Task: Do 5 counter hits.

Special Conditions: None.

Character(s) used: Choice of 1 character.

Character(s) faced: King.

Advice: King will keep throwing fireballs, so all you need is to hit her in the middle of it. Kyo's Red Kick, Ryo's qcf k, etc should all work pretty well.

Reward: None.
------------

Challenge Number 18
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Task: Guard Cancel Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters

Character(s) faced: Random storyline team.

Advice: Nothing, really. Pretty simple: Block the attack, press AC/BD.

Reward: None.
------------

Challenge Number 19
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Task: Break your opponent's saving shift.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Like the task says, your opponent will saving shift immediately if he's hit. The solution to this is to pick a character with a strong anti-air move (like Kyo's uppercut, etc), jab your opponent, then immediately do your anti-air move.

Reward: None.
------------

Challenge Number 20
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Task: Defeat all female fighters (boss and PS2 only characters not withstanding) in 10 minutes.

Special Conditions: None.

Character(s) used: Mai.

Character(s) faced: Sequence of: Elizabeth, Yuri, King, B.Jenet, Whip, Athena, Momoko, Vanessa,Blue Mary, Malin, Kasumi,Kula.

Advice: Ah, Mai, you've been missed.

The important thing to realize here is that the amount of life you regain between rounds is totally dependent on what move you finish off your opponents with. A normal finish nets you next to nothing, a special finish close to that, a super finish nets you about half a bar, and a Leader finish nets you about 65 percent of a bar. Also, since your power and skill stocks carry over from round to round (as do your opponents'), it's important to manage your power stocks well so you can attempt for a leader finish whenever you need it. A single Leader from any of your opponents can ruin what was otherwise a fine try, especially Kasumi's counter LDM: She will whip it out on you mercilessly, so be prepared.

Thankfully Mai's LDM isn't blocked that often by your opponents, so you can kinda count on it to hit when you need to. You do have to be careful about its arc of descent though - it's pretty shallow, which means that, while you can reach your opponent from across the screen, it's actually harder to hit closer opponents. Also good for finishes are her flame pillar DM (a version), since for some reason the CPU likes to roll into it. If you're in the midst of a combo, Mai's Super Ninja Bees (Rolling elbow DM) is also great for finishing off that last bit of life.

This challenge isn't that hard. Time isn't really a factor here. Keep hammering away with bread and butter combos of jump d, stand C, dwn-fwd b, qcb b, qcb C. Or, alternatively, stand C, fwd B, qcb C (while in the air - the opponent can still be juggled after this if you've got them cornered). Mai's fireballs are also pretty solid, so you can use them from afar if you don't want to risk close quarters combat. Remember this, especially against Kasumi, who will whore her LDM counter every chance she gets, but strangely, choose not to perform her super fireball.

Reward: Mai is unlocked.
------------

Challenge Number 21
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Task: Combo from a quick shift

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: We're starting to get into the trickier half of the challenges, but this just requires a bit of practice and some quick button presses, nothing too special.

Reward: None.


Challenge Number 22
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Task: Timing it accurately, use a (command) throw to KO your opponent.

Special Conditions: Unlimited power and skill stocks for you. You may not move or use Normals or command moves. There is 5 seconds left on the clock.

Character(s) used: Clark.

Character(s) faced: Ralf.

Advice: Ah, a classic situation. This is a recreation of a seldom-seen scene in the arcade: Ralf is going to do his Galactica Phantom, and you, as Clark, must time it just right such that, before his fist lands, you execute your LDM command grab. No real advice here other than practice, practice, practice.

Reward: None.
------------

Challenge Number 23
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Task: Do a combo of 15 hits or more.

Special Conditions: Unlimited skill stocks for you. You may not use super moves, or LDMs.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skill stocks to quick shift into combo after combo after combo. Or, you might do the easy way and take someone like Ryu, and do Jump C, stand C, fwd, back, fwd C. Next.

Reward: None.
------------

Challenge Number 24
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Task: Achieve a perfect victory.

Special Conditions: You are at zero health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skils to keep your opponent constantly pinned down, unable to retaliate or find an opening in your flawless volley of assaults. Or, you might do the easy way and take someone like Magaki, and spam your various screen covering projectiles. Next.

Reward: None.
------------------------

Challenge Number 25
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Task: Defeat an opponent whose life constantly regenerates to 30% of a full bar.

Special Conditions: 10 seconds left on the clock.

Character(s) used: Choice of 3 charactes.

Character(s) faced: Tung Fu Rue.

Advice: Since you don't start off with any power or skill stocks, someone with a long, damaging combo like Kula is best suited for this challenge. Keep doing her bread and butter combo of Jump C, Stand C (1 hit), fwd A, qcb b, fwd D, uppercut C. Tung shouldn't be too hard.

Reward: Tung is unlocked.
------------------------

Challenge Number 26
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Task: Defeat 10 people in 7 minutes.

Special Conditions: None.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 10 characters.

Advice: This is essentially the Mai challenge all over again, except you get to choose who you get to use. Again, time shouldn't be a factor, and the tips that came in handy for the Mai challenge still apply here.

Reward: None.
------------------------

Challenge Number 27
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Task: Survive until time runs out.

Special Conditions: You are at 0 health. There are 15 seconds left on the clock.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skils to keep your opponent constantly pinned down, unable to retaliate or find an opening in your flawless volley of assaults. Or, you might do the easy way and take someone like Magaki, and spam your various screen covering projectiles. Next.

Reward: None.
------------------------

Challenge Number 28
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Task: Do a super cancel, into a dream cancel.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random storyline team.

Advice: This really shouldn't be too hard, but if you're having a problem, pick Benimaru: do qcf k, qcf k, qcf x 2 p, qcf x 2 E. Next.

Reward: None.
------------------------

Challenge Number 29
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Task: Crush your opponent's guard, and combo from there.

Special Conditions: Your opponent will only start to take damage from the 2nd hit after a guard crush.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: This is more a test of patience then anything else. Take your favorite character with a long combo chain, e.g. Kula, keep doing jump Cs till your opponent guard crushes, and then combo him to death.

Reward: None.
------------------------

Challenge Number 30
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Task: KO an opponent who will do Guard Cancel attacks.

Special Conditions: Unlimited power and skill stocks for you. Your opponent will only take damage from the 2nd hit onwards.

Character(s) used: Choice of 1 character.

Character(s) faced: EX Kyo.

Advice: AKA the "What do you do if you're playing KOF 2002 'Special Edition' and your opponent keeps using 5 stock combos on you?" situation (cue laughter from an inside joke). To be honest, I'm sure there's a 'honest' way to do this challenge, but I just picked King and spammed her LDM all day.

Reward: EX Kyo is unlocked.
------------------------

Challenge Number 31
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Task: KO an opponent whose health will instantly regenerate to 50% once your combo ends.

Special Conditions: Unlimited skill stocks for you. LDMs can not be used.

Character(s) used: Choice of 3 characters.

Character(s) faced: Ryo.

Advice: The final block of challenges. Depending on your skills, this might be hard or easy. Since my skills suck, this was kinda tricky. If you're like me, some general advice would be that characters with Ranbus like Ryo, King, etc help immensely in quick shift-centric challenges like this. If you desperately need help, the setup I used was: King, Ryo, (doesn't matter). Push your opponent into the corner. Ryo does Jump C, Stand C, Uppercut, Super Cancel into Ranbu, Quick Shift to King with a Jump D, Stand D (2 hits), dwn fwd D, rdp b, super cancel into ranbu.

Reward: None.
------------------------

Challenge Number 32
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Task: Defeat your opponents, who will be in a state of constant LDM-power.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: KOF 2003 Hero Team: Ash, Duo Lon, and Shen.

Advice: Not that hard, really. The only one who's of any concern is Shen, since he hits *hard* and will not hesitate to combo into supers.

Reward: None.
------------------------

Challenge Number 33
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Task: Defeat your opponents.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: Randomly selected mid bosses.

Advice: Only really tricky because all the bosses have that boss endurance which makes all your attacks get damage scaled to hell. Characters with specials that do lots of hit, e.g. King, Ryo, etc are better suited for fighting against them, since the damage scaling is less of a problem. The AI can be quite a bitch sometimes though.

Reward: None.
------------------------

Challenge Number 34
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Task: KO an opponent whose health regenerates to 80% instantly once your combo ends

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Ryo.

Advice: Yep, this challenge again. Pretty much the same advice as last time, except now you can use your leader. The only thing I added to the above challenge was to use Gato, and finish off the combo with quick shifting into him and using his LDM. This will probably be one of the hardest challenges if you don't actually have quite a bit of experience playing this game.

Reward: None.
------------------------
Challenge Number 35
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Task: Defeat a character whose offensive and defensive powers are 3 times yours.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Mr Big.

Advice: Pretty much the same advice as against all boss opponents, except this time the damage scaling really is *ridiculous*.

Reward: Mr Big is unlocked.
------------------------

Challenge Number 36
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Task: Deflect all of your opponents projectiles.

Special Conditions: You cannot move. Your health is at 0. There are 2 seconds left on the clock.

Character(s) used: Shen.

Character(s) faced: King.

Advice: The last of the fireball challenges: As Shen, keep doing qcb p as King does her LDM on you. With a little luck, this shouldn't be that hard.

Reward: None.
------------------------

Challenge Number 37
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Task: Do a combo of 20 hits or more.

Special Conditions: Unlimited skill stocks for you. Supers and LDMs may not be used.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character.

Advice: This should be pretty easy if you've cleared the previous challenges. If you need advice, again, use King and Ryo, and quick shift from their multi-hitting moves.

Reward: None.
------------------------

Challenge Number 38
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Task: Defeat your opponent.

Special Conditions: You will be guard crushed if you block your opponent's attack.

Character(s) used: Choice of 1 character.

Character(s) faced: Shen, in LDM mode.

Advice: This isn't that hard, really, since Shen still takes normal damage If you're having troubles, maybe use Magaki and his screen-covering projectiles.

Reward: None.
------------------------

Challenge Number 39
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Task: Do a quick shift combo with all 3 members of your party.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Again, not that hard in light of past challenges.

Reward: None.
------------------------

Challenge Number 40
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Task: Defeat your opponent.

Special Conditions: Your opponent will only be damaged from your counter moves, and from combos starting from your counter moves. You have 50% health.

Character(s) used: Geese.

Character(s) faced: Terry Bogard.

Advice: The last challenge, and it's such a pain. It might just be that I suck, but this really is just hit and miss.

Anyway, Terry will keep doing the following, in a psuedo-random fashion: fireball, burn knuckle, crack shoot, power dunk, power charge, stand C. You need to kill him by countering him 8 times (I haven't figured out how to combo from a counter yet?), and the counter move of choice is hcb b: This is the high counter, and should counter everything from his list of moves, save, of course, for his fireball.

Some small tidbits that might help:

It's pretty hard to set up, but if you're all the way in with your back to the corner, and Terry is right next to you, his fireballs will actually miss totally, so you can keep spamming the counter move motion - if you guess correctly, you get a counter, if not, you don't get hit by the fireball.

Terry tends to fireball at least 2 times in a row before he thinks he might do something else.

The only real move you can react to in time to do a counter is his burn knuckle from a full screen away. Thankfully, Geese's command throw will toss Terry exactly a screen away, so no worries there.

Reward: Geese is unlocked.
------------------------

Reward for clearing all challenges: *Everything* is unlocked. All gallery pictures, all endings, all bosses, EVERYTHING.

Omake: The special teams (complete the game with these teams to get a special ending picture! I only know what the teams are because I cleared Challenge mode :P)

One sided love team: Robert, Ramon and Kensou.
Justice team: Kim, Athena, Griffon.
KOF Main Characters team: Kyo, Ash, K'.
Buriki Team: Silver, Ryo, Gai
Ninja Team: Mai, Eiji, Jyazu
Oniichan (Elder Brother) team: Adel, Ryo, Gato
In the process of re-inventing oneself: Kim (I think that's it?)
Punishment (think S&M :P) team: Elizabeth, Whip, B.Jenet
Bird team: Griffon, Duck, Jyazu.
Kyoukugen Ryu Team: Yuri, Ryo, Robert
Girls Team: Momoko, Athena, Kula
Oneesan (Elder Sister) team: Elizabeth, King, Vanessa
2003 Main Characters Team: Duo Lon, Ash, Shen.

Thass all, folks.
Someone want to submit this to Gamefaqs for me? :P
Last edited by Perfect Stranger on Thu Jun 22, 2006 19:30, edited 2 times in total.

alexis
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Post by alexis » Thu Jun 22, 2006 02:09

Hell, I'll do it if you want me to lol

Thanks for doing this... I think everyone here (who has the game) is currently bashing his head in in confusion, but thanks to you, there'll be less bloodshed and concussions!

edit: If you're serious about the GameFAQ submission I'll need your name to put it in the guide... after all, you wrote it!

Also, I saw somewhere that on challenge 25 you unlock Tung Fu Rue, and on challenge 35 you unlock Mr. BIG.

If anyone can confirm this, the guide will be complete and ready for submission.

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Post by alexis » Thu Jun 22, 2006 04:13

By the way, I'm doing this because I haven't gotten KOF XI yet (should be here in two days), and I DEFINITELY NEED SOMETHING TO DO! I already finished a QS guide (although I just realized I was calling it quick switching, and not quick shifting, but it's not that much of a problem), which is on GameFAQs and IGN.

Yes, I'm bored. And I'm tired of watching gameplay videos of KGO.

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Post by Perfect Stranger » Thu Jun 22, 2006 04:32

Oops, you're right, you do unlock Tung and Big at those stages. That's what I get for mass copy/pasting ><.

Edited, cheers.

If you are going to submit it - just say it was written by Perfect Stranger from the Orochinagi forums. That should be fine.

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Post by alexis » Thu Jun 22, 2006 05:13

OK the guide is complete, and it has been submitted. It should be up a little later tomorrow on GameFAQs.

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Post by alexis » Thu Jun 22, 2006 05:17

Also... have you tried on Challenge 40 to do the Raging Storm LDM after the mid counter in a super cancel? Because that was the only way to get the SDM Raging Storm to hit in NGBC, which was SUCH a pain because of the having to HIT the counter, and then having to do the pretzel and push TWO BUTTONS... has the pretzel motion stayed, with E? If so, it might be difficult to pull off, but easier since it's just one button.

Could you try it? I'm game-less today.
:(

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Post by soujiro » Thu Jun 22, 2006 05:21

Woaw..nice work,PS. :D

That is a great help for me.
Cuz some of the missions seem impossible or really need lady luck to be on my side. :(

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Post by Violent Ryo » Thu Jun 22, 2006 05:48

Thank you Perfect Stranger for the contribution. It will be a lot of help.

Too bad old SNK's Hero team of Terry, Ryo and Kyo are not a special team in XI like in KOF 97/98.

And to confirm, after finishing the Challenge mode, Jyazu and Silver are unlocked?

Is there another way to unlock Jyazu and Silver?

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Post by Perfect Stranger » Thu Jun 22, 2006 06:28

I just realised that Geese's counter moves can be super-cancelled - you're right, that's probably how you damage Terry with a combo. I didn't actually do it though, mainly because a) I have no idea of the timing/direction to input the motion for Raising Storm, since Geese *turns* in the process of his counter, and b) I've never been able to do the Raising Storm comfortably either, so I'm not going to try and push it. ;p

Violent Ryo: Yes, after completing all challenges, *everything* is unlocked. There's even a screen that comes up that says pretty much that.

I'm guessing you can unlock the 2 bosses in normal arcade mode if you meet them, beat them, and complete the game from then, since my first sub-boss (Gai) was unlocked that way.

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Post by alexis » Thu Jun 22, 2006 07:17

I hear you on the timing/direction thing for Geese. It's such a bitch to do, I've only done it ONCE in NGBC (the screen pauses and it looks cool).

Nice to know that this Geese has it too (he looks like the ONLY character not from NGBC, but looks like from SVC).

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Post by Xion » Thu Jun 22, 2006 22:22

In the process of re-inventing oneself: Kim (I think that's it?)
Thanks for the FAQ.Can you complete this team.Is there other teams too? or this is finished.

Im guessing this team are people who needs re-inventing.So im guessing Kim,Iori and ??.

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Post by Iie-Kyo » Fri Jun 23, 2006 14:13

Strategies for the trickier challenges. Read if you're stuck.

Challenge Number 3:

The easiness of this one depends ENTIRELY upon who you're fighting. Certain characters have moves that give you little to no chance to recovery roll. i.e. Clark. If you run into these characters, go back to the Challenge screen and start over (don't pick Retry, "Give up" the challenge and pick it again to get someone else).

Challenge Number 5 & 6:

Kula's LDM in Arcade mode is ghey enough to abuse against Shion and Magaki. But with unlimited skill and power stocks these two fights should be easy. It might also be a good idea to pick King or Ryo, since their Trap Shot and Zanretsuken get around the damage cap relatively well.

Challenge Number 7:

Much like #3, this can be difficult if you get the wrong characters (those with fast moves and grabbers). Again start over if you get a tough character.

Challenge Number 9:

This is hard for those who only play the same characters every year - if you know about half the cast you should be fine.

Challenge Number 10:

Don't forget to use Robert's charge d, u + K to "hop" over King's fireballs if you feel you can't squeeze a fireball in time. The D version jumps high enough to hop over King's D Double Strike. You can even try using his qcb + K. If you reach King you can keep spamming this to keep her from throwing fireballs. Retarded, but it works.

Challenge Number 13 and 14:

The Dream and Super cancels do not have to connect, they only need to be blocked.

Challenge Number 15:

Hotaru's qcb + K has a very large window for reflection. Much easier than Athena's Psycho Reflector.

Challenge Number 16:

Since the AI is weak, you shouldn't worry about your life. What I'd do is basically beat the living shit out of the first two characters - this is guaranteed to give you lots of judgement. Make sure you use characters that are good at building it - multihit characters like Kyo are good. Don't let yourself lose a character - stay on the offense so you don't take hits - then when they're on their last guy, go offensive for a bit, then switch to your "fresh" second or third guy. You SHOULD be able to handle the AI in this one - it's on a lower level and should not be able to take out your first guy unless you're a beginner.

Challenge Number 19:

This is very good practice for real life arcade situations. If you can beat saving shifts and stuff them, you can cause some major pain. For this one, if you're a Terry user, I highly recommend practicing using Terry's Power Geyser to stuff the saving shift. To make it easier, do it from a dwn C, then input the Power Geyser like you would for a normal combo - opponent will saving shift, next character will fly into the Power Geyser for a counter hit = gg.

Challenge Number 20:

Even though you know how to use Mai, this one is actually kinda hard. Your toughest fights will be Yuri, B. Jenet, Whip (because she blocks too damn much), and Blue Mary. Countering them involves knowing how their AI works, and needless to say, this challenge is all skill. Hard to use any gimmicks since you don't get any bonuses. Do remember your opponent's skill stock and power stock carry over to the next character. Don't get lazy and let the opponent you're fighting build bar, or you may get LDM'd in the face by the next one. Be merciless and try to kill as quickly as possible, while taking note of the lifebar gains - if you can get your LDM to hit, do it, but if you can't, don't waste time trying to build bar for it again.

Challenge Number 23:

Save yourself some trouble, just follow what PS said.

Challenge Number 24:

This also represents another arcade situation. You had a bad match, your characters got wiped out, and somehow you managed to get to their third character. I've seen one-life heroes before - they're quite amazing.

If you choose to do it the hard way, pick a character who has a very good offense, like Kyo or Gato. Also, ensure you don't fight a character that has a psychic AI and can counter you with a random A button while you're rushing them down. Prime examples are Kasumi and Mary, whom both have normals and specials the AI is more than happy to stop you with. Otherwise, stay in their face.

Challenge Number 25:

You need characters with hard hitting moves that don't result in a knockdown that takes forever for the opponent to get up from. As PS pointed out, Kula is a good example. Shen is also great for this one.

Challenge Number 26:

Take note of the conditions in the Mai challenge. This one can be hard if you go against the "hard AI" characters, so be careful.

Challenge Number 27:

Another arcade situation. Pretend you've got the judgement, but you're low on life. Two ways to do this, defend and ensure you don't take any cheese damage, or rush the opponent down to keep them flat on their back so they can't damage YOU. There's really no trick to this one if you decide not to use the Magaki trick - this is all skill.

Challenge Number 28:

Super and Dream Cancelled LDM don't have to hit. If you can't do this one, learn to execute.

Challenge Number 29:

This one can either be tedious or easy. If you pick Ryo, this is very easy. Spam various pressure strings to build bar. Once you got 2 or 3 bar, do his hcb, f + D - it's an AUTOMATIC guard crush. Super Cancel into his Ranbu. Repeat that a couple more times and you win. It's almost cheating, but a guard crush is a guard crush. :smile:

Challenge Number 30:

If you are aware of a feature in the KoF XI system (*pokes PS to read the XI Conqueror's Guide*) there's a skill-based way to do damage to them after a E Counter.

You can cancel your normals into a roll at the cost of 1 skill stock. This is the whole reason why you have unlimited skill stocks.

Therefore, do a std C in EX Kyo's face, he'll E Counter, "cancel" your attack into the special roll and roll forward. You'll roll past the E counter and he'll be open for a phat combo. Your window of opportunity to hit him after you do the roll is very small, so be fast.

Challenge Number 31:

A challenge that encourages you to be creative with your combo.

This one's pretty easy. Just take any character with an easy std C -> command normal attack, like Ryo or Maxima. Then, as Ryo...

j D, std C, f + A... QS to Maxima, std C, f + A, QS to Ryo - repeat until dead. This is entirely execution based. Save yourself a headache and map your shoulder buttons to AC or BD.

Challenge Number 32:

Ash and Duo Lon don't take advantage of their LDM states, so they're easy. Shen however, since all Shen needs to do is attack you - he'll be tough. However, he has no defense (cos he's a dumb brute) - knock him down with your favorite combo, and as he's getting up, simple stick a normal in his face (do a "meaty" attack, i.e. a hop B or C or something) then combo - knock him down. Rinse and repeat.

Challenge Number 33:

This is all skill.

Challenge Number 34:

Just do an extended version of 31. It's really brainless if you actually practice it.

Challenge Number 35:

Mr. Big has no "defense" in his AI. After you knock him down, he becomes total mincemeat - jump in with a normal in his face, combo into something that knocks him down, rinse and repeat. You will repeat... a lot, but nobody ever said this one will be easy.

Challenge Number 36:

Practice, timing, that is all. Do the first qcb + C right after the LDM starts - don't even wait for the fireball, just do it, after that mash on qcb + C - you should be fine.

Challenge Number 37:

What PS said. Use King and Ryo as combo finishers. This is all execution.

Challenge Number 38:

Same procedure as taking on Shen in challenge #32. Knock him down, stay in his face, and he'll break.

Challenge Number 39:

Note: When you quick shift in with the third guy, all that needs to hit is the initial "jump in" from the quick shift. You can stop the combo after that. Use my 50%/80% combo challenge strategy. It still works - much much easier.

Challenge Number 40:

Follow what PS said. Also, do FIGHT him, don't turtle. You see, you can actually cancel the Raging Storm from his counter. This is actually where most of your damage will come from (at least that's where it came from for me) - Super Cancel off the counter. So get in Terry's face and charge your power stocks. And yes, his Raging storm is that stupid pretzel motion.

Then pray one of your counters hit. Once you get it to hit, wait for Geese to flip the opponent to the OTHER SIDE of the screen, THEN start doing the pretzel motion facing THAT side. i.e., if you're facing left, and you counter Terry, Geese will flip Terry over and Geese will face right - start your Raging Storm as though you were facing right, i.e. using keyboard notation, 1632143

You have more than enough time to "hit confirm" the counter into the Raging Storm.

After that, give yourself a pat in the back - no more stupid unlockables like MI2!

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Post by soujiro » Sat Jun 24, 2006 17:35

Wow Iie-Kyo,great tips. Thanks.

Also I heard that Shion has infinite.
So its easier for some missions that need how many hits to clear or deal how many % of damage to clear,right?

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Post by Lynko » Tue Jun 27, 2006 08:59

For the Kim team, basically put Kim together with everyone he "Aku Wa Yurasan!"s. Not specifically anyone evil (Gato's not considered evil by Kim, but he is by Jae Hoon, hah, or Eiji, even if he looks it). Basically Kim and either, Iori, Shion, Ash, Mr. Big, Silber, Jyazu, or Geese.

Oh, and you forgot the New Challenger! Team, anyone from NGBC =P

Some of the other teams have multiple combinations that work, but I'll grab those at a later date, I kind of forgot them.

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Post by alexis » Tue Jun 27, 2006 09:43

I found an insanely easy/buggy way to beat challenge 34 with ONLY Shingo lmao

OK push Ryo into the corner and do this insanely easy, basic, but thanks to a small glitch that makes his LDM hit the last time TWICE for this combo, INSANELY DAMAGING!

jump D, stand C, f+B, qcf+A XX qcf,qcf+E

Does around 90% of life, and even kills some characters with little defense. If you count the hits, you'll notice he hits the last LDM hit (the most damaging) twice if timed right!

LMFAO@glitch

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