KOF XI match/combo videos

Strats, combos, technical discussion.
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AcidicEnema
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Post by AcidicEnema » Sat Nov 19, 2005 08:03

ShadowSonic wrote:
AcidicEnema wrote:It *should* make a difference, since less damage= more time= more time for person being infinitied to build skill stocks= saving shift.
Wait, you can saving shift in mid-air?
I really don't know. I wish someone who confirm/deny.

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Post by Max » Sun Nov 20, 2005 00:49

http://page.freett.com/henvoke/index.html

This page now has a third video.

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Post by Derrace » Sun Nov 20, 2005 18:05

ShadowSonic wrote:
AcidicEnema wrote:It *should* make a difference, since less damage= more time= more time for person being infinitied to build skill stocks= saving shift.
Wait, you can saving shift in mid-air?

hmm, correct me if I am wrong, but isn't saving shift just done like a normal tag but while being hit/combo-ed?

I don't think you could tag in the air. Main reason is Malin's Air AC poking move. Then again, saving shift could be a different story.

But I would be pissed if I accidently do a saving shift while using Malin's AC to poke and get hit in the air just as I am to do a 2nd poke (AC).

:evil:

Hane

Post by Hane » Sun Nov 20, 2005 20:47

Yuri can add a saifa to her corner combo yay.

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Post by Max » Mon Nov 21, 2005 18:43

Found these at GameFAQs:

http://page.freett.com/matuyamado/movie.html

This site has 3 movies. 2 have the same teams, however (I don't know which ones).

http://www.megaupload.com/?d=9MHYLQQV
http://www.megaupload.com/?d=74LJXHE7

2 low-quality videos of Hayate. He's pretty... unimpressive.

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Post by Mr1337 » Tue Nov 22, 2005 03:08

Well, Hayate was CPU controlled so there were bound to be some limitations. But I do see some potential with this guy.

Hane

Post by Hane » Tue Nov 22, 2005 03:13

Unimpressive as in animation, or unimpressive as in the player?

Anyways, cool intro between iori and ash.

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Post by Fuu » Tue Nov 22, 2005 09:23

Well he's obviously cpu controlled, his animation is so-so.
Plus he's Hayate, so yeah, unimpressive is the word.

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Post by BP » Wed Nov 23, 2005 07:03


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Post by principal panda » Thu Nov 24, 2005 01:41

thank god,thought oswald is having another infinite.

by the way I could only find 2 short videos of oswald comboes, cant find the 3rd

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Post by SonicTempest » Fri Nov 25, 2005 00:54

http://page.freett.com/henvoke/index.html

New XI vids, scroll to the bottom.

Man, the juggle system in this game is all kinds of screwed up.
*wtfs at Oswald stand A into LDM and Kula stand B into LDM*

Hane

Post by Hane » Fri Nov 25, 2005 03:49

Clark has a new voice!

Kasumi's new move is cool :smile:

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Post by Empyrian » Fri Nov 25, 2005 04:43


7d3j
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Post by 7d3j » Fri Nov 25, 2005 05:21

I... don't know where to click. :P

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Post by Xenogias » Fri Nov 25, 2005 14:50

@Hane:
You've noticed it too? I think they made Yuri a bit juggle friendly in this game.

7d3j:
http://www.trf2.com/kof/kof20051124c01.zip
http://www.trf2.com/kof/kof20051124c02.zip

Those are both Oswald Combo Videos... 1 Combo pers video :P I saw this yesturday, im much more impressed by the second one though. But it makes me wonder if it can be done on every character. Plus the set-up seems 1 way, either be cornered or cross up a cornered opponent

EDIT:
Match vids showing Jyazu and Silber were posted a few mins ago by ColdShoulder, on SNK-Capcom Forums - this is just against the AI.

Jyazu
http://s43.yousendit.com/d.aspx?id=...5F023FVRBYEQJB2

Silber
http://s51.yousendit.com/d.aspx?id=...E0036GP0BT1KM5Q
Links expire in 7 days...

EDIT2: Heres an alternative link containing both videos:
http://rapidshare.de/files/8145432/kofx ... u.zip.html

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