Yuri Guide KOFXIV

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Yuri Sakazaki

TEAM AOF

General

Contributors: gillstolemyride (combos, strats)

Summary:

Best Position: Point Mid Anchor

Best Tools:

Bio:

Misc:

  • She grew up real swell

 

Normals

LP “Light Punch”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

LK “Light Kick”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HP “Heavy Punch”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HK “Heavy Kick”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HPHK “CD Blowback”

  • Stand:
  • Air:

Command Normals

air → LK

  • ?

→ LP “Enyoku

  • Overhead
  • Retains property after standing LK chain

 

↘LK “Yuri Raijin Kyaku”

  • Won’t cancel out of chain

 

 

Specials

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:


 

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:


 

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:

 

Supers & Climax

HCB x2 P “name [Max]

  • Type
  • Max version is..
  • .

 

QCBHCFK “name”

  • A

 

HCBx2 KK “name” Climax

  • Notes

bk fwd dwn df ufdb ub db-uf qcf QCB qcbHCF hcf HCB DP RDP.360 HCBFWD QCFHCB QCBHCF flashkicksonicboom hcfbk holddown up- dwn qcdqcbd ddf

Best Combos

Barless use:

lows:

— crlk,crlk,slk**heavy dp – 168 damage
— crlk,crlp,slk**heavy dp – 163 damage

— crlk,crlp,slp**heavy dp – 158 damage

Highs:

 

C+D**heavy fireball, C+D**Houyoku – tsubame otoshi – 263 damage (corner only)

— jhk,shk**heavy hyakuretsu Binta – 245

— Jhk,shk**heavy dp – 233 damage

— jhk,shp**heavy dp – 223 damage

 

 

1 Bar use:

Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, sthp**houyoku – tsubame otoshi – 499 damage (requires corner)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, ex dp – 479 (requires corner)

Jhk,shk**max**C+D**ex houyoku – divekick,shp**ex saiha, light saiha, ex dp – 432 damage (requires corner)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex dp – 424 damage

Jhk,shk**max**C+D**ex houyoku into heavy Raiou Ken, Ex saiha, light saiha, ex dp – 400 damage
Jhk,shk**max**shk**ex saiha, ex dp – 399 damage

Jhk,shk**max**C+D**Houyoku into heavy Raiou Ken, ex fireball, ex dp – 385 damage

Jhk,shk**max**shk**ex saiha, ex Hyakuretsu binta – 375 damage
jhk,shk**heavy dp** Heavy Haouh shoko ken – 365
jhk,shk**heavy dp**chou saiha – 363 (corner damage)

C+D**houyoku into heavy fireball,run, light dp** light haouh shoko ken, heavy dp – 358 damage (requires corner at the end)

jhk,shk**heavy dp** heavy ranbu – 356

 

2 Bars Use:

Jhk,shk**max**shk**ex saiha, ex fireball, heavy dp**ex ranbu – 590 damage (corner only)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, light dp**ex ranbu – 583 (corner only)
Jhk,shk**max**shk**ex saiha, ex fireball, light dp**ex ranbu – 574 damage (corner only)

jhk,shk**max**C+D**ex hoyoku – dive kick,shk**ex saiha, heavy fireball, heavy dp**ex chou saiha – 560 damage (corner only)
Jhk,shk**max**shk**ex saiha, run, heavy dp**ex ranbu – 530 damage
Jhk,shk**max**ex saiha, run, heavy dp** ex haouh shoko ken – 517 damage
Jhk,shk**max**shk**ex saiha, ex ranbu – 511 damage
Jhk,shk**heavy dp**ex Ranbu – 491 damage
jhk,shk**max**shk**ex saiha, ex haouh shoko ken – 488 damage
Jhk,shk**max**shk**heavy dp** ex chou saiha – 487 damage
Jhk,shk**heavy dp** ex chou saiha – 480 damage
Jhk,shk**max**shk**heavy dp** Ex haouh shoko ken – 465 damage
Jhk,shk**heavy dp**ex haouh shoko ken – 459 damage

 

3 bars use:

jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, light dp**climax –  671 damage (requires corner)
Jhk,shk**max**shk**ex saiha, ex fireball, heavy dp**climax – 664 damage (requires corner)
jhk,shk**max**C+D**ex houyoku – divekick, shk**ex saiha, heavy fireball, climax – 647 damage jhk,shk**heavy dp**chou saiha**(hit 13) ex ranbu – 625 damage
Jhk,shk**max**shk*ex saiha, run, heavy dp** Climax – 608 damage
jhk,shk**heavy dp**chou saiha**(hit 13) ex haouh shoko ken – 602 damage

Jhk,shk**max**C+D** heavy houyoku – heavy fireball, ex fireball,light dp**climax – 584 damage
jhk,shk**heavy dp**climax – 580 damage

4 Bars use:

jhk,shk,heavy dp**chou saiha**(cancel at 13th hit)climax – 713 damage

5 Bars use:

Jhk,shk**max**C+D**houyoku – hevay fireball, ex saiha, ex fireball, ex haouh shoko ken**Climax – 773 damge

Jhk,shk**max**C+D**ex houyoku – divekick,shk**ex saiha, air lk fireball, ex chou saiha**climax (cancel at 26 hits) – 768
Jhk,shk**heavy dp** ex hauoh shoko ken** climax – 755

Jhk,shk**max**C+D** ex houyoku – divekick, shk**ex saiha, air lk fireball, ex haouh shoko ken**Climax – 739 damage (requires corner)

 

 

Strategy

— Light, ex and heavy fireball are safe on block (vs ryo)

— Light saiha punishable, Heavy and ex are safe (vs ryo)

 

— Houyoku – normal and ex  hien souha followup safe at medium hieght (vs ryo)

 

— Houyoku– normal and ex divekick safe at any hieght (vs ryo)

— Hoyoku – air HK fireball followup always minus unless used to cover approach

— Raw air HK fireball minus, use to cover approach

— Sweep is safe (vs ryo)

 

— Jumping string on block – sthk,jhk*+light fireball or fA

Anti – airs

Vertical: clstlp, clsthp, crhp,

Horizontal: stlp, stlk, sthp,sthk, crhp (closeish)

Situational: stlk, C+D, light dp, ex ranbu

 

Crossups:

Jhk, Jhp, Houyoku – hien souha (Very hard to land crossup)


 


Tech

See a roll coming?

Frame Data

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