Yamazaki Guide KOF XIV

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Yamazaki

TEAM DLC

General

Until we do better, a good guide for Yamazaki can be found here ! 

Best Position: Mid or Anchor

Best Tools:

Contributors: A nice collection of tweets was taken from [ here ] Thx GMB

Normals

LP “Light Punch”

  • Crouch :
  • Stand :
  • Far :
  • Jump :

Notes: you can use the hop LP to break guard, with a cancel into diving tackle.  Hop up +/ forward or back, as she leaves the ground press LP, then immediately input qcb K


LK “Light Kick”

  • Crouch :
  • Stand :
  • Far :
  • Jump :

Notes


HP “Heavy Punch”

  • Crouch :
  • Stand :
  • Far :
  • Jump :

Notes


HK “Heavy Kick”

  • Crouch :
  • Stand :
  • Far :
  • Jump :

HPHK

  • Stand: .
  • Air: .

 

Command Normals

→ LP “Eviscerator

  • Overhead

→ LK “Slam

  • Overhead

Specials

QCB LP “Serpent Slash[EX]

  • Poke
  • Aims upwards
  • Can be charged by holding the button
  • Can be cancelled with HK
  • Also called Snake Arm

QCB LK “Serpent Slash[EX]

  • Poke
  • Can be charged by holding the button
  • Can be cancelled with HK
  • Aims mid

QCB HP “Serpent Slash[EX]

  • Poke
  • Can be charged by holding the button
  • Can be cancelled with HK
  • Aims low

 

QCB LP “Diving Tackle[EX]

  • Poke

DP LK “Spray Sand

  • Anti air

Notes: 

DP K “Fight of Tempering[EX]

  • Anti air

Notes: 


qcf P “Double Return[EX]

  • Counter
  • LP absorbs to gain meter
  • HP Reflects fireballs

 

HCB fwdP “Bombshell Badda-bing

  • Grab

HCBSado Maso[EX]

  • Counter
  • Both have the same hit box

 

Supers & Climax

qcf x2 P “Guillotine [Max]

  • Anti

QCBHCFK “Pit Viper [Max]

  • grab

HCB x2 PP “Drill” Climax

  • Grab
  • 3 levels

Best Combos

0 bars

1 bar

  • optimal crouching
  • cr LK x3 

 

  • optimal maxmode
  • P >   fwd > > >   fwd  > QCB > 
  • 3g)

 

  • optimal corner
  • 393

 

  • optimal heavy normal
  • HP >   fwd LK PP
  • 328

 

  • optimal overhead
  • fwd LK > mm >KK
  • 365

 

  • j

 

Videos

Strategy

 



 


 

Frame Data


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