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Kim |
TEAM Kim |
General
Notable Players:
- Japan: 777
Summary: When Kim activates, people block in fear of the blindingly fast EX Hangetsuzan, as when that hits, a chain of destruction undoubtedly follows. Kim can also harass safely with stand HK and has a chainable crouch LK for easy confirms.
Check out this FT10 between 777 and arguably the best in Japan, M’. While 777 eventually loses, you will see how Kim is not to taken lightly!!!
Best Position: Anchor
Best Tools:
- stand HK
- qcb K
- crouch LK
Bio: Kim is a very serious person with a strong and inherent sense of justice. As an expert in Tae kwon do, he can stop any opponent attempt with his unpunishable kicking techniques. Kim is convinced that Tae kwon do is the strongest fighting art, and wants to tell the world about it!
Misc: For Justice!
Normals
LP “Light Punch”
- Crouch : 4f +1 so use this to harass
- Stand : 5f
- Far : 5f
- Hop : 5f At close range, start attacking with this. It has more fun with large characters.
- Jump : same
LK “Light Kick”
- Crouch : 4f chains into itself nicely for easy confirms > st. LK > →→ LP > etc
- Stand : 4f
- Far : 6
- Hop : 5
- Jump : same
HP “Heavy Punch”
- Crouch : 7f
- Stand : 5f
- Far : 10f +2
- Hop : 10f seems long but in fact its animation is obvious and then forces opponent to block, so use it early after leaving the ground.
- Jump : same
HK “Heavy Kick”
- Crouch : 8f
- Stand : 4F best combo starter
- Far : Super tool! Goes over sweeps! Double hit! 6/17f
- Hop : 8f decent angle for combos
- Jump : same
Notes
HPHK “CD Blowback”
- Stand: 15f
- Air: 12f Fast and effective hitbox!
Command Normals
→ LK “Naeryo Chagi”
- 21f Overhead
→→ + LP “Twio Yop Chagi”
- cancels, ex cancels, super cancels
- Use to close up the distance after knockdown ; scary! After throw into corner, do this, then standing blowback.
- 11f
Specials
K “Hangetsuzan ” [EX]
- Poke
- LK 16f – punish anticipated sweeps
- HK 17f
- EX 10f
- Air LK 15f
- Air HK 17f
- Air EX 15f
- causes juggle
Notes: The unexpected Hangetsuzan is what kills. Cancel your moves into it randomly. Sweep cancel is a good one. The EX is the move that terrifies players. Try it after jumping back, or before landing, or during a backdash! Then, combo it into →→ LP > rush super.
LK “Hienzan” [EX]
- Anti Air / Reversal aka Flash Kick
- LK 4f
- HK 6f
- EX 3f an excellent reversal
- super cancels
(air)
K “Hishou Kyaku”[EX]
- Poke
- 10f LK or HK
- EX 13f
- causes juggle
Supers & Climax
K “Houou Kyaku” [Max]
- Rush Attack
- 11f Max 5f
- Best used in combos
x2 K “Houou Hiten Kyaku”
- LK 9f
- HK 12
- Max 8f
- Causes Juggle
x2 PP “Zero-Shiki Houou Kyaku” Climax
- 5f
- Invincible start up
- Use in combos
- Great (expensive) anti air/ punish
Best Combos
KOF14 1周年記念 キム コンボメドレー #KOF14 #PS4share pic.twitter.com/Lz0YvrN62Q
— 777 (@777_kim_kof) August 25, 2017
cr. B xx cr. B xx cr. B xx [d]~u D – d. D = 193/230
cl. C xx qcb D = 178/190
Near Corner
CD > f~f A xx air qcb B > [d]~u B = 213/340
Corner
cl. C xx qcb B > [d]~u D – d. D = 242/270
OPTIMAL 1 Bar
cr. B xx cr. B xx cr. B xx [d]~u B xx air qcb~hcf K = 281/150
cl. C xx qcb D xx qcfx2 B > (delay) f~f A xx air qcb D = 359/390
[d]~u D xx air qcb~hcf K = 237/80
Corner
cl. C xx qcb D xx qcfx2 B > (delay) f~f A xx air qcb B > [d]~u D – d. D = 429/510
Starter > cl. C xx qcb BD > (delay) f~f A xx air qcb BD > [d]~u B = 314-342/300
3rd
Starter > cl. C xx qcb BD > (delay) f~f A xx air qcb BD > [d]~u BD = 356-396/240
Corner
Starter > cl. C xx qcb BD > f~f A xx air qcb B > [d]~u BD = 346-382/340
OPTIMAL 2 Bar
cr. B xx cr. B xx cr. B xx [d]~u B xx air qcb~hcf BD = 389/150
cl. C xx qcb D xx qcfx2 B > f~f A xx air qcb D xx air qcb~hcf K = 466/390
[d]~u D xx air qcb~hcf BD = 351/80
Corner
cl. C xx qcb D xx qcfx2 B > (delay) f~f A xx air qcb B > [d]~u D xx air qcb~hcf K = 508/450
Starter > cl. C xx qcb BD > f~f A xx air qcb D xx air qcb~hcf BD = 470-488/360
3rd
Starter > cl. C xx qcb BD > (delay) f~f A xx air qcb BD > [d]~u B xx air qcb~hcf BD = 512/300
Corner
Starter > cl. C xx qcb BD > qcb B > [d]~u D xx air qcb~hcf BD = 484-506/300
3rd
Starter > cl. C xx qcb BD > f~f A xx (delay) air qcf BD xx qcb B > [d]~u D xx air qcb~hcf BD = 520-560/380
OPTIMAL 3 Bar
cl. C xx qcb D xx qcfx2 B > (delay) f~f A xx air qcb D xx qcb~hcf BD = 558/390
Corner
cl. C xx qcb D xx qcfx2 B > (delay) f~f A xx air qcb B > [d]~u D xx air qcb~hcf BD = 602/450
Starter > cl. C xx qcb BD > qcb B xx qcb~hcf AC = 521-546/220
3rd
Starter > cl. C xx qcb BD > (delay) f~f A xx air qcb BD > qcb~hcf AC = 564-585/240
Corner
Starter > cl. C xx qcb BD > f~f A xx air qcb B > qcb~hcf AC = 545-565/340
3rd
Starter > cl. C xx qcb BD > f~f A xx (delay) air qcf BD xx qcb D xx qcb~hcf AC = 591-614/360
4 Bar
cl. C xx qcb D xx qcfx2 BD > f~f A xx air qcb D xx air qcb~hcf BD = 624/390
Corner
cl. C xx qcb D xx qcfx2 BD > f~f A xx air qcb B > [d]~u B xx air qcb~hcf BD = 657/430
Corner
Starter > cl. C xx qcb BD > qcb B xx qcfx2 BD > f~f A xx air qcb B > [d]~u B xx air qcb~hcf BD = 620-672/460
3rd
Starter > cl. C xx qcb BD > f~f A xx (delay) air qcf BD xx qcb D xx qcfx2 BD > f~f A xx air qcb B > [d]~u B xx air qcb~hcf BD = 648-683/560
5 Bar
cl. C xx qcb D xx qcfx2 BD > qcb B xx qcb~hcf AC = 682/250
Corner
cl. C xx qcb D xx qcfx2 BD > f~f A xx air qcb B > qcb~hcf AC = 701/370
Starter > cl. C xx qcb BD > (delay) f~f A xx air qcb BD > [d]~u B xx air qcb~hcf BD (10) xx qcb~hcf AC = 658-686/300
Corner
Starter > cl. C xx qcb BD > f~f A xx (delay) air qcf BD xx qcb D xx qcfx2 BD > f~f A xx air qcb B > qcb~hcf AC = 717-758/500
Strategy
Optionally sit down and charge your Hienzan!
Far distance:
dance around with hop CD, HP
Medium
Hop HP / move closer with HK
Close distance
Crouch LK then attack with hop HP and try to crossup with air LP
After knockdown, mix your crossup air LP / crouch LK / overhead
Activate and do random EX Hangetsuzan combos, mix with throws.
Safe jump
Matchups
Remember that Leona’s slasher is not so quick.
レオナの強ムーンスラッシャーも同じように若干遅らせて2Bを出すと潰せます。 #PS4share pic.twitter.com/vzf7hpG2ju
— 777 (@777_kim_kof) December 2, 2017
Same for Andy
アンディの強昇竜弾はシュンエイの強イフリートと同じように、少し遅らせて2Bを出すと潰せます。
この技も下段無敵が先に切れるので。 #PS4share pic.twitter.com/LH5HCESiD5— 777 (@777_kim_kof) December 2, 2017
Don’t try it versus Kula, however
意外にある、クーラのぶっぱなしクロウバイツSCダイアモンドエッジですが、ガードしたらゲージを使わずに手痛い反撃が出来ます。 #KOF14 #PS4share pic.twitter.com/qARaasow6f
— 777 (@777_kim_kof) November 14, 2017
Punishing Meitenkun normally and in Maxmode
明天君の撃砲は密着でガードした場合、溜めレベル関係なくダッシュ2Bや庵の遠Dの様な技で確定が取れます。EX版は発生の早い突進系の2ゲージ超必で確定が取れます。 #KOF14 #PS4share pic.twitter.com/uQsLcZGlBA
— 777 (@777_kim_kof) November 14, 2017
Punishing Chang
チャンの弱鉄球粉砕撃は、ガードキャンセル前転後に4F技で確定が取れます。 #KOF14 #PS4share pic.twitter.com/4cfMu7KFKv
— 777 (@777_kim_kof) November 14, 2017
Chang’s hop LPs can be countered
チャンのジャンプAは近い位置のみ、ほとんどのキャラの2Aで潰せます。ジャンプDは、2C対空出来るキャラは相打ち以上取れます。 #KOF14 #PS4share pic.twitter.com/sUEF9oqSpP
— 777 (@777_kim_kof) November 14, 2017
Mian can be annoying but if you have meter…
ミアンの弱華輪は、基本的にガード後反撃不可ですが、中央は2段目、端は2、3段目にそれぞれガードキャンセル緊急回避をすると反撃が出来ます。 #KOF14 #PS4share pic.twitter.com/kE0fSEVfA0
— 777 (@777_kim_kof) November 14, 2017
Big characters such as Antonov, Dino, Daimon, Xanadu, Chang, Maxima and even Vice, fall prey to Kim’s hop LP
しゃがみ高…大門、ダイナソー、ザナドゥ、チャン、マキシマ、アントノフ、バース
キムのJAのような技でも昇りで出すと高速中段になってしまうキャラ達 pic.twitter.com/G2BIlHwHJX
— 777 (@777_kim_kof) November 8, 2017
Punishing Verse’s reverse cancel
バースあるある キムでの対策 #KOF14 #PS4share pic.twitter.com/SpfGVQ84PT
— 777 (@777_kim_kof) October 27, 2017
Punish Geese’s flowchart sweep
ギースの強不動拳→中段、下段 キムは両対応で潰せます。 #KOF14 #PS4share pic.twitter.com/ppT39CgsKF
— 777 (@777_kim_kof) October 27, 2017
Punish Alice going for an overhead
アリスの下Bキャンセル前Bという連係は、4F通常技で割り込めます。 #KOF14 #PS4share pic.twitter.com/EQZBVEgokM
— 777 (@777_kim_kof) October 27, 2017
Punish Robert going for command kick
一応こんなことも出来ます(笑) #KOF14 #PS4share pic.twitter.com/1oKSii8TVL
— 777 (@777_kim_kof) October 27, 2017
Punish Gang Il overhead attempt (hope you are fast!)
ガンイルの覇気脚→中段、下段対策 4F強攻撃を持つキャラは両対応で潰せます。ただし、近い位置のみ。 #KOF14 #PS4share pic.twitter.com/OStKjpunUc
— 777 (@777_kim_kof) October 27, 2017
Punish Gang-il trying to break guard with hop LP after auto pilot max mode
キム小ネタ 自キャラ画面端時限定 相手がジャンプ小攻撃の場合 #PS4share pic.twitter.com/9jycjh6gDK
— 777 (@777_kim_kof) October 27, 2017
KOF14 キム 以前紹介したのと同じスタンコンボ(ダメージ調整) #KOF14 #PS4share pic.twitter.com/o4wCFyF2Ko
— 777 (@777_kim_kof) September 25, 2017
Slightly crazy read to punish Iori’s crossup attempt after auto Max Mode
キム小ネタ 百合折りの場合 #KOF14 #PS4share pic.twitter.com/fpEa7cvKrK
— 777 (@777_kim_kof) October 27, 2017
Iori on the rampage? Flash kick and don’t look back!
キム小ネタ 自キャラが画面端時限定 相手がジャンプ強攻撃の場合 #KOF14 #PS4share pic.twitter.com/OwoNUuxZlq
— 777 (@777_kim_kof) October 27, 2017
Meaty set ups
Kim Meaty cr. B set-up (1): Regular C Grab: https://t.co/UElbOojMv2
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B set-up (2): d~u+D, d+D 1: https://t.co/SlTAcMlry3
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B set-up (3): qcb, hcf+B/D: https://t.co/rleah2xXax
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B set-up (4): d~u+D, d+D 2: https://t.co/HCUNSc5vd8
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B set-up (5): qcb, hcf+BD 1 (Corner): https://t.co/TpN7QYVXkh
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B set-up (6): qcb, hcf+BD 2 (Mid-screen): https://t.co/f9OXInX8f0
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B Set-up (7): Air qcb, hcf+B/D: https://t.co/i4YCaF4sue
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B Set-up (8): Air qcb, hcf+BD: https://t.co/fDPCv9atDz
— Ahmed Sule (@Amedo310) October 1, 2017
Kim Meaty cr. B Set-up (9): 1 Bar Corner Max Mode Combo: https://t.co/klM1GYqkZ8
— Ahmed Sule (@Amedo310) October 1, 2017
Frame Data