Orochinagi

Current Patch Version 1.04

Please state issue in as much detail

We had 34 comment submissions for version 1.01-02 and we have now deleted them for a clean start for v1.05. 

Here are the issues:

  1. Please improve the tracking. Characters still crossup and then don’t crossup, or a character turns around and then turns around again.
  2. Please consider shortening rolls. This would make older fans happier and weaken fireball play (or is this related to tracking?)
  3. Please make lobby spectators automatically watch the next match without having to press a button.
  4. Enable party mode inside normal lobbies.
  5. Enable “kick asap” for players locked in a match
  6. Character balance…

MAX MODE – the mode is cool but it gives certain characters an unfair advantage

  1. Reduce Max Mode running speed.  This will kill off the far range hit combo gameplay and leave max mode as only a close range combo tool.
  2. OR – Make only certain moves (eg: ones that can cancel) able to activate into Maxmode
  3. OR – just nerf Robert and K’ far B hit box?

Look at the public opinion on this:

Best way to fix Max Mode

View Results

DLC

While some fans voted they would pay for anything, it’s probably best not to release  character DLC at a price. However, players are prepared to pay for skins, stages, soundtracks and colors.

Which DLC do you want? (Pick two)

View Results

While people would love to see the top voted characters for DLC, it’s probably best to keep them for kofxv.

If SNK would like to add more characters, it seems a good idea to add EX characters, as it would require less development time. We can only hope they are not over powered. If these are free characters with different moves, there won’t be an argument about their value.

 

Previous Patch Issues below

Patch 1.02

Known Issues

This list has now been sent to SNK. A new one will be created after the October patch.

With the input of top players around the world such as KaneBlueRiver, Atma, Haregoro, Myu, Dune, Koukou, Alioune, Vryu, Violent Kain and Gillstolemyride, we have some suggestions.

We consulted these players here and on social networks for their ideas and opinions.  Some contributed, some didn’t, some supported one or two while some supported none!

Thanks for consultation or contribution: Justi-quickening, Koga, SoleChris, Vicio, Cristina, Johan, Jordan Del Rosario, MichelS, Chaka_, Vokkan, DC.Kane317, Tortita, trph, SamuraiPizzaKen, MacVillain, Ivan, Katy Parry, L4rLoR, Blackquill , il3, gatoray, Predictabowl, Orin, Ariel Sakazaki & more

Character Buff/Nerfs are in the comments list, this section is just for system issues.  Thanks to you guys too!

Note: these are suggestions and we certainly don’t want all of them at the same time.

The Casual Game

As a casual game, there is no need to change anything. The netcode (except the problems with finding/ joining rooms) is good, so congratulations! The game is fun!

Higher Level

Many tournament players don’t like the way opponents can roll away from rushdown and how projectile gameplay is very strong, where many characters have great difficulty to approach due to fireball hitbox. However, many didn’t request a change.

Requests for Fixes/Adjustments

Majority of FGC Support these:

Medium support

Limited support or no input or hotly debated

Other ideas and why we don’t recommend them but still are here for consideration.

THE TOURNAMENT GAME / LIFE EXPECTANCY

As a tournament game, considering the game’s longevity and growth through the fgc, we have some ideas that might help.

KOF traditionally is a rush down game where getting close to your opponent is rewarded. KOF14 rewards players for confirming a mid screen attack (with relatively little risk) that hits a whiff and gets 400/500 damage. The game also favors projectile zoning. It’s easy to roll away and reset conditions. It favors defensive play. If this is intentional, so be it.

Otherwise, we would like character tracking to be consistent and/or rolls to be shorter. Fireball gameplay could also be weakened by shrinking hitbox of projectiles so all characters can hop over.

ATTRACTING NEW PLAYERS AND STREAM VIEWERS

Some of us also believe the game needs to have more fun, visual impact to maintain greater player base and stream viewership.

This would require a more drastic change, and perhaps it would be better to do much later, or next year or even in KOF 15.  A beta test would be great!

The idea is that max mode usage should be less frequent, so our suggestion is to enable max mode from normals that special cancel only.  There are other suggestions above.

You can also  read Atma’s very very long and detailed breakdown on the game here.