Marvel vs. Capcom 3

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Re: Marvel vs. Capcom 3

Postby Foxhole » Fri Jul 22, 2011 16:52

hadoolket wrote:well, i'd like to have seen female akuma, but we all can't have what we want here


Aye, but spidet woman is a popular mainstream marvel charater atm, just thought marvel would have shoehorned her in, unlike a female akuma.
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Re: Marvel vs. Capcom 3

Postby kadosho » Wed Jul 27, 2011 17:15

Really wondering why all 10 are male characters, no mix of gender. (er why?)
But what bugs me most, is that having to re-purchase another version of MVC3. (Although I didn't mind the change in gameplay style)
Would have loved to unlock characters, instead of having to buy the game again. (facepalm)

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Re: Marvel vs. Capcom 3

Postby BP » Thu Jul 28, 2011 10:23

Phoenix Wright is going to be interesting to see. Wonder how creative they'd be with his moveset and if they'll throw in a few cameos here or there. Crossing fingers for a Magatma super at least.
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Re: Marvel vs. Capcom 3

Postby Anti-K' » Sat Jul 30, 2011 05:09

BP wrote:Phoenix Wright is going to be interesting to see. Wonder how creative they'd be with his moveset and if they'll throw in a few cameos here or there. Crossing fingers for a Magatma super at least.


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Re: Marvel vs. Capcom 3

Postby Shiny » Mon Aug 08, 2011 07:42

Going to sleep early doesn't work for me. Now I'm up an hour and a half before I have to get ready for work.

Reading up on SRK, supposedly Rocket Raccoon = stubby Cable. This is hearsay of course. But interesting hearsay.

One of the new stages is supposed to be one themed on the saga The Days of Future Past. Very interested on seeing how that'll turn out.
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Re: Marvel vs. Capcom 3

Postby IsshunSengeki » Tue Aug 09, 2011 07:12

Just when I was finding my groove in Mahvel (baby!), that team being Zero/Dante/Akuma, I find this:
Level 3 Hyper Zero Buster now causes soft knockdown (was a hard knockdown in vanilla)
Dante's Hammer has been nerfed
Akuma's health has been nerfed, and Tatsu assist no longer knocks down (Did it knock down? I never paid attention) Main thing is he got nerfed.
Well, f**k.

Lately, Capcom has had a habit of either nerfing characters that didn't need it, or giving stupid nerfs to characters that did need them.
e.g. Oh, XF3 Dark Phoenix is far too good? Okay, we'll just give her less base health and limit her to one action per jump!
Oh well, at least I have my Phoenix Wright/Deadpool/Frank West team for Ultimate! :lol:
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Re: Marvel vs. Capcom 3

Postby Persona » Tue Aug 09, 2011 23:16

Making Zero's lvl 3 buster do soft knockdown wouldn't change his gameplay much since most people only use it in the air and followup with his lightning move. I assume they nerfed it because he will be able to release his busters during specials (and maybe hypers?) when umvc3 is out. So I guess he loses some OTG extentions for more combo potential.
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Re: Marvel vs. Capcom 3

Postby The Master » Wed Aug 10, 2011 00:26

Shiny wrote:Going to sleep early doesn't work for me. Now I'm up an hour and a half before I have to get ready for work.

Reading up on SRK, supposedly Rocket Raccoon = stubby Cable. This is hearsay of course. But interesting hearsay.

One of the new stages is supposed to be one themed on the saga The Days of Future Past. Very interested on seeing how that'll turn out.



well, he has almost ALL the same weapons Cable does anyway. lol
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Re: Marvel vs. Capcom 3

Postby IsshunSengeki » Thu Aug 11, 2011 06:39

It's going to be AHVB all over again.
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Re: Marvel vs. Capcom 3

Postby The Master » Thu Aug 11, 2011 21:13

IsshunSengeki wrote:Just when I was finding my groove in Mahvel (baby!), that team being Zero/Dante/Akuma, I find this:
Level 3 Hyper Zero Buster now causes soft knockdown (was a hard knockdown in vanilla)
Dante's Hammer has been nerfed
Akuma's health has been nerfed, and Tatsu assist no longer knocks down (Did it knock down? I never paid attention) Main thing is he got nerfed.
Well, f**k.

Lately, Capcom has had a habit of either nerfing characters that didn't need it, or giving stupid nerfs to characters that did need them.
e.g. Oh, XF3 Dark Phoenix is far too good? Okay, we'll just give her less base health and limit her to one action per jump!
Oh well, at least I have my Phoenix Wright/Deadpool/Frank West team for Ultimate! :lol:



Dante's normals have been slowed down, they're not as fast now.

IsshunSengeki wrote:It's going to be AHVB all over again.


only with better keep away. lol
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Re: Marvel vs. Capcom 3

Postby Shiny » Tue Aug 16, 2011 13:47

http://www.eventhubs.com/news/2011/aug/ ... mpilation/

Nemesis seems like Capcom's Sentinel, only with extra Q flavor.

Dr. Strange blows my team of whoever I random select to use with Ammy all the way up.
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Re: Marvel vs. Capcom 3

Postby The Master » Fri Aug 19, 2011 20:09

the Fight Club event was fun, but again, Capcom's event management shows that they can't plan for shit
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Re: Marvel vs. Capcom 3

Postby Shiny » Sat Aug 20, 2011 00:17

The Master wrote:the Fight Club event was fun, but again, Capcom's event management shows that they can't plan for shit


So how did that go?
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Re: Marvel vs. Capcom 3

Postby Shiny » Wed Aug 31, 2011 00:12

http://www.gamespot.com/special_feature ... index.html

If you just want to pass the time and learn why certain color schemes were used for some of the characters.

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Re: Marvel vs. Capcom 3

Postby The Master » Wed Aug 31, 2011 05:12

Shiny wrote:
The Master wrote:the Fight Club event was fun, but again, Capcom's event management shows that they can't plan for shit


So how did that go?



waited inline for 4 hours to play. <.< there was over 1,000 people. and only about half went to ACTUALLY play something
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