Gojira wrote:1) No towns + non-interactive NPCs is an absolute fail.
i can't say this really bothered me too bad, a lot of people say they needed to feel immersed into a game, but i'm more concerned about playing a game than reading needless text
2) Bad buildup for a battle system. ....Most RPG battle systems are like trees..
ut the problem with FFXIII's battle system is that when it starts, it's not a tree at all. It's a floor. It has NOTHING.
i can agree here, and development is very important to an rpg (even though i'm not really much of a fan of rpgs to begin with) and i think the battle system itself was a great idea, just not a great execution--a lot of the complaints will be about not being able to move your party members and not being able to control each character individually, and most importantly, the leader dying = game over, which is about as stupid as the quirk the ice climbers face in smash bros
if polished a bit, it could be a fantastic battle system, and i love the fluidness of it, though menu-based activity may be a major drawback because that really takes up a lot of your time which may cost you some hit points or even possible match when certain things may require you to react on a snap and you're still searching your techniques for the one you want, and of course you're compounded by having to select more to fill up the ATB or press an extra button to confirm end of selection, and again, this takes up your time and can be inefficient in times such as when you have haste applied and your gauge is already filled by the time you are done selecting your queue of actions, which means an inefficient use of your atb and inefficient use of haste status!
3) Goals! Goals! Where the hell are my goals?!
wada lost sight of those a long time ago
4) Speaking of exploration, yeah. I don't need to talk about this much, because anyone who's played the game for a short period and gotten disgusted with it knows what a crock it is.
i wouldn't mind if there was some reason to go through such a wide expanse, but this is not metal gear and it's not like you can't easily sneak past most enemies in gran pulse, or even run away from them to avoid battle
but it's stuff like that that brings me back to playing metal gear solid instead, which is still enjoyable, and you actually feel the pressure to either maintain stealth or get barraged by alerted troops and possibly die, and i almost kind of want that in an ff game, but the nature of the rpg kind of prevents that
also, mgs games just overall have better (if crazier) story elements that beat out anything i've seen in a final fantasy game, that includes ffviii
on the other hand, i have managed in ffxiii to somewhat sneak past troops in corridors and hallways SOMEHOW to avoid battles
5) Hope. Hope is annoying.
yes, he gets a little more tolerable later on, but he's still kind of meh
though what's hard for me to understand is why did he have so much hate for his dad? his dad wasn't even an asshole or deadbeat or anything, he just had to be away for work? it sounds like hope is just a moody attached asshole with separation anxiety issues and is just a character meant to fill the niche of boy-with-issues, and it seems like forced character development
strangely enough, there are people who say they can relate to hope, but hope's the kind of guy i'd punch in the face and tell him to get over his small issues