In the latest KCE branch we can see another "block cancel" bug in a Robert vs Iori fight, the bug is here.
Right now it' the true details of that bug are unknown (it is only known that happens in more than one circumstance). At least is not like the guard cancel bug from Shin Samurai Spirits, which made the game a total joke and completely unplayable at any level.
I'll also add the full vid, since the player has improved way too much lately and the fights are kinda fun, har har. The bug was around min 7; sec 50
fiol wrote:in one of those kce vids iori did an awesome bc+exdm(or dm i dont remember)+neomax..then Leona didnt fall down but she did a fast recovery..is it some kind of bug too?
That's just her roll recovery animation. And it isn't the first game where it looks like that, I think (but I think that this is the first game where she doesn't say anything while doing it, I (also) think).
What I'm more surprised about the vids, is that Andy has his green skin "Ma Jr" palette (which, according to the arcadia guide, doesn't exist).
There is one thing that bother me from the last bunch of vids (which is a cancel with Duo Lon), but until I can test it or check it out some more, there is really no point on bringing it out as a bug or a secret.
In the following vid, at 1 : 48 Raiden does a standing block against a sweep (watch carefully, is easy to miss since he crouches quickly afterwards). It is unknown if this is from version 1.0.... There it seems to be a bunch of blocking bugs in there when you are cornered that certainly (and gladly) haven't been explored at all. If these are indeed from version 1.0 then there is the chance that they fixed it with the patch...
A small training video with Leona, Vice and Kula originally from nico. It's self explanatory and it has some pretty weird details that you might have missed otherwise (like Kula dispelling fireballs with her taunt, or Vice's "vs Mai" infinite).
I always wondered why Leona had such weird hit animation from her V slasher (she doesn't blow the enemy away like in the other games, just she knock'em down a little), and this video answers the "why" perfectly; Leona can actually attack after her V slasher if the move lands high enough.
Since I'm posting miscellaneous stuffs...
This combo is a fun watch and all, but has two silly mistakes that make it impossible in actual play : first, is that the combo uses a drive cancel after the hyper drive mode ends (which isn't possible outside practice), and the other one is that he inputs the DM after the damage is bigger than 1000 (which means, that the enemy was already dead). I suppose that with some fixes, this combo might not only be possible, but it would also be a 100% 4 bar combo (that's cheaper than pretty much every other Ash combo out there).
A very, very interesting multi layered combo video was made in nico nico by the players that fought in the Fluffy competition series ( or 「ふわふわ対戦」 ). This video mainly focuses in the "new blood" of the latest saga and is a few combos away from being a very complete tutorial for the characters, only a handful of interesting combos was missing (like crouching A, standing C for Shen and Duo); as the description states, these combos are practical and are meant for battle usage.
A must see for everyone interested in the game, as it shows a lot of combos that haven't been seen to date (command move focused HD combo for Ash, or Non EX bitchslap juggles for Shen). Also, I added it here since it doesn't cover a single character.