KOF XIII: Shen Woo

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Re: KOFXIII: Shen Woo

Postby PenPen » Wed Sep 01, 2010 18:44

Hmm yeah, I'm having trouble connecting low B into standing/crouching C.
I suppose it's something technically possible but physically impossible for me to do. It does look or feel like it can link though.
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Re: KOFXIII: Shen Woo

Postby Kane317 » Wed Sep 01, 2010 18:49

PenPen wrote:Hmm yeah, I'm having trouble connecting low B into standing/crouching C.
I suppose it's something technically possible but physically impossible for me to do. It does look or feel like it can link though.

I only got it to connect once, I hit them in the corner, I haven't gotten it to replicate since then. We were all shocked when I got it off.
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Re: KOFXIII: Shen Woo

Postby Tel » Thu Sep 02, 2010 17:22

Say, does the SSJ still power Shen up? I saw a pic of him glowing yellow in the mook. Same goes for Ash's ABCD as well. And can you pull the SSJ out of the blue without input buffering first like in 2k3?
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Re: KOFXIII: Shen Woo

Postby SonicTempest » Thu Sep 02, 2010 18:12

I believe the answer to all three questions is 'yes'.
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Re: KOFXIII: Shen Woo

Postby Tel » Fri Sep 03, 2010 04:57

Thanks!
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Re: KOFXIII: Shen Woo

Postby Dark_Chaotix » Sun Sep 05, 2010 06:47



Shen cB, cC at 2:44
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Re: KOFXIII: Shen Woo

Postby Kane317 » Tue Sep 07, 2010 08:58

Dark_Chaotix wrote:Shen cB, cC at 2:44


...along with a simple HD combo I think I'm going to pick up (yet again. I think I'm on my 4th revision...corner only...start from Ex Grab...style...across the screen etc.).

I managed to do his d.B, s.C, f.B in the corner, once last week, but never got it again. I think it may only work on wake ups like of the year for Clark (I think) where you needed to do d.B on wake up in order to get the s.C.

EDIT: d.B, d.C seems easier to do yet still hard. d.B, s.C I haven't gotten it again =(

---
http://dreamcancel.com/forum/index.php?topic=22.0

Assuming you start each combo with j.C/D, s.C, f.B, here's a guide to use which combo to use under which circumstance:

No stock or Drive gauge -
hcb~f+P or corner qcf D, far C (~311dmg)

1 stock, no Drive gauge -  
Ex qcf K, qcf D x2, far B (corner d.C instead~402/430dmg)

1 stock, 1+ Drive gauge
Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf C, qcf A, d.C (~522dmg) or Ex qcfx2 (I can't get this to connect without SCing but I suppose you could do C.A.B.C instead)

Naturally, should use hyperdrive if you have two cancel gauges, so the rest are non-cancel gauge combos:

2 stocks -
Ex qcf K, qcf D x2, qcf x2+P DM (~526dmg)

3 stocks -
Ex hcb~f+P, Ex qcf K, qcf D x2, qcf x2+P DM (~601dmg)
corner  Ex qcb A.qcf A, qcf D, qcf B, C.A.B.C (~608dmg)

4 stocks -
Ex hcb~f+P, Ex qcf K, qcf D x2, Ex qcf x2+P DM (~663dmg)
corner Ex hcb~f+P, Ex qcf K, qcf D x2, qcf B, C.A.B.C (~671dmg)

5 stocks -
Ex hcb~f+P, Ex qcf K, qcf D, Ex qcf P, Ex qcf x2+P DM (~682dmg)
corner Ex hcb~f+P, Ex qcf K, qcf D Ex qcf P, qcf B, C.A.B.C (~691dmg)

---
There are so many variations to his HyperDrive combos (HD) so it's really about picking your own poison.  Fortunately, all his (Ex) DMs juggle so SCing/MCing isn't a problem.  

If you don't like the fancy stuff then do the 5 stock:

(1) j.D, s.C, f.B, HD s.C, f.B, C.A.B.C, MC qcf~hcb+AC is already ~977dmg (if you add a qcf+A [HDC]... before the CABC the damage is 983)

If you like to conserve stocks:

(2) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC]qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] C, [HDC] D, qcf D, qcf B, Bakuten (C.A.B.C) (2 stocks, 831 dmg)

(3) j.D, s.C, f.B, HD, s.C, f.B, Ex hcb~f+P, qcb A.qcf A, delay [HDC] qcf+D, qcb A.qcf A, [HDC] qcf C, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] D, qcf D, qcf B, CABC (3 stocks, HD, 870 dmg)

(4) Made popular by Haregoro's white Shen from the KCE vids: s.C/d.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C, qcf A) x3, CABC. (2 stocks 818dmg / 822dmg if you do Ex qcf x2+AC instead)

4 Stocks 100%:

(5) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C [charge half a sec]) x3, qcf D, CABC, Ex qcf x2+P DM[

(2b) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] qcf C, [HDC] D, CABC, Ex qcf x2 +AC

100% combos 5 stocks

(5b) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcf C [charge half a sec], [HDC] qcf D, CABC, Ex qcf x2+P DM

(5c) j.C, s.C, f.B, HD, s.C, f.B, qcf A, [HDC] qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf A, [HDC] qcf D, CABC, MC NM.
Last edited by Kane317 on Wed Dec 01, 2010 15:26, edited 1 time in total.
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Re: KOFXIII: Shen Woo

Postby Robocop Two » Tue Nov 30, 2010 21:14

Just thinking out loud here but if you are going in for a HD combo could you not access the .C .A .B .C super saiyan super earlier and reap the benifits of the damage increase during the HD combo? was thinking something like....

(after activate) .C, fwd .B, QCB .A, qcf .A, qcf .B, qcf .A, qcf .D, .C .A .B .C continue?

There must be something that puts the opponent high enough so that when you do hit with super Saiyan you recover in time to hit with more crap?
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Re: KOFXIII: Shen Woo

Postby Kane317 » Tue Nov 30, 2010 23:54

Robocop Two wrote:Just thinking out loud here but if you are going in for a HD combo could you not access the .C .A .B .C super saiyan super earlier and reap the benifits of the damage increase during the HD combo? was thinking something like....

(after activate) .C, fwd .B, QCB .A, qcf .A, qcf .B, qcf .A, qcf .D, .C .A .B .C continue?

There must be something that puts the opponent high enough so that when you do hit with super Saiyan you recover in time to hit with more crap?


Oh the rainbow colors lol. Firstly, you have to be somewhat near the corner. Secondly, there are several combos that juggle you high enough to do the CABC AND have enough time to recover and continue but I doubt your one does (it needs to be pretty damn high to do the CABC into Ex qcf x2+P DM and he barely snags them before touching the ground). Lastly, even if you did get them high enough I dunno if you can pick them up with say a qcf A. Watch any CABC into Ex DM video and you'll know what I mean.
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Re: KOFXIII: Shen Woo

Postby Robocop Two » Wed Dec 01, 2010 12:00

I know, the colours are brilliant! I'm still just getting used to having the options.

I understand the combo would have to be near the corner (I actually thought it would have to be right in the corner but if you say there can be a little distance I believe you). I was thinking afterwards doing something like qcf+B to get them back up in the air for some more juggle damage and better juggle damage due to the increase from the super but then again as you mention the qcfx2+A+C super maybe that just is faster and all you can get?

Actually if you where to use the qcf+B+D to launch high you should be okay for just tipping the C,A,B,C super and carying on afterwards or am I mistaken again?

Cheers again.
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Re: KOFXIII: Shen Woo

Postby Kane317 » Wed Dec 01, 2010 18:11

Robocop Two wrote:I know, the colours are brilliant! I'm still just getting used to having the options.

I understand the combo would have to be near the corner (I actually thought it would have to be right in the corner but if you say there can be a little distance I believe you). I was thinking afterwards doing something like qcf+B to get them back up in the air for some more juggle damage and better juggle damage due to the increase from the super but then again as you mention the qcfx2+A+C super maybe that just is faster and all you can get?

Actually if you where to use the qcf+B+D to launch high you should be okay for just tipping the C,A,B,C super and carying on afterwards or am I mistaken again?

Cheers again.


Well basically, it would seem, even with the highest possible juggle (your qcf+Ds barely touch them) into CABC, barely allows enough recovery time to do the Ex DM. Now that I think about it, it'll probably not work since the Ex DM is the fastest of his arsenals (compared to qcf+P etc.) and it barely snags them.

Good ideas though.

---

Kane317 wrote: BTW, are you the Robocop from XII who used Shen a lot?

Robocop Two wrote:Yup, tis I from England


Man, I loved watching your XII vids as you were really the only other Shen user (around the world lol.) You're going to love XIII's incarnation of Shen as he's an improvement of his XII version, and we all know how good he was in XII (plus he doesn't have those retarded 1-frame cancels). Recently, I've been abusing his far C (autoguard) into [SC]-only -- far C poke, autoguard, DM!
Last edited by Kane317 on Wed Dec 08, 2010 07:48, edited 2 times in total.
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Re: KOFXIII: Shen Woo

Postby Robocop Two » Fri Dec 03, 2010 14:38

Cheers for that, yeah, Shen was deadly but not many people used him (then again not many people played the game). I actually liked those link, weren't too hard to do but then again I never got to link in the super as well. You have kinda lost me with SC though, I thought that meant super cancel but I the way you have written that I'm unsure....that or it's just me being a retard so er... yeah more than likely me being an idiot here :(
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Re: KOFXIII: Shen Woo

Postby Kane317 » Tue Dec 07, 2010 22:36

Robocop Two wrote:Cheers for that, yeah, Shen was deadly but not many people used him (then again not many people played the game). I actually liked those link, weren't too hard to do but then again I never got to link in the super as well. You have kinda lost me with SC though, I thought that meant super cancel but I the way you have written that I'm unsure....that or it's just me being a retard so er... yeah more than likely me being an idiot here :(


Oops, sorry for the confusion, old habits die hard. s.C means standing C (and it refers to the close version as oppose to Far C). Usually, if I write Super Cancel, I abbreviate it to [SC] just like [DC] etc... Yay for fragmented notations!
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Re: KOFXIII: Shen Woo

Postby Robocop Two » Wed Dec 08, 2010 01:41

So C(f) can be super cancelled, I assume that costs drive meter though? If not that sounds almost as good as Ryo's f+A super (even though Ryo's f+A is an overhead, it sounds like they both have alot of practicle applications).
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Re: KOFXIII: Shen Woo

Postby Kane317 » Wed Dec 08, 2010 07:47

Robocop Two wrote:So C(f) can be super cancelled, I assume that costs drive meter though? If not that sounds almost as good as Ryo's f+A super (even though Ryo's f+A is an overhead, it sounds like they both have alot of practicle applications).


On the contrary, it does NOT use a drive cancel. Drive cancels by definitions are specials canceled into specials. Like a few exceptions in XIII (and first time every in the KOF series?), Shen's Far C, Terry's Far C, Maxima's Far C, Iori's s.A, s.B are [SC]-only (Super Cancel only, they don't cancel into specials lol). Only in Maxima and Shen's case, they both have autoguard as well, it's almost unfair.

Since Shen's qcf x2+P DM has juggle anywhere properties... =). Just be careful of canceling the qcf x2 DM when the opponent is too high because it'll miss sometimes (you'll have to play around with it and you'll know what I mean.) Ex qcf x2+P DM always hits, dirty ;).

Lately, I've noticed a slightly more advanced use is to Far C (autoguard) a ground opponent, BC, s.C, f.B --> combo.
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