may i ask which arcade u went to?
Called VZ located in Kowloon Bay.
Newer games are always charged more expensive at first anyway.
I think one year Causeway Bay had arcades at $6HKD, I remember it being real expensive, but year it's always like that in HK.
Back overseas in California...
So I spent a couple of hours playing at Arcade Infinity yesterday (yet due to the line being over 9+ppl long, we get to play only every 30-35mins). Most of my impressions are congruent with what have been echoed before world wide--Let's start with the unpleasant:
The game is going to take time getting used to, moreso than before, and IMO, even more if you didn't play XII.
Canceling frames for drive cancel are somewhat demanding but nothing remotely close to XII Shen's infamous 1-frame-follow-ups.
The graphics/animations are even more amazing in person, gotta watch it in HD. It even impressed me more than XII did, and even though it's really the same thing, I think it has something to do with the game being more zoomed out (I'm indifferent about pixel art) so it looks more clean. Yes, the elephants do look as real as previously reported.
For the first time ever, I really
like the alternate colors being offered. Many, aren't just simple palette swaps but I would peg them between a palette swap and full costume change:
-Seems like everyone has a color that is a reference to someone else (even outside the KOF realm)
-Kula has an OG Iori color, she even has the moon on her back (real cool SNK)
-K' has a Kula color as usual, has colors where only one leg is a different color
-Beni has what I call bionic Beni, where he's topless but his arms are metallic silver in color, but other colors he's wearing a top.
-The Robert-Terry Terry-Robert deal is
Individual character reports will take awhile to compile over time, but since our local champ (Mr. Kof) keeps winning (albeit not like last year, I think he only had a 30+ win streak last night vs 100), it's very hard to try and experiment (with at the same time it's evident that he's getting more adapted to the game making us harder to beat him--catch 22).
Note, none of us has really utilized the XIII system really effectively yet (first day), so go easy on any of our vids that have and will be posted, here's Giby's vids: http://www.youtube.com/user/Giby#g/u
Compiling reports from friends and random people, this is how I would liken XIII to previous kofs (even though it's really different):
-The light hit chains are strigent like '98, precise tapping unlike XII
-The strong hits cancels speeds are actually like XII (I kept missing fundamentals
combos like Yuri's s.C into Saifa (qcb+P) coz I was doing it too fast
-The ground movement speed is faster than XII but slower than 2k2
-The jump arcs are back to normal from what I can tell
-Jump attacks are giving most ppl trouble to adapt to
-Meter build up is reasonable and generous as long as you're not turtling all day
The key is though, is getting used to
. Fear not, as it's easily foreseeable that we'll adapt quickly enough and this will
(I said it) be the most favorite KOFs easily IMHO.
NeoMaxes never get old. AFAICR, nobody pulled off any MaxCancels yet. The balance is pretty good so far throughout the 31 character roster.
Random character notes:
-All the EX anti-airs are real good at the same time making their normal counterpart look weak.
-Takuma is strong, end of story
-Robert is very much like his XII incarnation, very solid and has tons of options and user-friendly
-His jumping off the wall deal is sick (air.B+D near wall)
-Characters like Iori and Joe who were strong in XII, don't have the same edge as their specials need to be EX version to be like how they were in XII (think Joe's Tiger Kick)
-AFAICT, all the BC quick activation shortcuts do exist a la 2k2 (eg. d.B, d.BC etc...
-Robert can do
+C SC into Rush DM as an anti-air
-Robert's f+A has two hits now, I'm not sure if the second hit is cancelable
-Duo Lon appears to have returned to his 2k3 goodness, doesn't have the low damage output problem from XII
-Shen feels more like his 2k3 self minus the headbutting DM, he's also very solid
x2+P DM has counter wire properties
+B slides his slightly forward unlike in XII where he stands there.
-I got some Maxima time in and his Guard Points (auto guard) are disgusting, he really feels like a tank that can bully you into submission.
+P is fun and overall an upgrade from XII IMO.
I'll write up more throughout the weekend and post vids soon.