I know everything is looking good right now, but I'm seeing this possibility- I want to see if others see where I could be coming from.
Meter seems to be gained REALLY quickly. I would expect at least 2 bars/round on average based on the vids shown.
With drive cancels, it's possible the game could turn into a MI-style everything combos into DM-style game, especially at the end of games with 5 stocks/double length drive meter. This could get dull.
What I'd like to see (wishful thinking, I know it won't happen)
Keep the execution of the moves simple, but add damage scaling to drive cancels based on timing, the more off you are the more damage scaling you get. This will keep an execution requirement, but in a way that won't hose people with poor execution, just reward those with better execution. Either that or drop the rate people get super meter.
Maybe I'm just seeing things. I'm still pretty confident, I'm just wondering if any of you also see this as a potential problem.

