pop_squally wrote:i just read that excellent article about the death and rebirth of fighting games however i do feel that unless somebody actually creates a new system then the genre will die a quicker death than before. reason being that they have become too difficult for what they really are. im sure everybody at some point in their life has been in a fist fight and unless you had some kind of martial art or some other fighting based training will fight on instinct.
yet in certain fighting games that we all know and love, some characters can fly through your attacks and then take half your bar even though you anticipated their intent to attack. that alone is enough to turn off many a non hardcore fighting gamer. fighting games dont have to be easy as mario and sonic but they dont have to be complicated to be challenging because after all what is so complicated about wanting to smash somebodys head in?
wouldnt it be more fun if players were rewarded with victory if their discipline was to use timing and survival instincts as opposed to corner traps and infinite combos?
for example i sometimes play kof2k2 on ggpo with my best mate and use ralf in his team for specific reasons.
1. grab defense = prevents grab happy characters from running in or floor trap spam
2. high priority moves = seeing as i dont own the game to practice combos on, i can frequently win rounds with jumping light punch spam and standing hard punch or kick depending on what i expect my opponent to do.
3. special grab = forces opponents back even though they dont know if i can do the running grab tactic.
thats it....just four moves, no other character i have seen can match that damage output ralf does without using supers,combos,two or more special moves or cancels and thats just one out of 30+ characters. sure i would be a lot better if i learnt his combos but i wouldnt find the game anymore fun. until ralfs normal moves become ineffective then thats pretty much the end of kof2k2 for me, theres no fun in fighting games if you cant fight at will.
if they can make fighting games which forces the fighter to think about where and when to hit the enemy it would open up a whole new dynamic as opposed to just choosing kim with his two combos and your dead, i would happily invest in it even if it was based on the same streetfighter 2 system from waaaaaaaay back.
fighting games should simply be something you can just pick up and play for a couple hours and happily enjoy pretending your beating the crap out of someone....as simple as picking up a barbwire ended stick.
the author of this rant can be found online playing kof2k2 using ralf on ggpo under the username team duddikoff.
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