Greed Sever wrote:SRK has some stuff up in their kof forum, including some different names for Iori's moves (which I'm inclined to believe are incorrect) as well as saying that he still has his f-B (stoopid srk) but I was curious because it says the d,df,f,df,d,db,b-A/C move is called "Yawakajou". I know it's basically still the Ya Otome, but can anyone tell me what "Wakajou" means? Or is this just more srk sillyness?
Tiamat wrote:I suppose qcb+A is a little faster but qcb+B is better if you can get it?
and dp+A is faster, but is there anything better about the dp+C version?
thanks for the info =]
QCB+Kx3 -> (while jumping) A (END OF CC MODE) -> (while landing from your jump) C -> stand C -> HCF+C -> dash -> CD -> dp+C -> QCF,HCB+P
and adding a tactical combo after his HCF+C
HCF+C -> dash -> C+D -cancel it into> qcb+b (wont hit) -> qcb+A -> B -cancel it into> qcb+b (wont hit)
so u can b infront of your opponent just before he lands and pressure him, or if you just want to get as much more damage as u can (without using a DM)
HCF+C -> dash -> C+D -cancel it into> qcb+b (wont hit) -> qcb+A -> dp+A
i didn't master this combo yet but i guess somehow you might be able to connect a DM after qcb+A or even maybe you can connect a qcb+C instead of qcb+A, the timing has to be perfect.... or i might be talking shit about a DM being connected (in the middle of the screen) after a qcb+P !!!
not to forget that you can connect the DM like this
HCF+C -> dash -> C+D -cancel it into> qcb+b (wont hit) -> DM
KusoGaki wrote:Maybe this is already common knowledge, i had never thought of it before anyway, but was playing against Tim119 on Saturday and after landing (not blocked though it pushes back too far) cr.B, cr.A, f+A, hcb+B because it leaves u right next to the opponent you can command grab them if they don't do anything. Thought it was quite funny, caught him with it a couple of times.
Can't remember for sure but u must be able to dp them if they try to press buttons.
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