Apparently I haven't covered him yet.
f+B: Overhead, but farking slow to come out.
qcf+P: KOF 96 Reppuken/Double Reppuken, now both versions linkable from weak attacks (like low A). Both doesn't have much recovery time.
hcb+B: High counter. Can follow with df+C for OTG goodness.
hcb+D: Mid counter. Can follow with df+C.
hcf+B: Low counter, can follow with Deadly Rave (I haven't seen it but I assume it's a juggle).
Air qcb+P: Shippuken, Geese throws a ranged blast in front of him and I think he follows afterwards.
hcb+P: Jaei Ken. Note that the C version comes out slower, but apparently in the corner, if it hits, you can follow with both supers.
dp+P: From what I saw, it's like Geese's version of Power Dunk.
hcb,f+P: That throw which Rock also got.
db,hcb,df+P/AC: Raging Storm, links off a low A. The DM version is like a dome shape instead of the 'cage' that you saw in 96. Pretty nice move, better than EX Geese since it covers the top and his back.
qcf,hcb+P/AC: Deadly Rave, now a ranbu move where you don't need to input anything afterwards.