Invincible Duo wrote:about hitting the LDM on crouching opponents, check the post again
Invincible Duo wrote:
Theres two variations of the palm ldm combo. one starting with activation, crouching c into teleport and the other one done with activation, qcf+a, f+b, teleport.
the qcf+a, f+b into teleport doesnt work on duckin opponents but the crouching c into teleport does.
so to sum it up, the LDM combo that works on crouching opponents.
qcf+a, f+b, hcb+c, acbd, cr. c, b teleport, cr. a, [qcf+a, f+b, hcb+c]xn
repeat the brackets.
vs clark: jumping a beats a lot of things clark does but you must do it early.
you can also do the following on crouched opp:
Qcf A, Fwd B, Hcb C, LDM into
1) Down C, Qcf B, Down A, (Qcf A, Fwd B, Hcb C) x n as mentioned by you.
It is possible to replace the first Down C with Stand C. Same with the Down A after you teleport. Stand C does more damage. Pretty straightforward there..
2) Qcf A, Fwd B, Qcf B, (Stand C or Down A, Qcf A, Fwd B, Qcf B) x n. You can change this string into 3) as mentioned later.
3) Qcf A, Fwd B, Qcf B, Stand C or Down A, (Qcf A, Fwd B Hcb C) x n You can change this back to 2) as well.
you can change the tele combo string into the palm combo string as long as you maintain the first necessary hit require to connect the other string.
palm string requires you to be start the string by backstabbing.
necessary hit to maintain the string
after a tele string, you need to connect the next string with Down A or Stand C
after a palm string, you must connect the next string with a Qcf punch.
in other words you can go, Qcf A, Fwd B, Qcf B, (Stand C or Down A, Qcf A, Fwd B, Qcf B) x 2, Down A / Stand C, Qcf A, Fwd B Hcb C, Qcf A, Fwd B, Qcf B, Stand C/Down A, Qcf A, Fwd B, Hcb C ( I think the LDM wears off here)...
I know palm string does more damage.. Just consider the feasible combos I mentioned for Style Points =)..
There are some cases you would want to change between the string. It's hard to explain...Play around a bit and you would get the idea.. It's all about extra double palm combo when your LDM finishes that makes it worth while to change between strings..
I for one, cannot do a double palm combo once the LDM wears off if I just do the palm string all the way... but I always can end with a double palm with the tele string... but the palm string does more damage, so do the math =)
DUOLON FTW!