flipONE wrote:If anyone hasn't really noticed the A version of hcf+P has pretty damn good range (not like 2k2 ::sigh::). If someone is just plainly standing over your knocked down body, hcf+A is great on wake up and comes out fast.
I also noticed that hcf+E (or whatever it is) doesn't combo like his hcf+P does. I haven't tested out the range much yet, so I don't have any reason to say that it's worth using.
Derrick wrote:is this what it is?
Super Tiger Spin - close opponent hcbX2 + E (5)
(5)Follow up 1 - after the first slam qcf + E (6)
(6)Follow up 2 - qcb + E (7)
(7)Follow up 3 - hcf + E
~!T.T!~ wrote:yeah i noticed it too.....grabbed kyo on wakeup like, almost 1.5 body lengths away.
had a play with him a few days back. Must say his speed still seems to be there, just his priority/dp kick overhead and some other abusable shit had been taken away. Still very competitive in the right hands (and those right hands would have to do mad qcb C cancelling too)
BnB: st.C, df+B, qcb+C, cr.C, qcb+A.
[edit: i had smoe spelilng erors. Tehy were fxied. lol]
alexis wrote:Plus it does more damage than without his extra throws, and the extra hit helps with scaling in combos.
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