frionel wrote:- Special 1 : qcfx2 C+E during her qcfx2 P DM : a powerfull multihits punch that reminds me Heavy D's qcf P or Dudley's Cross Crewblow (SA III)
~!T.T!~ wrote:qcb A/C, fwd C doesnt have much invulnerability. its ok as an early anti air though. i tend to use jump B for antiair more than anything, and sometimes jump D as well, but has to be done earlier.
otherwise, just teleport out of the way.....its your next best option
and as for her supers, her ranbu one is great in combos and sometimes an a limited anti air. her other qcfX2 A/C one is good for jump C/D, stand C/D, bcf A, qcf B, qcfX2 A/C.....for wakeup and anti air, its probably her best move to use
~!T.T!~ wrote:looks like she can do crouching b, forward a, close stand C....hmmm, good news for her pressure game.....
oh, and her dream cancels aren't really worth the extra 2 stocks and 1 skill stock. Still, if you need the damage for the kill/win, then go for it.....otherwise, stick with her normal qcfX2 E powerup and do the combos....if you can
hanzo_wong wrote:you mean d B, f A (1), qcb A, s C..... its esp nice when u try n bf A, qcf B, qcfx2A..... nice
~!T.T!~ wrote:actually im not sure if teleport, fwd C guard crushes anymore. I can remember doing it an not seeing the opponent reel from the guard crush animation. It's like the least used move for my vanessa, so I'm not 100% sure if it doesn't, but I could've sworn i've had it blocked with the opponent suffering only a normal block stun
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