Apathy Wind wrote:nevadash wrote:The forever retold "Mr Dumbfuck gets his extremely uninteresting personal shit together and in the end, with the power of love & justice, kills Satan-God threathing the land of swords and magic and spaceships" is killing JRPGs to me more than anything else.
Hmmmmm... you've got a point but I have to wonder if non Japanese RPG's provide any novelty in their stories either. I honestly don't think I've ever played an non-JRPG - does anyone know of any that escape the plot trap nevadash mentions?

Gunsmith wrote:rpg fanatics who like to complete rpgs 100% ALWAYS think it's a big deal.
Gunsmith wrote:Still, I don't have the time to replay the game over, although now I know who the hidden boss is, I'm just on the verge.... oooh decisions decisions
Gunsmith wrote:After DDS2, I'll be onto the newest Devil Summoner, the army of whatsisname. Anyone tried it?
Persona wrote:Persona 3 bitches! Persona 3!
Persona wrote:Persona 3 bitches! Persona 3!



Gojira wrote:Play through it once without a guide, then read a guide to see what you missed and determine if that's worth playing the game again or not.
Contrary to how it may seem, FAQs are not changing the way RPGs are constucted. Linear RPGs have always had that flaw of not being able to go back to a certain point and get a certain thing from whatever. Anyone with experience in the genre should know that going into the game. It comes down to tactical saving, and how much time you're willing to spend gathering resources in a place you'll probably never come back to.
What FAQs HAVE changed is that "gamers" are turning into pussies when it comes to figuring out things themselves. I remember one perfect example on the RE: Outbreak boards: a guy made a post asking for the password to a certain terminal, to which there are clearly clues given on documents scattered through the level, and people just gave him the password. And when someone asked how they figured out that password, guess how? They read it off a FAQ or asked someone else what it was. It's so ridiculous to think that the only real gamer among them was the one guy, the source, that figured out the password all by himself.
Knowing this, you think developers pander to those guys? Would you? Honestly.

Kyosuke Kagami wrote:The problem RPGs have nowadays is that people don't want to read
No, the problem with JRPGs (because I'm sensing this thread will be more focused on the japanese games) nowadays is they all feel too generic and unoriginal.
A lot of them seem to be following the same damned formula: Add a gay / stupid / angsty main character and let him join other gay / stupid / angsty characters, while following an apocaliptic / tv-novel /dorama story... OH! and don't forget the romance scenes!



Gunsmith wrote:The audience said, "Fighting games" - RPGs involve fighting, so why not!
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