KOF XIII: Mr Karate

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Re: KOF XIII: Mr Karate

Post by SonicTempest » Sat Feb 04, 2012 22:52

Delay the AB after dp+C a little and it should work.

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Re: KOF XIII: Mr Karate

Post by Gunsmith » Sat Feb 04, 2012 22:58

Thx, I'll try that.

I have this feeling that Marco players will really like him. He doesn't move like a KOF character.

It's all about that QCF C > dash > dp A xx qcf B > qcf A > qcf x2 B

Otherwise I find him really hard to use. He needs to have you in the corner and then get that qcf C to hit.

Lots of high damage combos but very easy to mess up by doing a haohshokoken instead of his dp or qcf in the middle of a combo.

Or you can play him like Ryo. Bleh, I prefer Ryo.

He's got some cheap tactics, eg: guard crush > dm/nm but he doesn't even need it.

And that's day 1 for me. Let's see how it goes.

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Re: KOF XIII: Mr Karate

Post by SonicTempest » Sun Feb 05, 2012 00:55

One thing that AS|Reynald (I think?) was using to decent effect in last night's UCI King of Fridays ranbat was the stand C reset after a combo into super jump mixup.

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Re: KOF XIII: Mr Karate

Post by Dark_Chaotix » Wed Feb 29, 2012 06:54

Gunsmith wrote:ok help pls! in HD mode, when I try to break DP C with AB, he cancels straight into qcf A. What gives?
Did you get this working? I finally got him and yeah you have to break slightly later or do the hcbf+C~AB.

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Re: KOF XIII: Mr Karate

Post by Gunsmith » Thu May 17, 2012 22:58

the hcb fwd c shortcut works well but overlaps with fwd bk fwd c

the japanese dont use the qcf c dash combo at all it seems

but prefer to use qcf uf b

need more studying! learning karate is a priority

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Re: KOF XIII: Mr Karate

Post by Dark_Chaotix » Fri May 18, 2012 09:28

hmm. Why they dont? Or they have better mixup with something else?

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Re: KOF XIII: Mr Karate

Post by Gunsmith » Sat May 19, 2012 00:08

well take a look here,
alice uses a bypass and just drive cancels, which is much easier.


Looking over some other vids, some players do use the qcf c dash, but im gonna look for the other examples of using the qcf uf k

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Re: KOF XIII: Mr Karate

Post by Dark_Chaotix » Sat May 19, 2012 00:51

I didnt see a bypass, just a standard HD activation combo. But Ill take your word for it.

I should revisit the SS vids as Im sure Tokido would have something like that.

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Re: KOF XIII: Mr Karate

Post by Gunsmith » Sat May 19, 2012 12:22

no, u r right, it was a hd... i was watching on my phone before.

so what is the optimal hd combo for karate, using 2 stock max?

It seems you can squeeze out more damage by cancelling, not drive cancelling, the dp c and doing hcf uf k ...?

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Re: KOF XIII: Mr Karate

Post by Dark_Chaotix » Sat May 19, 2012 16:35

I would think so, but not too sure. Might do some testing and find out.

Im assuming that an anywhere combo or corner only?

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Re: KOF XIII: Mr Karate

Post by Gunsmith » Fri May 25, 2012 18:58

ok so .... messing around and dammit his timing is hard, no spamming allowed - apart from when you do non HD combos :D

j .C > .C > fwd .A

DP .C > .A .B (breaking the DP)

DP .A > DP .A

This is like the first combo to learn, and once you understand the timing ie: 2nd DP needs to be immediately after the first, then you can upgrade.

The first thing is to substitute the last DP for qcf .A

And then do a DP .A afterwards

Now we can start adding drive cancels.

the last DP .A xx qcf .B

This DP actually needs to catch the opponent not too high and not too low, but quite low from the ground, while the cancel needs to be done at the height of the DP. It's flexible so you may find different ways to do it.

Then you add DP .A/DM/SDM afterwards, any you like :D

then to further extend the combo, after the last qcf .A > DP .A xx qcf .B

Then you add DP .A/DM/SDM afterwards, any you like :D

The final extension I could manage was

j .C > .C > fwd .A

DP .C > .A .B (breaking the DP)

DP .A > DP .A xx qcf .B

qcf .A > DP .A xx qcf .B

qcf .A > QCFHCB .A .B

After an hour or two, it's not that hard, HD mode (and having to delay the AB break after the DP is something else).

I'm fairly sure you can squeeze a fwd bk fwd in there somewhere.

And then after struggling with that, I checked the tutorial video from CC Asia and realised there are those qcf uf combos I was talking about. The tutorial wasn't really a tutorial at all, considering the game has a demo mode to show you how to do the combo. Question is, is anyone else here tier whoring enough to want one?

And that HD loop is still baffling me. It's QCF .C xx DP .C > AB, QCF .C xx DP .C > AB.... right?

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