Anti-boss strategies
- SonicTempest
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Randomly felt like making this thread after playing through story mode and finding a hilarious AI flaw of the two bosses (Saiki and Dark Ash).
Basically, if you can tag them with a command throw, they'll fall for it repeatedly on wakeup. I used Daimon's dp+K to get the job done, but I've heard Clark's UAB (even the delayed one) gets the job done just as well. Running grabs like Yuri's also work, supposedly.
Basically, if you can tag them with a command throw, they'll fall for it repeatedly on wakeup. I used Daimon's dp+K to get the job done, but I've heard Clark's UAB (even the delayed one) gets the job done just as well. Running grabs like Yuri's also work, supposedly.
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Re: Anti-boss strategies
Saiki succumbed to Daimon dp+a, Vice dp+a/c all day for me.
Dark Ash is slightly less braindead but is overall easier anyway.
Dark Ash is slightly less braindead but is overall easier anyway.
- Toxic Avanger
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Re: Anti-boss strategies
When it comes to this, it's better to have universal techniques that kinda work with everyone.
Tarman :
When he is idle and you are kinda close, he will always aim to match his Atemi to any of your attacks, however you can use that to your advantage: locate something like 3 bodies away from him and do a jab, Saiki will try to use his Atemi to your jab. If this was point blank, you'll get countered each time, but since you are 3 bodies away the counter will miss, leaving you time to dash in with a combo.
Inky :
He has this stupid AI that refuses to block low too many attacks in a row. In the arcade you could sweep him to death but he isn't that stupid here, simply approaching with a jumping attack and do a low hitting combo (the more low attacks it has the better), he'll eat the combo midway, and even if he doesn't approach him again and repeat the process, he'll start falling for it eventually and then will be unable to escape from death.
Tarman :
When he is idle and you are kinda close, he will always aim to match his Atemi to any of your attacks, however you can use that to your advantage: locate something like 3 bodies away from him and do a jab, Saiki will try to use his Atemi to your jab. If this was point blank, you'll get countered each time, but since you are 3 bodies away the counter will miss, leaving you time to dash in with a combo.
Inky :
He has this stupid AI that refuses to block low too many attacks in a row. In the arcade you could sweep him to death but he isn't that stupid here, simply approaching with a jumping attack and do a low hitting combo (the more low attacks it has the better), he'll eat the combo midway, and even if he doesn't approach him again and repeat the process, he'll start falling for it eventually and then will be unable to escape from death.
Last edited by Toxic Avanger on Mon Apr 02, 2012 20:47, edited 1 time in total.
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Re: Anti-boss strategies
Best advice I can say is get in their face and keep the pressure on. These bosses can't do anything but random super if you just constantly pound on them. You really don't wanna give these guys space because their zoning is too godlike.
I beat them easy using some Mature strings to push them into the corner and then just keep rekkas going.
Some tips:
Saiki
-When Saiki shoots the black crap at you have a choice to just block it or dodge it and hit him as fast as possible.
-If you get hit with the black ball and are trapped you can mash to get out. I didn't realize this my first time fighting him.
-Don't jump in point blank at him because his anti=airs are so good. If your going to jump wait for him to be on recovery from a move such as his projectile.
-Don't just run at him because he will simply grab you.
-You can trade fbs with the black balls he tosses at you, so it's a good idea to trade and then rush in.
-After his first fireball he usually fires another one from above your head. Take this chance to get close to him.
-Block his super by crouching block(downback), just to be on the safe side. Just be ready to attack after because his recovery from it is very long and he is wide open for attack.
-Never try to attack his super head on or interrupt it. You can't stop it, you just have to block it. If you attack it you eat the entire super.
For Dark Ash I beat him with Leona by using saber charges for pressure and baltic launchers to throw off his fb game.
I really don't know all of his moves because I hounded the living crap out of him.
Dark Ash
-Never have a zoning war with this guy. He will destroy you.
-He's pretty weak to low poke attacks, so keep that in mind. Pokes work great on him.
-He is rather weak up close.
I beat them easy using some Mature strings to push them into the corner and then just keep rekkas going.
Some tips:
Saiki
-When Saiki shoots the black crap at you have a choice to just block it or dodge it and hit him as fast as possible.
-If you get hit with the black ball and are trapped you can mash to get out. I didn't realize this my first time fighting him.
-Don't jump in point blank at him because his anti=airs are so good. If your going to jump wait for him to be on recovery from a move such as his projectile.
-Don't just run at him because he will simply grab you.
-You can trade fbs with the black balls he tosses at you, so it's a good idea to trade and then rush in.
-After his first fireball he usually fires another one from above your head. Take this chance to get close to him.
-Block his super by crouching block(downback), just to be on the safe side. Just be ready to attack after because his recovery from it is very long and he is wide open for attack.
-Never try to attack his super head on or interrupt it. You can't stop it, you just have to block it. If you attack it you eat the entire super.
For Dark Ash I beat him with Leona by using saber charges for pressure and baltic launchers to throw off his fb game.
I really don't know all of his moves because I hounded the living crap out of him.
Dark Ash
-Never have a zoning war with this guy. He will destroy you.
-He's pretty weak to low poke attacks, so keep that in mind. Pokes work great on him.
-He is rather weak up close.
- Gunsmith
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Re: Anti-boss strategies
Yep, with Clark, did +B all day on the bosses, worked on arcade, still works on console.SonicTempest wrote:
Basically, if you can tag them with a command throw, they'll fall for it repeatedly on wakeup. I used Daimon's +K to get the job done, but I've heard Clark's UAB (even the delayed one) gets the job done just as well. Running grabs like Yuri's also work, supposedly.
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Re: Anti-boss strategies
Tried this earlier, totally works. Gets you closer to that Women Fighters Team ending, and is hilarious to watch! Win-win!SonicTempest wrote:Running grabs like Yuri's also work, supposedly.
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Re: Anti-boss strategies
If you spam Mature's double lk into rekkas it also works on both bosses. They really have no way out of it.
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Re: Anti-boss strategies
You have to time it right, though.ZeroSoulreaver wrote:If you spam Mature's double lk into rekkas it also works on both bosses. They really have no way out of it.
If you don't, Saiki will use his counter/DM.
On the other hand, I have yet to see Dark Ash escape from Mature's close into whatever. Especially in the corner.
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Re: Anti-boss strategies
I found command grabs work a treat against Dark Ash, haven't tried it with Saiki yet but will later.
Particularly any version of Vice's +P he can't handle it.
Also Flame Iori low pokes into rushdown combos work really well, like cr K cr P P x3 for example.
Particularly any version of Vice's +P he can't handle it.
Also Flame Iori low pokes into rushdown combos work really well, like cr K cr P P x3 for example.