- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can’t be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It’s still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku’s damage reduced from 70 to 50.
Producer Yamamoto says: He has less stun values than the arcade, but he’s still easier to dizzy the opponent than other characters. Also, it’s not written above but damages on his other specials have also been raised, and he’s a character that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.
Movelist Vid
Practical Combo Video
Crosscounter's Trial and Tutorial (skip to about 1min)
1 - jC, sC, f+B, +D, cA, cB, ~f+B DC +D, ~f+B DC +D, fbf+A (Basic combo using 2 DC's while doing the cA 1f link)
2 - jC, sC, f+B, ~f+D, ~f+B, fbf+A DC ~f+D, +D, fbf+A DC ~f+D, ~f+B, ~f+B, DM (DCing the ~f+D after fbf+A has to be on the last hit. This combo generates enough meter for a DM finisher)
3 - jC, sC, f+B, +D, cA, sB, fbf+A DC hbc+B, sC, f+B, +D, cA, fbf+A DC +B, sC, f+B, ~f+D, ~f+B, ~f+B, DM (A tricky combo as fbf+A can be iffy sometimes and not 'vaccuum' the opponent all the way in. If it doesn't than the +B whiffs. Can't link cB after second cA as you are too far)
4 - jC, sC, f+B, ~f+D, ~f+B, fbf+A DC +B, sC, f+B, ~f+D, ~f+B, fbf+A DC +B, sC, f+B, ~f+D, ~f+B, ~f+B, DM (A great combo that only uses 1 stock and full Drive and is not execution heavy. If you are mid screen, definately try to go for this)
5 - jC, sC, f+B HD sC, f+B, ~f+D [db~f+B HDC +D]x4, fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, sC (A HD combo that uses no stock and does 777 damage. If you are mid screen, it is worth it)
6 - jC, sC, f+B, +D, cA, sB HD sC, f+B, +D, cA, cB, [db~f+B HDC +D]x3 HDC ~f+B HDC fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, sC, fbf+AC (Fancy combo that involves 2x 1f links. Generates enough meter for a fbf+AC finish)
7 - jC, sC, f+B, +D, cA HD sC, f+B, ~f+D, [db~f+B HDC +D]x4, fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, sC, fbf+AC (Most damage from no meter and full HD with HD combo?)
8 - jC, cB, cB, sB, +A DC DM (Basic DC combo involving fireball)
9 - jC, [sC, f+B, ~f+D, ~f+B, fbf+A DC +B]x2, sC, f+B, ~f+D, ~f+B, ~f+B, DM (A non HD combo that uses just 1 stock. Decent damage and not execution heavy)
10 - jC, sC, f+B, +D, cA, cB, ~f+BCD, +D, [db~f+B HDC +D]x4, fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, sC, fbf+AC (A HD bypass combo that involves ~f+BD. By pressing BCD together, you can do the move and activate HD at the same time)
11 - jC, sC, f+B, +D, cA, cB, ~f+BC HDC +D, [db~f+B HDC +D]x3, ~f+B HDC fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, DM (Another HD bypass, this time using just ~f+B. By saving the meter for the end, you get a better damaged combo)
12 - jC, sC, f+B, +D, cA HD sC, f+B, ~f+D, [db~f+B HDC +D]x4, fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, DM (highest damage from 1 stock full HD?)
13 - jC, cB, cB, sB, +A DC SDM (DCing fireball into SDM)
14 - jC, sC, f+B, +D, cA, sB HD sC, f+B, +D, cA, cB, [db~f+B HDC +D]x4, ~f+B HDC NM (A NM combo with 1f links)
15 - jC, sC, f+B, +D, cA HD sC, f+B, ~f+D, [db~f+B HDC +D]x4, fnf+A HDC NM (Highest damage from 2 stock ending with NM?)
16 - jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B DC +B DC SDM (Fancy combo finishing with SDM)
17 - jC, sC, f+B, +D, cA, cB, ~f+BD, +BD, ~f+B, NM (A combo using all stock and finishing with NM)
18 - jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~+B HDC +AC HDC DM HDC NM (Similar to combo 16, just with HD Bypass)
19 - jC, sC, f+B HD sC, f+B, ~f+BD, +D, ~f+B HDC +BD, [db~f+B HDC +D]x2, sC, fbf+AC HDC NM (A 100% combo ending with NM)
20 - jC, sC, f+B HD sC, f+B, ~f+BD, +D HDC +BD HDC DM, sA, fbf+AC HDC ~f+D, fbf+A HDC +B, sC, f+B, ~f+D, ~f+B, ~f+B, DM (A combo that allows you to continue a combo from a Fireball DM. The trick is for the DM to hit late so you recover and do the sA. Doing the ~f+BD into the fireball HDC is needed to get maximum height. To HDC from +D into +BD is to hold BD down after +D. Correct spacing is required)
21 - jC, [sC, f+B, +D, cA, ~f+BD, +D, ~f+B, ~f+B, sC, fbf+AC DC +B]x2, sC, f+B, ~f+D, ~f+B, ~f+B STUN jC, sC, f+B, ~f+D, DM (A stun combo that finishes with a fireball DM)
22 - jC, [sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B, fbf+A DC +B]x2 sC, f+B, +D, cB, cA, ~f+BD, +D, ~f+B, ~f+B, sC STUN jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B, fbf+A DC +B sC, f+B, ~f+D, ~f+B, ~f+B, DM (A stun and 100% kill combo from just 1 stock and 50% drive)
23 - [jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B, fbf+A DC +BD]x2, jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B STUN jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B, fbf+A DC +BD jC, sC, f+B, ~f+B, ~f+B, DM (Similar to combo 22, just incorporating +BD instead of +B. I found the jC after +BD quite frustrating at times and include the 1f links aswell. A total of 8 stocks were used in the combo)
24 - jC, [sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B,, ~f+B, sC, fbf+AC DC +B]x2 sC, f+B, ~f+D, ~f+B STUN jC, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B,, ~f+B, sC, fbf+AC DC +B, sC, f+B, +D, cA, cB, ~f+BD, +D, ~f+B, DM (Another 100% combo that features a glitch with his DM and hits are already past 99. Lots of 1f links!)
.....awesome stuff,Dark_Chaotix, I have 1 question are all of this compatible with the PC Steam version?....I would like to try some of this on my pc (specially no. 22,that was sweet).....you did all these on keyboard without any tools right?.....
.....one more question if you don't mind, why are you not in cyberfanatix that much now-a-days?.....
They should be as I dont recall any changes to Takuma that would effect his combos. My combos are all done on ps3, as I dont own steam edition of kof XIII. They are all done on stick with no tool assist either.
.....I myself don't own a PS3, so was so glad when Kof XII came out on PC.....thinking about doing a Kensou combo video of my own actually (cause I really like his new design).....btw, I am a kof fan since 1999, and have been following various forums & sites since 2002-03 (still remember the old orochinagi and CX & the saving money from various sources just to go to cybercafes to watch kof combos, I am from Bangladesh & not from a rich family,so.....).....I saw you as an active member of CX in roughly at those times, so I asked.....I only started becoming members & posting only recently in kof sites (cause now I have free time & 24 hour internet access ).....so you don't know me but I know you for quite a many years ( really liked your kof XI & XII videos back then).....hope you release more combos from Kof XIII, cause I believe it still has a lot more potential.....