= Dash
= Backstep
)
= forward roll
= backward roll
= knockdown attack
after being knocked down = recovery roll
/
when close to the opponent = forward throw
/
when close to the opponent = reverse throw
/
/
when being thrown = throw escape
/
)
while guarding = guard cancel forward roll
while guarding = guard cancel backward roll
while guarding = guard cancel knockdown attackDark_Chaotix wrote:Im assuming they also got rid of the b,b~f dash they had in xii?
1. Damage scaling doesn't seem to differ whether you're in Hyper Drive mode or not.
2. Scaling is done according to the number of moves you've done, and not the number of hits. For example, whether you do a fierce punch into a super or a zanretsuken into a super, the damage from the super is the same.
3. The Scaleback rate is 5 percent per attack. Dune hasn't checked what happens after 20 attacks (because in theory, that'll be a 100% scaleback rate).
Dark_Chaotix wrote:Ah good to see. Would like to see more development on this.
So in regards to the activation of HD, comparing it to 2k2, is it true that the sC automatically comes out and it moves forward the same as xii? How would the rate the system of easy of use and versatility?
SonicTempest wrote:Glimmerous.Fop wrote:Here's a very devastating Drive Cancel combo that I discovered. It deals about 50% damage (!!):
(2 Drive Stocks, 1 Super Bar)
(Jump/
) ,
,
![]()
,
![]()
, DC
![]()
, DC
![]()
,
![]()
![]()
![]()
Doesn't it cost 50% drive gauge to SC? Unless that last![]()
->
![]()
![]()
isn't a super cancel.


Max wrote:OK, I have a question:
For characters who have moves with follow-ups and/or multiple inputs for a "single" move; if you initiate the command with the EX version of the move, do you have to input everything as if it were an EX move (with both buttons, that is), or just the first "move"?
+BC etc.
x2 BCPenPen wrote:Max wrote:OK, I have a question:
For characters who have moves with follow-ups and/or multiple inputs for a "single" move; if you initiate the command with the EX version of the move, do you have to input everything as if it were an EX move (with both buttons, that is), or just the first "move"?
Not entirely catching your question there, but for example if you're using K' and trying to do EX Second Shot (qcf+P -> f+B), you just do+AC -> f+B and its EX version will come out.
Would like to add to what Toxic Avanger said above about HD actiuvation, your character will automatically dash forward if you're doing a mid-move, but it's entirely up to you to do anything before or during the dash. So you can do a HD mode fail like me by pressing BC and immediately pressing anything afterwards.
x3. Do all 3 inputs have to be with both buttons?

Max wrote:Yeah… I should have worded that better. Thanks. I was wondering about exactly that, and also about moves like Duo's qcf .P x3. Do all 3 inputs have to be with both buttons?

fiol wrote:is this the right thread?
Iori Training clip from HOng KOng:
Yuki Yagami wrote:fiol wrote:is this the right thread?
Iori Training clip from HOng KOng:
viewtopic.php?f=79&t=2935
^ This one (and i posted the video already in the correct thread)
sorry mate ^_^
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