Re: KOF XIII General Discussion/Rant Thread
Posted: Wed Mar 14, 2012 23:12
there will be free LQ stream, and a HQ PPV
Also, according to arcade news blog Aketan, Climax will be shipped at a limited run of 200 copies, w/PCB on April 26 and HDD-only in June. I beleive this is correct.
From what's been said at other places, the early release w/PCB will cost almost 400,000 yen and HDD around 250,000, so I really don't think it's going to sell, especially when most arcades have NesicaLive units equipped and they have no reason to take them out to install Climax. Personally, at this price and limited quantity, I don't think there's any chances that this game will hit SBO unless SNKP changes their mind to make it go Nesica as well.
Sounds like fodder for another ON Show if you ask me!Kap: KOF13 sold over 20,000 units in Japan alone on its first week of release. That might look like a large number, but it's actually kind of low. Well, average.. for an SNKP game. As a comparison, BlazBlue CS Extend, which people were bashing because it really had no new content aside of the renewed storymode, sold over 30,000 units within its first week.
Just to make sure that there's no misunderstandings, the previous post isn't to say that SNKP with their 200 units of Climax is taking a step back from fighting games, it's about them wanting to get rid of their bad stock of hardware than anything. It'd make more sense to throw them out at a cheaper price, but I guess they have their reasons for selling them at pretty much the same price of a newly developed game.
My assumption regarding SNKP's future business is that they may be focusing towards shifting their cell games to smartphones. It's a more robust market than Japanese cell phones and they can make money internationally. It's not too surprising if KOF-i was a success enough to become a determining factor for the company. They've already seen the moderate success that free SNS games can do as well.
It seems like some people are thinking that SNKP is making good business in Pachislot, but they're as much of a small fish in the sector as they are in the gaming industry. Just that the market is robust enough to let them make money.
This kind of reminded me. The organizers of SBO/Tougeki are saying that this year might be their final tournament. If that turns out to become the reality, it would mean that vanilla 13 back two years ago would be the last game that SNKP featured at the tournament series. Yes, the game that was called by people as the 'KMR game'.
(KMR= K'MatureRaiden)
He is comparing the console version sales to the arcade version sales and that's not how it's supposed to go; it doesn't make sense. XIII arcade sale were the really positive ones, the problem is that the game didn't "out lived" it's natural life spawn (as in, making it past a number of other games) and that the upgrade from 1.0 to 1.1 cost them a lot of money and really hampered the positive numbers that they got with 1.0SonicTempest wrote:Kap: KOF13 sold over 20,000 units in Japan alone on its first week of release. That might look like a large number, but it's actually kind of low. Well, average.. for an SNKP game. As a comparison, BlazBlue CS Extend, which people were bashing because it really had no new content aside of the renewed storymode, sold over 30,000 units within its first week.
It's just a market shift. Let's just say... It's still alive, sort of...Mature wrote:well after reading this I can sadly say that all my hopes for a new kofs has gone down the pipe
well lets hope they do carry on to the next kof. I still think that this kof XIII is as good as kof 98. it would be a waste if it stops.Yuki Yagami wrote:It's just a market shift. Let's just say... It's still alive, sort of...Mature wrote:well after reading this I can sadly say that all my hopes for a new kofs has gone down the pipe
Read a few pages in DC, they did not worry that much as they read that. Just relax and chill down.
Just keep the optimism alive...
Only the thing that they mentioned in the blog, which covers like 5 of the 36 characters.KingofSarus wrote:Is there a change log for KOFXIIIC?
KingofSarus wrote:Is there a change log for KOFXIIIC?
That's it.. Nothing followsKing of Fighters XIII - Climax : partial change log
Shen
- Shen will no longer receive a counter hit penalty when he's hit during his Far C.
- Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken.(Projectile parry)
Ralf
- Fixed issue where Ralf and Raiden's positions will change and command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX.
Saiki
- Fixed Normal throw so that it no longer raises the opponent's meters.
Benimaru
- Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing back.
Raiden
- Changed damage on short hop & hyper hop C from 72 to 70.
Flame Iori
- Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX.
- Changed input frames for canceling from Maiden Masher.
- Fixed issue where repeatedly blocking low would display his standing block for a split moment.
Hwa
- Changed cr.B so that it can be HD bypassed.
Billy
- Took out invincibility on HD bypass.