hadoolket wrote:if you like charging games, leona.
god, the atlus forums are so terrible ._.
Haha, I find myself in this situation a lot at the moment. Billy's on point for me and usually seems to lose the round either from me dropping links, not making the read for the right anti air or just not punishing as well as I could. IF they do sit back and turtle with fireball characters I seem to have to rely on using a jump LK to break their guard, and if I do that as an instant overhead I'll eat a or Kim or Ash's kicks even on hit, . And yeah, the Garou and Ryukou teams seem to have been reduced to being substitute SF4 characters for a lot of people online. It's a shame, especially for Andy who seems capable of so much more.Fuu wrote:What characters are best suited against players that just play runaway all day, especially with Andy, Robert, Joe. I don't have that much trouble but my execution is still way iffy and I can punish as much as i could. I'm even open to make a whole team dedicated to fight these misplaced Street Fighter 2: the World Warrior players.
Gunsmith wrote:... I've asked for clarification on this, hopefully will get an answer on Monday.
m1x4h wrote:Hey all,
Before 13, the only KoF that I ever played was 2002 on the Dreamcast, and my team was Iori, Vanessa, and Blue Mary.
This game has a crappier Iori (I know about the DLC one) and neither of the other two characters. Of the new cast, I really enjoy playing as Ash. Currently, my team is Ash / Saiki / Terry. I don't REALLY like the way Terry handles though, as he fees sorta... clunky?
That being said, since I'm new to KoF as a general whole, who are some good character to start with? The execution limitations aren't a problem, as much as the whole "understanding the way the game works" being a problem.
Thanks in advance.
Bugle/Hawk'M wrote:Important information gleaned from playing KoF with friends until 7 in the morning:
An OCV with Yuri is a ChouCV.
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