KOF XIII General Discussion/Rant Thread

ASH ASH ASH BORKEN

Re: KOF XIII General Discussion/Rant Thread

Postby Gunsmith » Fri Dec 09, 2011 15:52

All the advice above is good - if you have a good connection

Rolling is not much of an option when there is input lag - same for anti air and blocking in general!!!!

Going on the attack is best when there is input lag - turn the tables and use lots of overheads and ways to make the opponent have to block in many directions - and then throw them
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Re: KOF XIII General Discussion/Rant Thread

Postby Yuki Yagami » Fri Dec 09, 2011 18:54

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Re: KOF XIII General Discussion/Rant Thread

Postby Gunsmith » Fri Dec 09, 2011 19:42

... I've asked for clarification on this, hopefully will get an answer on Monday.
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Re: KOF XIII General Discussion/Rant Thread

Postby m1x4h » Mon Dec 12, 2011 19:45

Hey all,

Before 13, the only KoF that I ever played was 2002 on the Dreamcast, and my team was Iori, Vanessa, and Blue Mary.
This game has a crappier Iori (I know about the DLC one) and neither of the other two characters. Of the new cast, I really enjoy playing as Ash. Currently, my team is Ash / Saiki / Terry. I don't REALLY like the way Terry handles though, as he fees sorta... clunky?

That being said, since I'm new to KoF as a general whole, who are some good character to start with? The execution limitations aren't a problem, as much as the whole "understanding the way the game works" being a problem.

Thanks in advance.
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Re: KOF XIII General Discussion/Rant Thread

Postby hadoolket » Mon Dec 12, 2011 21:02

if you like charging games, leona.

god, the atlus forums are so terrible ._.
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Re: KOF XIII General Discussion/Rant Thread

Postby m1x4h » Mon Dec 12, 2011 21:14

hadoolket wrote:if you like charging games, leona.

god, the atlus forums are so terrible ._.

Leona as my third character?

Should I swap Saiki and Ash?
So have... Saiki/Ash/Leona
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Re: KOF XIII General Discussion/Rant Thread

Postby SamuraiPizzaKen » Tue Dec 13, 2011 00:12

Fuu wrote:What characters are best suited against players that just play runaway all day, especially with Andy, Robert, Joe. I don't have that much trouble but my execution is still way iffy and I can punish as much as i could. I'm even open to make a whole team dedicated to fight these misplaced Street Fighter 2: the World Warrior players.
Haha, I find myself in this situation a lot at the moment. Billy's on point for me and usually seems to lose the round either from me dropping links, not making the read for the right anti air or just not punishing as well as I could. IF they do sit back and turtle with fireball dp characters I seem to have to rely on using a jump LK to break their guard, and if I do that as an instant overhead I'll eat a dp or Kim or Ash's up-kicks even on hit, lame. xmad And yeah, the Garou and Ryukou teams seem to have been reduced to being substitute SF4 characters for a lot of people online. It's a shame, especially for Andy who seems capable of so much more.

It's pissing me off how there's no way to decline a match in ranked though once it's paired two players. They should just do what Tekken 6 did and hide the rank of your opponent but show you the ping estimate. I can almost forgive netcode issues but basic interface and flow options like that being left out annoy me! It's sad because noone seems to be playing Player Matches either, I've sat there in Practice for 10 minutes without a game, I'll pop onto ranked and almost immediately be matched with some 1-bar blad.
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Re: KOF XIII General Discussion/Rant Thread

Postby Gunsmith » Tue Dec 13, 2011 00:13

Gunsmith wrote:... I've asked for clarification on this, hopefully will get an answer on Monday.


Loong story short, clarification can't be given due to legal issues but let's just say that DLC Kyo should be with everyone by end of January.
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Re: KOF XIII General Discussion/Rant Thread

Postby Fuu » Tue Dec 13, 2011 00:37

Nooo my R.E.D Kick

Today i had a lot of 2-3 ranked matches, I was surprised and thought the game had been patched or something, but yeah no. Still quite playable. I think I got the hang of the game in term of pace and spacing, but execution is still lol-worthy. I have Kyo95 in my team but I don't like him much, DLC characters where are you ;_;

I'm sorry Gun I think I'll switch to K'
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Re: KOF XIII General Discussion/Rant Thread

Postby Foxhole » Tue Dec 13, 2011 04:42

I'm getting 3 bars with my friend who lives 10 blocks from me. It's quite playable but I can't roll recover online, at all......

Either way, the netcode seems kinda crappy compared to SFIV or Blazblu.
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Re: KOF XIII General Discussion/Rant Thread

Postby BP » Tue Dec 13, 2011 06:36

m1x4h wrote:Hey all,

Before 13, the only KoF that I ever played was 2002 on the Dreamcast, and my team was Iori, Vanessa, and Blue Mary.
This game has a crappier Iori (I know about the DLC one) and neither of the other two characters. Of the new cast, I really enjoy playing as Ash. Currently, my team is Ash / Saiki / Terry. I don't REALLY like the way Terry handles though, as he fees sorta... clunky?

That being said, since I'm new to KoF as a general whole, who are some good character to start with? The execution limitations aren't a problem, as much as the whole "understanding the way the game works" being a problem.

Thanks in advance.


Claw Iori maybe be different, but he certainly ain't bad.



(Yeah, it's a combo video, but it shows just some of the potential he has.)

First, did you check the in-game tutorial available? Granted, it's not as in-depth as say, Dandy J's Guide to KoF, but it gets you the basics down first - and eventually you could watch that to help in the more advanced tactics.



As for characters to start with to get a good grip on the game? Personal opinion, but I say try Shen, Andy and/or Kyo.
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Re: KOF XIII General Discussion/Rant Thread

Postby Bugle/Hawk'M » Tue Dec 13, 2011 12:53

Important information gleaned from playing KoF with friends until 7 in the morning:
An OCV with Yuri is a ChouCV.
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Re: KOF XIII General Discussion/Rant Thread

Postby Foxhole » Tue Dec 13, 2011 17:29

Bugle/Hawk'M wrote:Important information gleaned from playing KoF with friends until 7 in the morning:
An OCV with Yuri is a ChouCV.


Good lord Bugle! You're old enough to remember it's just a straight! :P

*waves the cane*
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Re: KOF XIII General Discussion/Rant Thread

Postby Sogetsu » Tue Dec 13, 2011 23:12

Oh Mai Gad, AWESOME Claw Iori video, loving it so much @_@
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Re: KOF XIII General Discussion/Rant Thread

Postby kadosho » Wed Dec 14, 2011 15:50

@Gunsmith Oo, my birthday is near the end of January. Kyo for my birthday awesome!
@hadoolket Trying to keep up with Atlus forums is tough. At least we all tried. I hope Mature survived.
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