KOF XIII General Discussion/Rant Thread

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Re: KOF XIII General Discussion/Rant Thread

Post by SonicTempest » Mon Nov 21, 2011 16:49

Couple more videos.



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Re: KOF XIII General Discussion/Rant Thread

Post by Max » Mon Nov 21, 2011 17:31

Fuu wrote:
Yeah vaguely disappointed Nests Kyo is actually Kyo98 but RED Kick + chains is love.
How's that for irony? What was found in the XII disc as '98 Iori turned out to be "NESTS style" Iori, while NESTS style Kyo is actually '98 Kyo. lol

This is probably obvious, but I still have to ask. Does he have the Kototsuki grab finisher for the Aragami chain from 2k1?

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Re: KOF XIII General Discussion/Rant Thread

Post by Iie-Kyo » Mon Nov 21, 2011 19:39

The DLC info is now on the front page of DC and SRK.com. Just to let you guys know. Maybe we should be able to remove the spoiler tags?

I'm having Shirakani test some new stuff. This looks awesome.

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Re: KOF XIII General Discussion/Rant Thread

Post by Iie-Kyo » Mon Nov 21, 2011 19:41

Max wrote:
How's that for irony? What was found in the XII disc as '98 Iori turned out to be "NESTS style" Iori, while NESTS style Kyo is actually '98 Kyo. lol

This is probably obvious, but I still have to ask. Does he have the Kototsuki grab finisher for the Aragami chain from 2k1?
Probably not - look at the Aragami chain info I posted. The last hit of the Aragami chain is the old 98 kick. I'll more or less call this 98 Kyo, at this point, so if he's 98 Kyo, he's not going to have the new Aragami finishers from 2k1 and XI. I'll double check.

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Re: KOF XIII General Discussion/Rant Thread

Post by Iie-Kyo » Mon Nov 21, 2011 19:53

DLC Trial mode:
http://www.youtube.com/watch?v=PdFKi8Q5nUY&

NESTS Kyo looks like he has the ability to OTG his 75 Shiki Kai from a hard knockdown if you do a drive cancel. Also he can combo his fuckin Aragami from a down b down b std B WHAT. Lastly he seems to have an ok corner juggle combo with the Aragami --> Oniyaki, but no Orochinagis are involved in the middle of it like 95 Kyo, so I think that solidifies Shirakani's point that this character doesn't really use HD that much.

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Re: KOF XIII General Discussion/Rant Thread

Post by Iie-Kyo » Mon Nov 21, 2011 22:36

Disregard the RED kick info regarding the overhead - it doesn't overhead, at least while he was using the recording function. He thought it overheaded because the "all guard" training mode dummy normally STANDS UP to block overheads, and it was doing the same with the RED kick. Also every time he used RED kick on someone he was sparring with, he kept eating it while crouching. He used the record function and it looks like it doesn't overhead at all. But it does hit crouchers.

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Re: KOF XIII General Discussion/Rant Thread

Post by Sogetsu » Tue Nov 22, 2011 16:00

Oh my gad... I don't even know where to post lol, but reading these threads last days, watching those Kyo vids... I get mad , Chains + Red Kick = Love XD

BTW, is there any info about now DLC characters in the future? Any hints?

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Re: KOF XIII General Discussion/Rant Thread

Post by dieuxmerci » Tue Nov 22, 2011 23:54

Hi, pretty new to KoF and was wondering script wise who the 'bad guys' are within the game roster?

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Re: KOF XIII General Discussion/Rant Thread

Post by Gunsmith » Wed Nov 23, 2011 01:45

Hello and welcome!

The bad guys.... hmm in XIII... there aren't any. There are bad girls: Vice and Mature.

Then you have the bad ass (who's really a good guy), Iori.

Ash is the villain, but he has a nice ass :p

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Re: KOF XIII General Discussion/Rant Thread

Post by Mortum » Wed Nov 23, 2011 02:11

Gunsmith wrote:Hello and welcome!

The bad guys.... hmm in XIII... there aren't any. There are bad girls: Vice and Mature.

Then you have the bad ass (who's really a good guy), Iori.

Ash is the villain, but he has a nice ass :p
I thought Hwa and Raiden were bad guys?

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Re: KOF XIII General Discussion/Rant Thread

Post by Max » Wed Nov 23, 2011 02:26


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Re: KOF XIII General Discussion/Rant Thread

Post by Iie-Kyo » Wed Nov 23, 2011 02:54

http://www.twitch.tv/nycfurby" onclick="window.open(this.href);return false;

Teamsp00ky's Sabin is streaming KOF and testing the netcode. Netcode's not looking good.

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Re: KOF XIII General Discussion/Rant Thread

Post by Gunsmith » Wed Nov 23, 2011 04:28

Mortum wrote:
I thought Hwa and Raiden were bad guys?
Do they really look 'bad' to you? A mean and grumpy alcoholic kickboxer and a pro wrestler who's looking for tag partners?

Vice and Mature on the other hand, are quite happy to see everyone die, don't you think?

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Re: KOF XIII General Discussion/Rant Thread

Post by Gunsmith » Wed Nov 23, 2011 04:41

Iie-Kyo wrote:http://www.twitch.tv/nycfurby

Teamsp00ky's Sabin is streaming KOF and testing the netcode. Netcode's not looking good.
To sum up his findings:

3 is crap

4 is good

D:

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Re: KOF XIII General Discussion/Rant Thread

Post by SonicTempest » Wed Nov 23, 2011 05:41

I haven't played anyone with a 3 or 4 yet, but I just wrapped up a match with Bugle where we had 2 bars. It wasn't pretty. Significant input lag. I could do combos but that was because I was doing the inputs off muscle memory. Hitconfirms? Forget about it.

For some context we have about 2000 miles between us, and this was on the Xbox version.

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