Maxima Missile (prototype)
![notation df](./images/smilies/Arcade-Stick-DR.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Vapor Cannon
![qcb qcb](./images/smilies/AS_Qcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Air Vapor Cannon Air
![qcb qcb](./images/smilies/AS_Qcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Blitz Cannon
![notation dp](./images/smilies/Arcade-Stick-Dp.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Maxima Press
![notation hcb](./images/smilies/Arcade-Stick-Hcb.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![qcb qcb](./images/smilies/AS_Qcb.png)
DM Double Vapor Cannon
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Neo Max Maxima Laser -
![notation hcb](./images/smilies/Arcade-Stick-Hcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Console Changes
The running throw was "lift". Press seems to be a new move (it's a new name).Dark_Chaotix wrote:Maxima press, is that his dash in grab or meant to be his+B/D grab? It would be quite weird to have the dashing one and not the close range one.
As I said, hcb+B is a close range grab. That's the miss animation, but if it connects it ends like the D version (sends opponent to wall with a slam).Dark_Chaotix wrote:http://www.youtube.com/watch?v=HOCauirN1nA
The throw attempt at 7:31, what is that?? Was that the dash grab missing at close range?
I was reading somewhere that said his Maxima Press (hcb+K) into followup (qcb+A) is only SCable unless you do the Ex Maxima Press in which it's both drive and super cancelable. Can anyone test this out, I'll try it out myself.PenPen wrote:As I said,Dark_Chaotix wrote:http://www.youtube.com/watch?v=HOCauirN1nA
The throw attempt at 7:31, what is that?? Was that the dash grab missing at close range?+B is a close range grab. That's the miss animation, but if it connects it ends like the D version (sends opponent to wall with a slam).
Trying to use Maxima's qcfx2+P DM more to see how it can be used as anti-air, as I think it has some autoguard in there.
Thanks, one of the few times I did good and recorded it.PenPen wrote: Slightly offtopic but awesome Shen Woos in them vids.
-Maxima Press B is unblockable, it's considered a command grab however when it connects it'll press him against the wall. The whiff animation looks like any command grab.SonicTempest wrote:So based on the videos Maxima Press is a dashing grab akin to Rugal's God Press, which pushes the opponent to the edge of the stage. According to PenPen it's unblockable - it has some startup pause before Maxima starts dashing.
EX Vapor Cannon wires. He also has autoguard on C Vapor Cannon, his DM and a bunch of his pokes.
They are more or less equally fast, but the DM has a huge autoguard window so you can use it to anticipate things at long range (like fireballs, far pokes, jumps and other things). The EX cannon doesn't have that guard point window.Robocop Two wrote:Just a bit of an oppinion based question here but has the EX vapor cannon made Maxima's super more redundant?
It's not that you "perform the DM and expect people to randomly press a button"; it's the other way around, at the proper range you can eye confirm enemy attacks and then throw the DM, absolutely no other move allows you to do that in XIII. The other autoguards are not the same, as unlike the DM they are not as fast as a light attack, since they are slower you actually need to input them prior to the enemy attacks (sans the case of jumps), and even with that the DM has more range than his other normal attacks.Robocop Two wrote:so there is more Auto guard on the super, but are you just going to be throwing out the super in the hope that they are pressing buttons? wouldn't you prefer to use a normal like cr.C, st.D or even a normal Vapour Cannon? I assume the super has quicker start-up and so is easier to use but surely you can still use the other normals when you're pressure or are they just too slow?