So what are his best ways in if you can't force them to come to you?
So what are his best ways in if you can't force them to come to you?
PenPen wrote:How do you do that far A stock gain? I think you sorta do it when the other char is doing something. But I'm not sure. It'd be useful if I can do this consistently.
And EX+K doesn't grab the opponent after a
+C, I'd just like to confirm whether it can grab or not. Yeah.
, (air)
and the (air)
shouldn't come out. I actually don't know the true details of the bug, probably it only works with the A the button cannon.
after the
as anti air but it's quite bitching to achieve. You need to land the
as deep as possible and then after the enemy flies up as they are going down again you need to catch them with the EX (similar to how people juggle
as anti air and the
, but that one is much easier). Against ground enemies
EX
is easier to achieve, if you notice it's even in the SNK playmore combo vids for K''s team.
EX move go through them with autoguard as well?. Furthermore, since Maxima jump is kinda lower in height than other characters it means that there is a certain distance and timing where you can jump punish some fireballs that other characters can't. In fact when I pulled out that oftenly the other party whined that Maxima was strong against fireballers, which of course isn't the case 
PenPen wrote:Hm that+C anti air into
+BD isn't working for me. Tried hitting the
+C low, high, delaying the
+BD but Maxima just passes through the airborne opponent.
I also tried the far A bug! I think it worked for about 1 time out of 5. I did to the backstep into air VAPA KANNUN, if you do it late while backstepping, Maxima will scream "VANA KANNUN" but nothing will come out, he lands on the ground before the move is executed. And you gain stock, but I think this might be different from the standing far A thing. Still, pretty useful.
.C anti-air does not connect into
+BD and have not seen evidence to prove otherwise either.Apparently Maxima can DC his+BD on first hit (knee on the way up) to
+B. The
+B will miss and afterwards you can re-juggle. You can use your imagination on how useful this will be. I got this from the Japanese bbs.
d.B > d.A >.C >
+BD > followup -> DC
+AC >
+C (opponent low) >
+BD (1hit) > DC
+B > EX super or
+C > whatevers
Ends up doing 75%+ depending on how you finish the combo. Of course this uses 100% drive bar, but if you choose to HD active at the beginning, you can loop the part with.C >
+BD >
+B
Kinda impractical to be used often, but if you need to output that kind of damage is a good option.

PenPen wrote:I'm using Maxima as my first guy because he doesn't need stock to be effective.

.
+A etc.

PenPen wrote:Hm that+C anti air into
+BD isn't working for me. Tried hitting the
+C low, high, delaying the
+BD but Maxima just passes through the airborne opponent.
I also tried the far A bug! I think it worked for about 1 time out of 5. I did to the backstep into air VAPA KANNUN, if you do it late while backstepping, Maxima will scream "VANA KANNUN" but nothing will come out, he lands on the ground before the move is executed. And you gain stock, but I think this might be different from the standing far A thing. Still, pretty useful.
BD works. You have to close thou, also make sure your opp is not too high or low. It is doable, but its tight timing.
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